When EWE Need a Sheep Alternative to Puzzle Boxes

EWE UFO

Kel Snache, 5.5″ x 5.5″ x 5.5″, 2020

“In what can only be described as a freaky fluffy encounter of the 5th kind, an apparent rag tag group of crafty and clever ewe’s mellifluously stormed the gates of Area 51. Witnesses say they saw what must have been their larcenous leader take command of not one, but 17 super secret flying machines!

As [we] have come to understand things from [the Captain’s] view, they don’t all enjoy being shorn. So apparently a small group hell bent herbivores decided to tell the freaky farmer to ram it, and ran!

Somehow, whether it be the grindage grazing or the foreseeable fact that they don’t have pockets, but they lost any comprehensible clue as to what they were. [We are] afraid that you all will have to sort your way through their retrofitting of this ubiquitous UFO…”

– EWE UFO Back Story (excerpt)

Kel Snache has yet again made a puzzle that is not only challenging, but also wildly unique and fun. Last year’s Puzzleduck Pastures was awesome and he has further outdone himself with a puzzle that is even more complex and satisfyingly silly than was helping Lil’ Miss Fairy Pants unlock her door. Kel has created a backstory about four sheep determined to make a break for it (and one forced to come along): the intrepid Captain Fran, and her crew of Fern, Flo, Fanni and the sheep-napped Wee Fae. The story is told in facebook posts (reproduced in 13 pages alongside pictures of his progress taken over the course of several months): the “Fluffy Five” have built a ship and we have the rare opportunity to explore it, if we can find our way inside.

EWE UFO is not quite a puzzle box – as Kel says, it is “disguised to look like one [but] there is no internal space to store tiny objects de jour.” It would be more accurate to describe it as a sequential discovery take-apart puzzle, as it will ultimately break down into 23 separate pieces after successfully navigating 32 steps (plus an additional four steps to fully disassemble it), revealing tools and red herrings along the way. The craftsmanship is excellent, with a build quality that feels like it will stay strong over time and aesthetic details that add to the sense of wonder that the puzzle brings.

EWE is a cube made of a variety of woods that seems to float a few cm above whatever surface it is on, due to the placement of the escape hatch on the bottom. All four sides are identical, except for a little acrylic portholes giving us a view of the sheep crew as they cook pizza, take a bath, extinguish a fire, and look back at us with X-Ray glasses; all except for Wee Fae, desperately reaching up to us as we look down the fifth porthole on top of the ship. Our goal: “Be the noble hero and join the quest to remove Wee Fae from the top of the craft. She just wants to go home before the others resume their zoom into space.”

Some of the portholes spin freely, while others do not. Other than this, there appears to be no way in or out. As we work out way through “six sides of play,” we must navigate through (as it says in the instructions) “a Trap Door, A Guillotine and a Four Finger Force Field,” before we can do a bit of post-solution disassembly for a “full visual tour of the Inner Core.”

The instructions at the front of a 14-page packet, which also includes detailed solution steps with accompanying pictures), informs us that there is no need for tapping and no tricky magnets. You will instead enjoy a journey through diverse mehanical mechanisms that meanders along an otherwise linear path to success. Steps build upon one another; pieces removed may serve multiple purposes or none at all; things sometimes move only to confuse us; and our assumptions will be used against us.

Escape Hatch

Throughout the puzzle, we find pieces and mechanisms that are so instantly recognizable as being from Kel; while the puzzle is totally original and quite different from any other piece of his that I have had the pleasure of working on, it also manages to have an aesthetic and method that is uniquely his.

The rhythm is exactly what I love in a puzzle: I am pulled into the experience with some early success, which pays off with some tools and moving parts that provide unknown opportunities to do…. something (maybe). From there, I hit a series of walls as I proceed through the puzzle, steps discovered in fits and starts, forcing me to backtrack and explore and question what I’ve done and what I am trying to do. Things that seem like they must do something, actually do nothing (nothing useful anyway); other things that seem to fade into the background, end up being essential to my continued progress.

After a few hours spread out over several days, I manage to remove the top porthole, liberating Wee Fae from her wooden, spacefaring prison, and finding Kel’s snake mark burned into the piece. The open porthole, as indicated in the instructions, allows me to peer into the internal mechanisms at the core of the puzzle (with the aid of a flashlight). The “further disassembly” referred to earlier, essentially consists of removing the four brass nuts in the top corners of the puzzle, allowing me to lift it off, exposing the “Inner Core,” and showing the copy’s edition number (mine is #12/17).

