Twisted: Box of the Celts by Matt M.

Box of the Celts

Matt M., Numbskull Puzzles, 5″ x 5″, PLA

Matt M. (FroodLoops on Discord & Reddit) teased an sd puzzle box on discord about a year ago – I’d been fortunate enough to see it right away (ok, “obsessive enough” might be more accurate) and politely began harassing him with the occasional friendly poke to make sure I was still on the list (yes, I may have forgotten whether I’d asked – in my defense, I believe that the design changed significantly at some point along the way and pretty much became an entirely new puzzle).

Anyhoo, a few weeks ago I got word that the puzzles would soon start rolling out; a couple weeks later and there it was: bigger and heavier than expected at about 18 oz. (Matt had forewarned of some significant puzzling being inbound, and I was nonetheless pleasantly surprised and more than a little impressed). Big and green, Box of the Celts is a cylindrical printed sd puzzle box that integrates a number of different puzzling types in ways that are, I believe, wholly unique. It managed to expand some of my puzzling horizons while posing a significant challenge, not to mention a helluva lot of fun and puzzling value.

This is the type of puzzle that just begs to be finished – it took me several hours over the course of a few days to make it through (with perhaps a nudge or three along the way). It has a great rhythm: several puzzling phases, each with distinct and varied puzzle mechanics that link and overlap through the transitions, all posing multiple challenges with legit aha’s to be discovered in order to progress.

These are a few of my favorite rules…

As I mentioned, this is a plastic print of a puzzle and I want to be clear that it is a quality plastic print of a puzzle. The print does not skimp in any way, with high density and layer height. I am sure this means a lot of time in the build process but it pays off (the biggest piece alone apparently takes about 36 hrs to print!).

Not only is there a lot going on in there, but there are some elements that were downright impressive in Matt’s ability to safely produce the needed parts in plastic: strong enough to comfortably withstand what needs to be done, sometimes to my surprise as the nature of some aspects would seem to pose a significant challenge to the maker – at no point did I actually need to worry as the print is dense and feels more than solid, and even the parts that seemed like they might be flimsy due to their comparatively slight appearance turned out to be quite strong.

At many points along the way I was also impressed by some of the nuanced design elements that were included – honestly, there are some small but signifcant choices that I found to be pretty sophisticated, especially considering this is his first design (afaik). I know some came as a result of play-testing, but still…. some small additions ensured that even the most challenging parts kept from ever feeling unfair or annoying (assuming you’re paying attention – I definitely spent some time hitting walls before realizing I’d missed a clue).

The first phase could easily be a standalone puzzle in itself and helped me to appreciate a type of puzzling I don’t have much experience with; I got lost on this early part for quite some time, thinking I’d be making progress only to end up in the same place (or backwards). It took a bit of thought and planning to make it out and was super satisfying along the way – lots of little ahas just in this first section of the puzzle.

Having made it through this section, I futzed around through a transition to the next: each phase has its own challenge(s), with at least one or two really great steps in each that lead to quality ahas. It feels like he started with a few broad ideas and kept falling onto more comparatively smaller ideas and found ways to integrate them organically. It packs in a lot of puzzling without ever feeling like there are any extraneous steps that are there just to stick something in (which I think is something that even a lot of really good puzzles may sometimes have).

The next phase proved to give me a LOT of trouble, to some extent physically but mostly because it is just really tricky. Eventually, I found a few things that helped as I struggled to find my way through this challenging section, oftentimes progressing and exposing more information, only to realize I would need to regroup and backtrack in order to go forward. Some is due to the mechanism itself and some due to the way information is provided bit by bit, cycling through trial & error and observable data.

