Blah BoxEric Fuller, Zebrawood and Maple, 2.875″ x 2.875″ x 4.25″
When Eric Fuller (of CubicDissection for any puzzling noobs out there) was working on his DDD Burr Set, he had initially planned on the pieces being stored in a puzzle box, akin to the Penultimate Burr Box Set whose instructions were hidden away inside a locked compartment. Obviously, this would have been super cool, but Eric decided to separate these two ideas into separate puzzles to keep costs down, especially with some complex boxes set to come out later this year with appropriately higher price tags.
The DDD Burr Set is an excellent piece of craftsmanship; the box is so well constructed that it took some searching for many of us to open it, despite it lacking any kind of puzzle mechanism. Fortunately for us, Eric did not eschew the box ideas he had developed. The perceived “failure” led him to name the box as he did, using nomenclature that is not at all indicative of the excellent puzzling offered by Blah Box but is instead intended to capture the maker’s disappointment with keeping such trickery out of DDD.
I would easily put it among the best of Eric’s boxes that I have had the pleasure of solving. And yet, for some odd reason, I feel that Blah has kind of slipped under the radar, not garnering the attention and adulation that it most definitely deserves. There was a bit of an issue early on, with Eric issuing a semi-sort-of-recall (essentially consisting of providing a replacement piece that would help avoid an “unintended solution path” found by some early solvers). Fortunately, I had been unable to find the first step before the announcement, so I was able to wait before proceeding. Once the replacement piece arrived, my wife was able to follow the video instruction to reset the puzzle in just a few minutes – as a true NPSO, this helps show that the change was relatively straightforward. I say all this as I wonder if this contributed to Blah’s somewhat quiet release.
Blah Box is a beautiful puzzle, offered in multiple wood options (Iroko/Holly and Black Limba/Maple, in addition to the Zebrawood/Maple of my copy). It is a decent size, taller and a bit narrower than Improved Cam and Topless. The lighter ends set off the lovely frame, two holes of various diameters located on one side and one more on one end of the box. With a bit of inspection, you can find a single seam; pulling on it affords no success, as nothing seems to move or do anything at all anywhere on the box. As with many of his boxes, some rattling can be heard inside the puzzle (which may or may not indicate much of anything – Eric loves to mess with us puzzlers’ expectations, and I have learned to take nothing for granted when approaching his boxes).
As alluded to above, the first step took me quite a long time; this is one of those puzzles that starts at a seemingly insurmountable wall, requiring ample exploration and trial and error before you can find the precise step that works perfectly and wonderfully once you have found it and is seemingly non-existent otherwise. Finding it is an absolutely excellent aha moment and I have found it to be super satisfying to repeat, a fidget-friendly move if ever there was one.
After oohing and aahing over the first step, I proceeded to seek out any avenues that it may have opened up; the step seems to lead you somewhere, but you will instead hit another wall as your reward. It didn’t take me as long to surmount this next obstacle and I was rewarded with another aha moment – two in a row would be enough to make this a great box and yet there is still ample puzzling left before success can be claimed.
I was able to move through the remaining steps without as much trouble as the first two, but they were no less satisfying for it. Seemingly obvious moves led to confused head-scratching before I would notice something I had overlooked or realize this might also do that and that might get me to there…
As a true sd box, the steps flow fantastically along, sweeping you up in a rhythm that builds from its early struggles into a nice, smooth conclusion that includes another solid aha or two before you can open the box. The puzzle teases you a bit before letting you finish, a bit of tantric puzzle play to make the end that much more satisfying.
Blah Box really is a fun puzzle – while not as difficult (or perhaps as original) as Lock Box (at least in some ways), it might just be more fun, perhaps even more so than the excellent Lift and Nope Boxes (and certainly more complex than these, which were intended to be more wallet-friendly); it is certainly on par with both. Blah is playful and highlights Eric’s devious tendency to confront our assumptions in ways that are as hidden as they are obvious. The sd elements are integral to the puzzle, and necessarily flow from the mechanisms that must be discovered and overcome before sweet, sweet success might be claimed.
Blah was sold in two waves and several copies are being offered in the current CDM; as with many CD puzzles, a few were held back to be listed at one penny. If you have not obtained a copy, I highly recommend duking it out with some other hopefuls as this is a super fun solve and an essential addition to any Fuller box collection.
Overall Grade: Four and a Half Sinatras (Five for fun and Four for difficulty)
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