At this point, I was able to slide the central cube out, allowing me to see how all the varied mechanisms fit together. While not exactly a fusion drive, there is a lot going on in there! Mostly wooden pieces (with a few metal parts) are stacked and organized, with sufficient room to allow for the movement necessary to solve it. I went through the steps again, watching the internal machinations of the puzzle and appreciating it all the more for it. Reassembly was mostly straightforward, a matter of following the steps backwards. I was proudly admiring my brilliance until I noticed a piece that I had somehow left out – so I was treated to another run through the majority of the puzzle, until I found where it should go, acting as another lock on an otherwise locked piece, yet another step along the way.

From the wacky story, to the beautiful craftsmanship and complex mechanisms, and, finally, to the eventual full disassembly and exposure of the puzzle’s inner workings, EWE UFO stands among the best puzzles I have had the pleasure of working on: it is playful without being easy, challenging without being impossible, tricky without being annoying, and very unique.

(SPOILERS: click here to see some pics of the puzzle totally disassembled, including the outside and inside of the inner core, where the majority of the puzzling occurs)
Overall Grade: 5 Sinatras

Three Little Bolts from School are We…

Three Wise Bolts

Mr. Puzzle, 5″ x 1.5″ x 1.25″, 330 copies made (2018)

There is nothing better than a super-timely puzzle post about something available or coming up soon….. this is not that.

I have been wanting to write about Three Wise Bolts for some time; after re-solving it recently, I remembered what a fun and original puzzle it is and the puzzling muse once again struck:

Three Wise Bolts is a 2018 release from Brian Young at Mr. Puzzle. At the time, my collection was somewhat subdued – I didn’t have much of a budget for puzzles nor did I know as much about what was out there. But something about this puzzle struck a chord with me and I jumped on it. With 330 copies made, it is much more common than many limited releases; the fact that they are not seen being sold at auction as often as many other puzzles released in much smaller quantities should tell you something.

Three Wise Bolts is a take-apart puzzle; most decidedly not a box as there is no internal space to be accessed. The purpose is quite simply to remove the three bolts spaced evenly along a horizontal block, thee Mr. Puzzle logo etched into its front. It also falls quite comfortably into the sequential discovery sub-category, as the puzzle experience has you discovering tools as you journey towards finally removing all three bolts and taking apart the frame that splits into two pieces.

You can see from the bottom that the bolts are different sizes; their complexity also differs considerably, with the puzzle bringing you along a linear journey to its eventual solution. They all spin freely (until they don’t) and small holes are found low on either side of the frame. The tops of two bolts also have a small cavity etched into its side. As with many Mr. Puzzle creations, you must think really creatively about what might be usable and how it might be used. It starts out fairly easily, winning you an early success by removing the first bolt, as you learn a bit about how the puzzle works and what is going on inside. Then the difficulty begins to scale up, with the third bolt being particularly tricky, forcing you to think hard on what might be possible using the tools at your disposal; trial and error may not get you all the way there, and you may need to step back and try that whole thinking thing.

Resetting is just a matter of reversing the steps until you are back at the start. Having first solved this puzzle some time ago, re-solving was almost a new experience; I had forgotten enough about what needed to be done that the a-ha moment, while a bit subdued, was nonetheless still quite satisfying.

Mr. Puzzle offers many great puzzles in addition to Brian’s personal creations and is the only place to get his releases without resorting to auctions or fellow puzzlers. He has a new puzzle coming up that is said to be sequential discovery in the spirit of Big Ben or the Louvre, two pieces with excellent reputations (neither of which I have had the pleasure of solving). And, in a welcome and rare twist, they have said that this will not be as limited a release, in the hopes of ensuring that everyone who wants one will be able to get one – so no setting alarms and hoping the puzzle doesn’t disappear from your cart while you are checking out. Apparently, he is now in the prototype phase and we shouldn’t expect it to become available until mid-2021. So, if you haven’t already, be sure to sign up for their blog – they won’t bombard your inbox and you will be sure to know more about it as we get closer to release.

Originality: 5 Sinatras
Difficulty: Four Sinatras

Sitting with Cista: The Secretum Cista Puzzle Chest Experience (without Spoilers)

Secretum Cista

Jesse Born, 30 copies, 55 lbs., 13.5” x 20.5” x 11.5”

Well, I had my fun making my introduction to the Cista – a minute or two of video does a better job of showing how pretty the chest is; that and its back is more than enough to whet your appetite.

So I figured I would talk about how it is as a puzzle experience – I am of course not going to spoil anything, but I will also describe some of what it does in its fully reset position (which I assure you isn’t much).

In case you haven’t guessed, the box does not actually emit a bright glow accompanied by the sounds of the heavens and glory (my film degree affords me the ability to produce such amazing movie magic) – it also required a signature at delivery, which was not shown in my otherwise completely accurate depiction of its arrival.