Finally, I got through this section and could just feel that the puzzle was almost over: while the most difficult parts were behind me, the last section still proved tricky, the puzzle playing with some assumptions that required more thought and observation to recognize and overcome, with the puzzle once again including some subtle design elements that give you just enough info to avoid blindly flailing about. Finally, I discovered something that clearly told me I had reached the end of the twisted, puzzling journey and I basked in the glory of my brilliance 😉

After some moments of satisfied appreciation, I began the process of rebuilding and resetting the puzzle. By now, I had accrued quite a lot of plastic bits and bobs and the puzzle was more than a little lighter than when I had first begun. However, it was clear what went where, despite several days having passed since I had started working on it. This is not to say that it was always easy to go back – some parts were basically just as challenging in reverse, although having made it through once I was able to make comparatively short work of it (key word: comparatively). To me, this just speaks to the substantial puzzling value afforded by this novel creation, as the reset proved almost as satisfying as the solve.

Overall, the puzzle has phases that can be done while watching tv with an npso, fidgeting and wandering about, but then some parts must be done with full focus and close observation, the puzzle goggles having made several appearances to keep progressing.

So, yeah, Box of the Celts: get ’em while (when) you can. I am not sure how many there will be, so if you like what you read, I’d suggest reaching out sooner rather than later – as a great(?) puzzle parody songwriter once wrote: “the list is long, I want on, cyber-stalking you, now it’s on.”

For now I think a discord or Reddit DM is the primary way to find him: FroodLoops, you can also now email him: numbskullpuzzles at gmail.


Grade: Five Sinatras
(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

Waiting to Take You Away: The Tippenary Mystery Tour by Jack Krijnen

The Tippenary Mystery Tour

Jack Krijnen, 30 copies, 4.5″ x 5″ x 5.3″

Lalalalalalalalalalalaaaaaa…… The Tippenary Mystery Tour is coming to take you away… coming to take you away, take you awaaaaaaaaay!

I have been politely and patiently cyberstalking Jack Krijnen for some time now, particularly after learning that he had begun working on his second puzzle box; after some months of his newest creation being teased, I was happily surprised to get an email from him with the chance to get a copy of this new, limited box release of 30 copies. Needless to say, my answer was a resounding “yes, please!” and the package was soon on its way across land and sea and into my eager, puzzling hands.

TTMT is a truly fun and unique puzzling experience: the only negative is that it is so hard to talk about it without giving anything away as you are initially able to see only a very small portion of the puzzling the box ultimately contains. Jack described it by saying that it is “sequential (puzzle) discovery, it is riddle solving, it is n-ary, and in the end there is a challenge waiting.” This is, of course, all perfectly accurate, but the unique, genre-blending nature of its multi-tiered puzzle experience is hard to communicate; if only there were a puzzler capable of speaking at length without communicating much of anything at all.perhaps someone with a good (?) sense of humor and an arbitrary rating system….

The box is pretty sizable, and Jack puts the majority of its interior space to use. Looking at pics, you can discern how to first approach its initial puzzle, and such discernment is likely to yield results; however, the puzzle is going to subtly play with expectations before granting progress and this was true for me from the start. I’d soon descended deeper into the box, arriving at its next challenge, which is a really fun blend of riddling and multiple puzzle types that makes for a very original challenge.

There were several ways to approach this next section, and all of them were going to require some good, old-fashioned thinking (and more than a little note-taking) to make sense of it. Figuring out what means what and what needs to happen is only half the fun, as execution is at least as challenging. I’d found that while some of my puzzling had been correct, there were some things I had missed; going back to the drawing board, I’d found that I had been correct about one part, but for the wrong reason – it took more notes and thinking to make sense of this before I could re-execute a modified version of my puzzling plan and find I had successfully navigated through this next level of the puzzle. Some of my initial deductive leaps had paid off, but needed to be further corroborated by straight puzzling to break through this section.