Once I had ooh-ed and aah-ed enough for the time being, I set about exploring. I had already determined that all drawers were locked, except for the circular one in the center, which opens freely (although perhaps not completely) as seen in the vid. This drawer is dark and cylindrical, with a number of squares running down its length, contrasting wood (purpleheart?) filling it partway, which can be seen as it rotates more or less freely. Other than that, no drawers will open, but many do feel unique; some have more give than others, or there may be other differences you can sense with just a bit of a tug on the handle.

The back is behind a glass door (with a neat magnet-based lock) but while you can see quite a bit of the inner workings of the chest, casual observation does not provide any clear spoilers. However, after a fairly thorough, albeit somewhat cursory, exploration of the chest overall, it becomes pretty clear where to begin. With a bit of time and patience, I begin to have some initial success, which leads to further discoveries, which then eventually leads to forking paths with suspect dead ends. I’ve made it through about 1/3 of the chest (which definitely seems to be getting progressively more difficult), and I have had to backtrack to go in a different direction, or maybe do something again but in a different way for a different result.

Looking at the pictures, I had come up with a few ideas for things that would be likely to produce results. I don’t know if this was by design, but Jesse managed to use all of these ideas in the first few drawers; it feels like he wanted to get rid of these early on and the chest ramps up in difficulty following these initial successes. And even these ideas are integrated into larger, more complex mechanisms the integrate or conceal tools or other aspects that interconnect these comparatively simple steps into the larger whole. It does not feel like you are taking on isolated puzzles; so far, 7 of the 8 drawers I have solved relate directly to the solution of at least one other drawer in some way (and of course, it is entirely possible that the 8th does as well).

Interior of Drawers (top four rows in order – all drawers in a row share the same woods)

This is sequential discovery in all its finery – SD is a term that we love to use, as it is a favorite among many of us puzzlers (for good reason); some puzzles have SD elements as part of a lock or other take-apart (many of which are absolutely fantastic puzzles that can be as good as or better as any other puzzle you can bring to the table) – fewer, though, have SD running through its veins (I’m thinking of puzzles like Slammed Car, Turtle Trip, Dark Fairy Door, Puzzleduck Pastures, Rex Rossano Perez’s coin release puzzles, Where’s My Hammer?, Three Wise Bolts, and so on).

As I proceed through the puzzles, I have already found several tools and have had to go back to go forward. My progress so far has been made over the course of several days; steps have been discovered by me in fits and starts, requiring equal parts exploration, experimentation, and exposition (daaaaaamn that’s some fine alliteration). Jesse’s workmanship is amazing and any cosmetic imperfections are entirely insignificant and endearingly inevitable in a handmade chest. In fact, the chest has been deemed fit for public consumption and has not been banished upstairs to my office (although I do plan on bringing it up once solved as the humidity os more closely controlled there).

I am currently at a wall – I’ve unlocked 8 drawers and am now good and stuck. There are some things that I know do something somehow, but damned if I know what. Which is perfect – I am confident that it will continue to confuse and create contentment as I consider the controlled consequences and considerable options concealed by the content-creating craftsman’s contemplation of a cunningly convoluted puzzle (wow that alliteration got way out of con-trol).

I reached out to Jesse (who is always quick to respond to offer assistance or clarification if sought) and he gave me permission to shoot a solution vid. I generally don’t make (or watch) such content because I have learned that you may well get your hands on a puzzle you thought was unattainable, but considering the fact that the 30 people who have a copy of the chest are likely to carry 55 lbs. of puzzle to a puzzle party, I may yet put something together showing what I’ve managed to figure out so far.

Overall Grade: The illustrious and rarely awarded Presley

“[D]espite the justified reliance on the Sinatra as the coolness quotient upon which said methodology is based, there must simultaneously exist an indicator to be used should a commodity’s value be calculated such that the Sinatra be rendered insufficient; in this event, the Presley is the more apparent and precise control to represent the coolness being commodified insofar as it exists in excess of the standardized Sinatra metric.”

Quantified Cool, John Maynard Keynes, 
Chairman of the World Bank Commission, 1944

Holy Forking Shirt – is that Chest made of 18 Puzzle Drawers?!

Secretum Cista

Jesse Born, 13.5″ x 20.5″ x 11.5″

It’s here! Jesse Born‘s beautiful Puzzle Chest, Secretum Cista, arrived this week and it is amazing!

Check out this video showing the arrival and unboxing of this mighty chest – featuring several woods, including Wenge, Paduak, Purpleheart, Katalox, Figured Mango, and more, this chest consists of 18 drawers that hide an interconnected series of SD puzzles. This is basically like getting a big chest filled with puzzle boxes!

Stay Tuned for more posts as I continue to explore this excellent piece of puzzle wizard!

Overall Grade: One Presley (!!!)

Regarding the exchange rate of quantified cool: The Tiger Man Elvis is of course the pinnacle of cool – too out of reach to justify common usage. And we try not to speak of the lesser quantifications (the Davis, Martin, Lawford, and (shudder) the Bishop).

Packing it in 3: Pack Hard with a Vengeance

First, there was Packing It In: Pack Hard.

Then. there was Packing It In 2: Pack Harder.

Now, it’s time for Vengeance.


(The order of these posts do not indicate relative levels of difficulty. Please puzzle accordingly).

Squary Packs, Quadro, Snake Pit, Mushkila

Yavuz Demirhan (check out his Etsy store)

In case you haven’t noticed, there are a lot of puzzles out there. A lot. Within the various subgenres of mechanical puzzle-dom, therein lies nearly infinite possibilities – who would have thought that even “just” a 4×4 cube could contain so many possibilities as to continuously bring us more TICs and Somas and so on…

Squary Packs

Some puzzles push out into their own territory, their movements and solution sitting somewhere amidst or between those that already exist. Yavuz Demirhan’s Squary Pack series is a great example of such a design: they are 2D/3D packing sliders that require you to navigate four dual-leveled pieces through a restricted one-piece-size opening at the center of the space to cover the bottom of the square box. The pieces are all flat-bottomed, with various voxels of different dimensions further complicating the solution, requiring you to slide your pieces around as you attempt to find a way to insert whichever piece needs to go in last; some of the series are further encumbered by blocks affixed to the box. You need to get all pieces in with the blocks facing up and you will find varying degrees of difficulty identifying where and when in the dance of pieces you can insert the final pieces.

The result can be quite tricky and is most definitely fun. I initially got #2 and 4 (knowing as I did that I would almost certainly end up wishing I had just gotten them all – my recent delivery of #1, 5, 7, and 8 shows I was most definitely right in thinking I had been wrong). My first impression was that they are quite attractive looking puzzles: his work is always wonderful looking and these are no exception. Dark wenge boxes with a reddish sappeli for those with blocks attached, which cover one of the two levels and protrude above the acrylic top for half that height. The pieces match the boxes with the same wenge contrasted by light ash blocks atop them. On the bottom of the box he has his logo/initials engraved above the name and # of the puzzle. Interestingly, they range considerably in the square’s dimensions (while all sharing a height of 3.5 cm): 1 & 2 are 7.5 cm, 3-5 are 9.5 cm, 6 is 11.5 cm, and 7 & 8 are 13.5 cm (ranging in price for a reasonable $30 – $50 depending on size). I’m happy to say that Yavuz is designing additional Packs, extending the series to (at least, I believe) 15.

Sitting down with the Packs, it took a minute to orient myself to what exactly I needed to do – initially, I solved my first two incorrectly by placing one of the pieces upside down (which was itself a non-trivial solve). I later learned that this was not correct and proceeded to attempt to (re)solve them correctly. It is necessary to find a way to get three of the pieces into the Pack such that there remains room for the 4th to be inserted and slid into the existing space – oftentimes requiring that the remaining pieces dance around before this becomes possible. This is complicated further in those Packs that contain internal pieces blocking the way. Each solution is unique and while these puzzles share a pleasantly consistent aesthetic, they are quite diverse. They range in difficulty: all the feedback I have heard from our fellow puzzlers has been most definitely positive, although some have felt that a couple of them were a bit easy. Regardless, I found them all to be challenging, with some being quite difficult (particularly #2 & 4). The coming versions are apparently a further step up in difficulty, and I look forward to getting them once available.

Yavuz has been making puzzles for a while and has a LOT more interlocking and packing puzzle designs out there (he has a few hundred on PWBP); while he produces his own works from time to time, it is not at all uncommon to find his works included in the puzzle releases of others (including one design set to come out in this week’s CubicDissection release). While I have a few of his designs that were made by other puzzle-makers, I also have the pleasure of owning a few more that he made himself – also 3D packing puzzles with restricted openings. His work is all wonderfully precise, using quality woods that look and feel great.

Quadro

Quadro is a small-ish puzzle whose wooden box and acrylic top share an aesthetic with the Squary Packs (the puzzle’s name also etched into the bottom). It consists of 6 identical squares that must fill a rectangular box – while not interlocking, the solution will require a rather delicate dance to allow you the chance to drop that last block in with the satisfaction the comes with finally filling this up with those. This is one of those puzzles that is more complicated than it looks without being something insurmountable – I still managed to go in circles for quite a while, even asking other puzzlers if perhaps there was a “trick” that I was missing. Eventually I actually stopped and tried that thinking thing I’ve heard so much about, soon managing to find the right moves (leaving me wondering how I had managed to do everything but the one thing that would work).