The next section wasn’t too difficult for me, mostly as it is a puzzle type with which I have a decent amount of experience and knew how to tackle. Having passed through, I momentarily thought that I had completed the puzzle, having discovered….. something cool. However, after puzzling in circles for a time, I realized that the box is hiding even more interesting puzzle trickery! I spent quite a bit of time here, going around and around, wondering if I had missed anything and what it could have been, before semi-stumbling into a laugh out loud aha that had me figuring out yet another puzzling secret, which would lead me to yet another puzzling secret or two before I would finally have solved the box in its entirety. After several great puzzling moments, this finale was surprising and ensured that a really cool and original puzzle was something absolutely memorable and unique.

While the first rule of TTMT may well be to not talk about TTMT, I must say that it wonderfully manages to bring together so many different types of puzzles into one, cohesive whole: the various puzzles and challenges are distinct but interconnected and it almost feels like being taken on a tour of the various types of challenges mechanical puzzling can offer, wrapped up in a pretty box of maple and mahogany. The box connects well with some of Jack’s past work, which links past and present in a cool way; as someone who is still in his first decade of legit puzzling, this was a really nice feeling: he created the ability for us to connect to some puzzling history in a direct and tangible way that provides the box with a greater context, which I appreciated and enjoyed. Now if I could only get my hands on a Jack in the Box…….. 😉


Overall Grade: Five Sinatras

Egg-xactly What We Love in a Puzzle: Triple Yolk

Triple Yolk

Lewis Evans

EGG!!!

@loderman & the MPD

There is something about egg-shaped puzzles that is just fun: Unstable Eggs by CoreMods (reviewed by me here), several eggs by Stephen Chin (including the very cool take-apart puzzle, Ze Tomago), Akio Kamei’s Egg, Rik van Grol’s Egg Balance series, and the many, many, many other egg-shaped puzzles out there (ok, that may be most of them, but those are some fun puzzles).

And now, the ultimate egg (and all-around great) puzzle: Triple Yolk (TY) by Lewis Evans. TY is a sequential discovery take-apart puzzle that relies on a good amount of sequential movement to accomplish its goals (this is how I would categorize it anyway). Amazingly, this complex, challenging, and well-crafted puzzle is his first to be brought to the puzzling public! His skills as a professional product prototyper are on full display: the puzzle is plastic, but this is not the filament of 3d prints. Rather, you will find that it is smooth to the touch, with none of the inconsistencies in even the best PLA prints. At approximately 3″ at its widest point and 3.5″ tall, this is more akin to an ostrich egg than your typical chicken-based puzzle eggs.

TY’s goal is to remove the three yolks – of course, we initially have no way to know what exactly this means, but it is ever so obvious once they have been found. First impressions are very positive: his attention to detail is evident in the professional packaging with a perfectly molded rubbery plasticy base surrounding the puzzle inside the box. Picking it up, its weight belies the internal complexities of the design; you find yourself able to freely rotate the uppermost sections (not a spoiler – it’s readily apparent when picking it up). The movements are wonderfully smooth – neither loose nor tight and sliding around easily and intentionally. TY makes a bit of noise, giving you an early idea of some of the internal mechanisms that will only make sense upon further close observation.

The first yolk is discovered fairly quickly; an early win that gives you no sense of the legitimately difficult challenges that follow. This is by no means an easy puzzle, and will require your full attention if you hope to solve it. There are some really neat things that happen as you move through the solution, and plenty to discover and experiment with as you struggle to determine what’s what. A fair amount of the process is semi-blind, requiring close observation to make sense of what is happening; there is ample feedback to allow you to slowly develop an understanding of what is going on inside, in addition to the well-planned glimpses inside that help develop this mental map (again, this is apparent from looking at it, so no spoilers).

I hit a big wall towards the end of the puzzle – from what I can tell, this is not an uncommon experience. As with any good puzzle, when that aha finally hit, it was a major puzzle rush. There were plenty of aha moments that preceded these final discoveries, and the final steps are especially satisfying.

Once open, you are given a nice reward – happily, another (small but welcome) present awaits you post-solve, which is just a really nice touch and yet another example of Lewis’s attention to detail (and the way you find it is sure to put a grin on many a puzzler’s face.

Suffice it to say, this is a great puzzle. Lewis takes every opportunity to display his commitment to puzzlers’ enjoyment, happy to help should you get stuck or encounter any issues (it was discovered that fully re-inserting the second yolk could lead to a bit of an issue and Lewis responded quickly and thoroughly, mailing out aesthetically-consistent, pro-grade cards with a nice warning, following up on his email to all those who has obtained a copy – I personally fell prey to this genius move and Lewis even mailed out a tool that I could use to get myself back on track – a seriously considerate and generous act).

There are only 50 copies of Triple Yolk (mine is #8) and the price was reasonably set at a place that reflects the complexity of the design and its production; it wasn’t cheap by any means but it was completely worth every penny and I haven’t heard any complaints from any of the other puzzlers who landed a copy.

Now we must eagerly await Lewis’s eventual follow-up: no pressure 😉


Grade: Five Sinatras

Puzzling by the Dashboard Light

Pair O’Dice

Tye Stahly, 3D Printed 2.5″ Cubes (2), Sequential Discovery

Recently, I was fortunate enough to solve an early edition of Tye Stahly’s excellent puzzle debut, Pair O’ Dice (hereinafter POD), kindly custom-crafted in red and yellow in a nod to one of my favorite board games (future copies will likely be a classic white with black pips). POD consists of two 2.5″ plastic dice, their pips featuring either a square, circle, or dollar sign, seemingly at random. The dice are linked together by a (removable) metal loop on which hangs the instructions along with a very cool title design by none other than Jared Petersen (Etsy’s CoreMods, creator of Unstable Eggs (reviewed by me here) as well as a number of other, excellent puzzles).

From the complexity and fun of the puzzle, you would not know that this is Tye’s first design; he has clearly poured a lot of time and energy into it, taking pride in his work and displaying the kind of connection to his design that any artist will recognize, that mixture of pride and anxiety in seeing something personal, something over which you have stressed and sweat, going out into the world to be judged by those for whom it was intended.

And I have to say: I really liked it. Despite how seriously he may take his work, his sense of humor nonetheless keeps things light, pervading the experience, which manages to exude more than a little playfulness (as evidenced by the slightly silly and thoroughly thematic instructions).

These must have taken quite a bit of time to print and build as they contain a large number of parts. The build quality is quite good – I didn’t find anything to be wonky or to do anything but what was intended (except for one now-fixed design issue that Tye discovered before I did, quickly sending out an entire replacement die before I had even realized there might be a problem – he even added in a free puzzle, which just shows his respect for puzzlers getting a copy from him).

The puzzling is even better, solidly falling into the much lauded sequential discovery category. I found the experience and difficulty to be somewhat akin to Juno’s Ring Case (albeit quite a bit longer): first, there are a good amount of pieces and tools that you are able to discover relatively quickly, amassing a considerable pile of stuff while causing you to wonder whether you will be able to keep a clear sense of what you will need to do to reset it properly (which is great as this will only add to the experience with resetting becoming a bit of its own challenge). Second, while some phases of the puzzle are not crazy difficult, nor are they simple and, perhaps more importantly, all are quite a bit of fun; significantly, there are a couple parts that had me stuck for quite a while, with one being particularly sneaky. Next, it follows a path that is mostly linear but feels like you have meandered far and wide to come back to a point of focus. Finally, POD also features two main challenges (which makes sense, considering there are two dice): first you must find the tiny dice, followed by a hidden coin.

These separate challenges also serve as a clear indication of when you have solved each die, quite helpfully providing some clarity and helping prevent you from getting lost as you move through the puzzle’s controlled chaos. Although you don’t know which die is which when starting out, the design does a good job of focusing you where you need to be, with plenty of misdirection to keep you on your toes (particularly challenging when you hit a nice wall midway through the puzzle, which hid perhaps my favorite of several aha moments).