Snake Pit

Snake Pit eschews the acrylic top for an attractive mix of light and dark woods with an opening that runs the length of the puzzle and is 1/2 as wide, leaving one voxel on either side. There are 4 pairs of mirrored pieces that must find their way inside for a fun solution that was just the right level of difficulty for me.

Mushkila

Mushkila is my newest acquisition, having received it along with my second order of Squary Packs. It uses a beautiful mix of woods with lovely grain patterns that play nicely with the mix of red and dark and light brown. Interestingly, the opening is not a regular shape: it runs the length of the box (similar to Snake Pit) to allow the single rectangular piece to go in and also adds a square cut-out to allow the five angled pieces to go in at any orientation. This gives it a bit of a deco look, which meshes well with his choice of woods. I have yet to solve it, but having spent a little bit of time on it, it is clearly a non-trivial solution that should provide a fun solve while looking great on my shelf.

All of these packing puzzles share a simplicity and elegance, both in terms of their aesthetic as well as their movement – I highly recommend following Yavuz’s Etsy page as I know that any time Yavuz has something available, I will happily say “yes, please” to whatever it is, sight unseen

Fun Grade: 5 Sinatras
Difficulty Grade: 3 to 4 Sinatras

A Puzzle with a View

Ansel

PuzzledWolf, Walnut

The Silver Age of Puzzling is surely upon us; perhaps Puzzle Renaissance is more accurate. The Golden Age would be that time a decade or two in the past when mechanical puzzles began showing up more and more, with amazing makers making amazing puzzles, almost all of which are now unicorns. However, the puzzle world was perhaps more limited: fewer makers, fewer collectors, fewer puzzles, fewer dollars……

With YouTubers encouraging a growing awareness of mechanical puzzles, an increasing number of people are being drawn into the puzzling world – the initial interest fostered by the growing presence on Reddit and (of course) Discord (go team!). This has brought more makers out of the woodwork (sorry) as the demand for new and unique puzzles grows:

Cue PuzzledWolf, busting out with Ansel: The List (LIST!!!) was born in May with shipping and public sale soon starting in June (2020). (There are plans for additional releases at the time of this writing, with a likely hiatus to allow for the development of future puzzles)

Ansel itself is a wooden rectangle with a relatively slight depth, its appearance a line-drawing take on a classic camera (and we can now understand its name). The puzzle’s goal is extremely unique: the camera’s view-finder is stuck and we need to open it. This makes classifying it a bit tricky: its thematic journey has the feel of an SD take-apart but really the goal is the most puzzle-y of puzzle goals: move this bit of wood here to just a little bit over there! (A Puzzler can most definitely appreciate the joy of figuring out how to move a piece of wood a couple inches and doing so here is extremely satisfying)

I would be remiss if I did not reflect momentarily upon the puzzle’s presentation: PW pulled out all the stops, branded by an eye-catching color and distinct wolf mark adorning a custom box intentionally made with Ansel in mind.

Pretty much everyone I’ve heard speak of Ansel got stuck right off the bat, taking some time to find what is one of my favorite first steps in a while: I thought it was one thing or another and it turned out to be a totally different thing and even though I generally like being able to make a little bit of progress before getting stuck, the sneakiness of it makes me smile. The early struggle satisfyingly resolved, one can move on to a bit of study: patient observation mixed with trial and error as you work your way through the puzzle, which still has some surprises up its lens.

Resetting Ansel is relatively straightforward (following the obligatory photo of a pet or puzzle through its now-open viewfinder). I found myself fidgeting with it after solving it and have picked it up several times since to enjoy one moment in particular.

Ansel is quite original, very well-made, and offers really good puzzling at a great price point. It’s thematic and has an aesthetic that is readily recognizable as a puzzle while also being totally different from pretty much anything I’ve seen before. I look forward to PuzzledWolf’s (hopefully relatively imminent) follow-up to Ansel – a Washing Machine puzzle currently in development, which seems to maintain some aesthetic consistency with Ansel while also appearing totally unique, which is itself pretty cool (perhaps to be called the Alva after none other than Alva Fisher, the man sometimes considered to be the inventor of the electric washing machine, apparently unjustly but it sounds cool as a name and is quite wonderfully alliterative….. and yes, I had to look that up).

Originality and Presentation: Five Sinatras

Difficulty: Four Sinatras

Midcentury American Photography Signification: One Adams

Deez (boxes are) Nuts

Space Case

Dee Dixon, Canarywood and Bloodwood, 5.5″ x 4.25″ x 2.25″

Dee Dixon burst onto the puzzle scene in 2019, and his 4th box, Space Case, is set to be released on CubicDissection in August. He made a huge splash with Where’s My Hammer? (WMH), a great puzzle box that has been pretty much loved by everyone who has gotten their hands on one, and proved he was no one-hit-wonder with his follow-up box, Blinded II.