Tye will be releasing more copies of POD; it is not clear yet whether these will be a limited run or not, and if you are interested you should reach out soon lest they all be gone (there is most assuredly a list already). The price is representative of the design’s complexity and the significant amount of puzzling it contains and is not at all unreasonable. You can reach him by emailing Thinkingfin@gmail.com (you may already know him by this same name if you frequent some of our online puzzler haunts). He is also planning on opening an Etsy store (this link may still work once the store is open).

Hopefully, you will get a chance to experience Pair O’ Dice; I am already psyched to see whatever he will come up with next – I anticipate it taking some time, as he put a lot of time into this design and I expect there will be a good number of puzzlers wanting one, but I also know he is not the type to let his mind sit idle. Regardless, good puzzles come to those who wait…

Fun and Challenging Debut Grade: Four and a Half Sinatras
(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

Jerry Does It Again (and Again): Quadlock I & Burrlephant 3

Quadlock I & Burrlephant 3

Jerry McFarland

By now, you may have heard about the awesomeness that is Jerry McFarland’s Fidget Burr (you can check out my review here); since enjoying the pleasure of solving Fidget Burr, I have had the good fortune of obtaining and solving two more of Jerry’s puzzles: the older Quadlock I and the quite new Burrlephant 3. Both are excellent puzzles, offering unique takes on burrs by adding take-apart / trick box-type elements to the mix, with perhaps a dash of sequential discovery.

Quadlock 1

Quadlock 1 is a squashed cube made of 19 individual burr sticks, originally made by Jerry in 1992, and remade in 2008 and 2011 (possibly again since then). It is a 4 x 4 x 3 “cube” that measures 3.5″ x 2.6″ (after 2011, Jerry began making a slightly smaller version). It is made of Walnut, Mahogany, and Maple, although there are some versions made of alternate, exotic woods, as well. I have two copies of this excellent and quite challenging puzzle, which only goes to show that I truly think it is a great puzzle: they are both copies of the earlier, larger versions (one has the serial number “14 JM 94” and the other copy has “10 JM 92” – I am not certain if this means that they are from 1994 and 1992 but I will update once I ask Jerry about it).

If you have solved interlocking puzzles, you will know that many feature some sort of key piece, which must be discovered and moved before you can hope to progress. Quadlock 1 takes this a few steps further, with four pieces that work together to form a lock, preventing any further movement. After fumbling for some time, I found that it is better to approach this almost as I would an attempt at lock-picking, as I was better able to conceptualize how I might find my way past. As you are working on these early steps, you have no indication of what it might lead to: the other pieces permit no movement, whatsoever, forcing you to add some tension in various places as you struggle to find the correct movements and configuration of the four locking pieces (again, as one might a lock). You are unlikely to succeed early on without some amount of close observation, finding the correct moves step by step rather than all at once. It has only been a few weeks since I solved the puzzle for the second time, and I am already confused as to how I can repeat the process, showing the puzzle’s excellent replayability.

Once you find your way past this first wall, you are rewarded with some interesting movements, opening the puzzle up enough to permit the removal of some pieces. You are not done, of course, as you must now discover steps necessary to fully disassemble the puzzle, although you have now successfully navigated the main challenge. From this point, you will still need to think and explore as some of the next steps are certainly non-trivial, albeit perhaps not as difficult as the opening sequence of moves. Having found these next steps, the puzzle comes apart in a way that is conceptually similar to Fidget Burr, while consisting of totally different arrangements; at this point, disassembling it completely is pretty straightforward, leaving you with a nice pile of lumber.

My first time through, I chose to let the pieces sit for a day or two before returning to it for reassembly. I was able to reassemble the puzzle (mostly) without the assistance of burrtools or the instructions Jerry provided with the puzzle. His instructions are quite welcome, as they provide clear assistance without actually showing you specific the moves (as with burrtools); it will tell you which pieces need to be manipulated but leave it to you to find how this must be done (which at times is certainly not totally straightforward).