I am fortunate enough to have an early (Etsy) copy of both WMH and Blinded, the woods or designs of which are a bit different from what was ultimately released on CD (WMH in particular had a few more rectangular bits of exotic wood on top and were made out of different woods for a unique, semi-custom appearance). Fortunately, their amply attractive aesthetics could well accommodate the slight concessions made for the sake of getting them into the hands of more puzzlers.

Dee’s first box, Slideways, was made in 2019 – there are not many established makers who can come out with four solid puzzle box designs in less than two years. With this kind of prolificity, it makes sense that he was able to start working on puzzles full-time, much to our collective benefit. There were only 8 copies of Slideways released (one of which sits happily among its siblings on my shelf) – it is a beautiful box, purple with some asymmetric strips of yellow wood (canarywood, maybe?) on top. While the simplest of his designs (just 2 or 3 steps), the concept is well-executed and shows Dee’s nascent puzzle-designing chops.

WMH is an especially excellent puzzle: it has plenty of misdirection, tools, and a tempo that I love to find in a box, with some relatively quick success at first, followed by fits and starts until you have found everything there is to find at which point you must actually think before you can hope to solve! The last step took me a few weeks of letting my subconscious work on it before I awoke one morning and somehow just knew the solution (admittedly following some conversations about it that had helped me eliminate some wrong moves) – I went upstairs, grabbed it, and bam! it worked! Super satisfying and very fun to re-solve. All in all one of my favorite puzzles boxes (although it does have one middle step that uses a mechanism I don’t love and may cause some puzzlers to need a nudge to find).

Blinded II is another excellent and attractive box and shares some similarities with WMH: there are misdirections that left me spinning my wheels for longer than I’d care to admit. With the first two or three steps finally found, it was not too much longer until I worked out the last half of the solution.

However, this is (supposed to be) about his newest release, Space Case, a canarywood box with a bloodwood figure on three of its sides: an alien head, a rocket, and a flying saucer with a tractor beam. Some of these figures will move off the bat; I don’t think I am giving anything away by saying that some will spin freely….. at first (in fact, this is the state in which I believe you can know it is fully reset).

I managed to get an early copy prior to its upcoming release – it is a 10-12 step puzzle box that requires close and careful observation to solve. You will need to develop an understanding of what is happening inside before you will have much hope of opening it.

Trial and error will help at first – if you’re not paying attention you may start to think that this is a blind solve but there is plenty of feedback inside and outside the box to let you know when things are happening. It quickly becomes apparent that manically shaking the box isn’t going to get it open. Instead, with some patience and focus, you will begin to get a picture of what is happening, helping you to build up a mental blueprint of each successive step until you can finally get it open.

Once open you will be rewarded with some clarity and it may yet take several resets to fully grok how it all works. This only adds to the fun as you can continue to work on the puzzle even after opening it – the full solution means making sure that each step is understood in detail, allowing you to open it quickly thereafter. Space is quite different from his previous boxes and highlights Dee’s ability to approach a puzzle box in different ways – while it is different in its mechanisms, it still features the practical attention to detail that makes his puzzles work reliably. As with all his designs, it has a wonderful aesthetic, using contrasting woods to create an excellent look. It also adds a bit of whimsy and fun to your collection that looks great on display.

I should add that I have the pleasure of possessing a copy of a metal prototype of Space Case (I pun – it has the Metallica “M” etched into its wonderfully dark wood). As it remains unsolved, I am not yet certain as to how it differs from the final version – I am not sure of whatever steps diverge from its improved offspring, but as a completist I’m grateful to have lucked out to get it from a fellow puzzler.

I look forward to whatever Dee comes up with next – we are fortunate that the appetite we puzzlers share has allowed him to eschew his workaday life to focus on what is really important: giving me more puzzles (us, I meant us: giving US more puzzles).

Space Case Difficulty Grade: Four Sinatras
Complete Oeuvre Grade: Five Sinatras

Locked Out

Lock Box

Eric Fuller, Figured Quartersawn Sapele 3″ x 4″ x 1.45″ Box, 2.45″ x 1.25″ x 0.75″ Key 133 Copies

I have a tendency to write about puzzles that may not be easy to obtain – I enjoy reading about such pieces, that I might live vicariously through the vague reminiscences of puzzlers more fortunate than I, adding to my ever-expanding list of unicorns and future lost auctions.

This is also due to the simple fact that great puzzles sell quickly. In a bout of good fortune, Eric Fuller’s Lock Box will again be available in limited quantities on CubicDissection.com in late July (2020). Personally, I need only hear Eric Fuller + Puzzle Box to anxiously wait to give him my money, but if you are unsure, my suggestion is: buy it. If you cannot afford it (at $450 it ain’t cheap), sell some other puzzles and then buy it. In the unlikely event you do not like it, there will be plenty of people happy to take it off your hands; I believe it is destined to be yet another unicorn with auction prices that get bonkers fast.

At first glance, we have a key and a box with a keyhole; so far we have more to go on than the T12 initially shows. Unsurprisingly, after dutifully inserting the key (because you’ve got to try, right?), you will find it will not get you very far. And that’s it.

Before too long, I had my first aha. Followed by a few more. Followed by a wall. And more wall. Then another aha. More wall. Aha. Wall. Wall. Think, plan, take notes. Wall. Aha? Hm, no: Wall……… and here I am: a pretty good understanding of the wall I am facing, with no idea how to get past it. I have made good progress, with the end somewhere in sight and I can confidently say this will be very satisfying when that final aha has been found.

The puzzle has so many of the things I love in a box (some of which I will not say): things that look they should work that don’t; a bit of progress that may not come right away, but before too long; a series of stops and gos, extending the pleasure of solving across a spread of mini-solves; the ability to make progress during my first, focused session; the inability to fully solve it during that same session; the need for both trial and error as well as actual thinking; pretty, pretty wood; and while it has some similarities with other great puzzles, it is mostly very unique.

Everything works well and consistently, which is always nice (and is not always the case even with some excellent puzzles). And did I say that it is pretty? The instructions do warn that this will not stand up to humidity well – we are advised to keep it between 40% and 60% lest it be ruined (!), so some folks may be facing a dilemma (I’m looking at you my Hawaiian puzzling friends).

I expect that the final step (or steps) will be something quite different from what has worked thus far: this is something many of Eric’s puzzles feature; were it not the case, I probably would have found it (them?) already, after all. It took me a while to determine how to get to my current stopping point reliably and with full comprehension but this final wall may be staring me in the face for some time.

But man, this reminds me of why I love puzzle boxes.

Originality: Five Sinatras

Difficulty: Four and a Half Sinatras (probably)

Puzzle Oddity

Anti-Gravity Box

Frederic Boucher, 3D Packing Puzzle, 2.25″ x 2.25″ x 1.5″

A few months ago, I wrote to Frederic in the hopes that he might happen to have a few puzzles that were seemingly unavailable. Most were, but he did happen to have a last copy of Anti-Gravity Box, which I happily requested, along with a few other new puzzles that he had on hand.

I have solved several of Frederic’s puzzles in the past – 3D and 2D packing puzzles that offer a serious challenge, comparable to pieces by MINE or Osanori Yamamoto, featuring elements such as interlocking elements and restricted openings.

Anti-Gravity, however, adds new mechanics by introducing a number of magnets into the mix. This makes for a unique and novel puzzling experience; it is no longer “just” about finding a way to get the pieces into their frame, as the magnets throw one’s general approach out the window.

The box is a 3×2 voxel frame that features a removable, acrylic top, allowing you to easily reset the puzzle and view your progress. The box has two, single voxel openings at 90 degrees to one another; both are in the middle of the bottom level, allowing you to enter each axis, but offering no room for angles of any kind. You must fill it with 6 identical rectangular 3×1 blocks; 2 have two magnets on one side, 3 have magnets on one end, and one block has none.

There are rules, of course: you need to place it on a flat surface and you are not meant to pick it up or tilt it (of course, you may hold it while you insert other pieces); you cannot poke your finger into either of the openings to push the pieces; it goes without saying that you cannot just lift off the top and place them in. The removable top is a kind addition, as it avoids the need to struggle to remove pieces when you have eventually found you had made a mistake. The puzzle arrived with the pieces stacked neatly inside. It is kind of cool to have a puzzle so confident in its structure, that it can come fully solved without having spoiled anything.

While by no means simple, neither is it an overly difficult puzzle – in my experience, one of his other packing puzzles was more challenge than I could meet (I am admittedly not so great at packing or interlocking puzzles generally – my interest far exceeds my ability when it comes to these types of puzzles).

More importantly, this is a very fun puzzle, and one with which trial and error will not get you very far; knowing the pieces you can eventually figure your way through it.. After spending a few minutes playing with it, experimenting to get to know the pieces and what they can and can’t easily do, I had to stop and think. This led to the first big aha moment of a series of such moments, leading to the full solution. Each step is its own planned approach, each piece requires forethought once a workable order has been determined. Apparently, this has two approaches that lead to similar solutions; I have found one and will undoubtedly spend some more time to find the second.

TL;DR: Anti-Gravity Box by Frederic Boucher is an original approach to a 3D packing puzzle, with magnetic pieces needing to be stacked using entries that allow for little margin of error. While not Boucher’s hardest puzzle, each move must be planned and purposeful through thoughtful approach and not just trial and error. It features a convenient removable top to reset after you inevitably make a mistake, and is so confident in its own puzzling, that it can arrive solved without lessening its challenge.

Originality: 4 and a Half Sinatras

Difficulty: 3 and a Half Sinatras

Instructions Included

Dr. PinkLady, or How I Learned to Stop Fidgeting and Solve the Burr

Fidget Burr (a/k/a Dollar Burr, a/k/a Chin Burr)

Jerry McFarland, 3.28″ x 3.28″ x 2.92″

Recently, I was lucky enough to get a copy of Jerry McFarland’s Fidget Burr (not to be confused with the puzzle of the same name designed by Tim Alkema and recently produced by Eric. Fuller of CubicDissection). It has quickly become one of my all-time favorite puzzles, with an extremely original design replete with fun and challenging nuances.

First off, the puzzle is beautiful, consisting of 23 wood pieces crafted from walnut, maple, mahogany, and bloodwood (with the keypiece possibly made in a different exotic wood, such as Bubinga, Santos Rosewood or Cocobolo), for a interestingly contrasting aesthetic. It feels soft, presumably waxed into a delightful sheen that allows the puzzle to stand out, adding to the temptation to play and fidget beyond one’s attempts at finding the solution.

But what really makes it stand out is the addition of 22 magnets integrated into the puzzle, adding layers of novelty, difficulty, and stability that makes it stand out from its (still excellent) burr cube brethren. And last but not least, a Lego minifig can be seen, trapped within a window on one piece of the puzzle’s frame, lending the puzzle a hint of puzzle box / take-apart puzzling.


NOTE: The following paragraph reveals details of the puzzle’s first move – I feel comfortable writing about it as this has been blogged about before and is not really a hidden feature of the puzzle, but for those purists out there who want to know absolutely nothing about a puzzle, I thought I would give you fair warning – it has been formatted to make it easy enough to skip:

iIt is readily apparent which piece offers the first move (being the only piece that can move) and, when you press it, you are rewarded with a chain of clacking, automatic movements as 4 pieces are released, magnets forcing them out. This chain will most certainly be repeated again and again, both in the search of its solution, as well as the sheer entertainment value.


Following this first step, I immediately hit a wall. Fortunately, this first step is more than fun enough to play with absent any further progress. However, after numerous attempts at exploring possibilities through trial and error, I explored that other method of puzzle solving: thought. With this, I was able to narrow down the possible next steps, more quickly finding my way past this wall. Soon, it is possible to remove some pieces of the puzzle.

However, this is not the end as one must deal with some (possibly less difficult, but still non-trivial) additional steps, revealing the reason for at least one of the puzzle’s aliases. As you continue through the puzzle, you find a number of added details, magnets, chamfers, clips, and pins that really show off Jerry’s expertise, as they allow for a more consistent and stable puzzling experience (these are detailed in the included instructions in a series of notes, which would be spoilers if shared). One such detail does double duty, causing me several minutes of confusion as I lost all momentum just as I thought I was about to free my Pink Lady. Moving past this, the lovely lady can be freed (and even her window frame reveals evidence of Jerry’s thoughtful and precise approach to puzzle-making, as it is designed in such a way as to make her intended orientation obvious when looking to cruelly force her back into her wooden prison).

The key piece has the puzzle’s “signature,” the maker’s initials, year of creation, and serial number etched into perfectly matched frames (as seen above).

Note that this picture is also no spoiler, as Jerry designed the puzzle such that one can view the signature without having solved the puzzle – yet another unique detail that demands appreciation.

Reassembly is not overly difficult: Jerry has thoughtfully marked some of the pieces to aid with the proper orientation, allowing you to reassemble the puzzle with pleasure rather than frustration. Burrtools is unnecessary, good considering my strong suspicion that it would not provide much (or perhaps any) assistance.

As mentioned, the puzzle comes with instructions and notes: 5 pages that includes solution descriptions assembly instructions with pictures and illustrations, as well as the aforementioned notes and a general explanation of the puzzle (the latter being graciously printed on the first page to avoid any accidental and unwanted spoilers).

Fidget Burr will be entered in the 2020 IPP40 Design competition, where I would be surprised if it did not earn some significant recognition. While 2020 seems it will be a banner year for puzzling, Fidget Burr will no doubt be amongst its top designs; it is certainly amongst my puzzle favorites overall (assuming my judgment is at all reliable), not least considering its atypical replay value.