There were a couple particularly tricky aspects to reassembly – the main locks were actually not so difficult in reverse, but I found a couple steps midway that had me turned around, requiring more than a little Ikea-style mid-process disassembly; the pieces have enough non-uniformity to create the need for careful observation lest you find yourself painted into a corner.

I found this puzzle to be an excellent interlocking burr cube (squashed or otherwise) – the addition of a “trick” locking mechanism making it especially fun. I hope to eventually collect Quadlocks III and IV (II was essentially a 23-piece version of I, and very few copies were made, so my completist urges are that much more likely to go unfulfilled).

Burrlephant 3

I am clearly a fan of Jerry’s work – I have pieces he made for Bill Cutler that show his skills as a craftsman, and his own designs blow me away. Burrlephant 3 is another example of Jerry’s ingenuity as a puzzle designer, with multiple trick phases belying its playful exterior. First off, it is important to distinguish this from Don Closterman’s Elephant puzzle; I’ve not done that puzzle, but it appears to be a kumiki-like 3D assembly, and, as such, is nothing like Burrlephant in anything other than a cursory look at its appearance. Closterman’s Elephant could be an amazing puzzle, I’ve no idea, but I am mostly sure that it does not contain the mechanics of Jerry’s that separates his puzzles from most interlocking burrs.

Burrlephant 3, in case you’ve not noticed, looks like an Elephant, complete with trunk, tusks, eyes, and big ole ears. It is an interlocking figure, comprised of 27 interlocking pieces of Jatoba, Bloodwood, Bubinga, and Ebony, as well as a few additional magnets and metal pins. Not counting its ears or tusks, it is a sizable 4.4″ x 5.5″ x 2.2″, making it significantly larger than Quadlock 1 or Fidget Burr.

When I started working on it, I quickly found that there looks like there is at least one aspect that appears similar to Fidget Burr, which a halfway close inspection of the photos will show; however, the mechanisms are not at all similar: Fidget Burr has an easily accessible button that leads to instant action, whereas Burrlephant requires much more exploration to make any sort of progress. You are able to find some movement quickly, but this does not appear to do anything helpful.

Burrlephant 3 essentially consists of 4 challenges, some requiring several steps to complete. Only after solving the fourth challenge, which rewards you with the key piece containing the serial number, are you are able to fully disassemble the puzzle into its 29 distinct parts. The puzzle succeeded at misdirecting my focus for some time, before I was able to fall upon the first challenge, decidedly the easiest of the four as trial and error will most likely get you there before too long. The second challenge requires some thought, and develops a better understanding of certain aspects of the puzzle, before leaving you with a few pieces in your hands and no idea how to proceed.

This third challenge is my favorite and is the one on which I spent the most time (mostly doing the same few things over and over while incredulously shaking my head and wondering it it was broken – spoiler: it wasn’t). You must first use what you know about the puzzle to determine what needs to happen next before you can hope to do anything else. Once you have considered the what, the how is going to take even more thought; trial and error will help to eliminate your options, but I found I was only able to find my way through by engaging in some good old critical thinking. Having found the solution, I am impressed by how simple and elegant it is to do despite having been so difficult to figure out. This part of the puzzle is pretty ingenious and relies on some precise designing and craftsmanship to accomplish. I actually repeated the step a few times, just because it made me happy – always a sign of a good puzzle.

At this point, it is fairly clear what you need to do for the fourth challenge; accomplishing this task is a bit tricky, and I was able to figure it out before too long, some trial and error pointing me in the right direction and leading me to the removal of the key piece. Having removed most of the tricky parts of the puzzle in overcoming the various challenges, complete disassembly is now fairly straightforward.

The puzzle comes with Jerry’s description and solution, in text and pictures, and Jerry has again labelled some of the pieces to aid in reassembly; he stepped it up a bit from Fidget Burr, etching them into a few pieces that could easily get mixed up otherwise. Sitting back and looking at the rather enormous spread of pieces before me, I nonetheless felt confident that I would be able to reassemble it without too much frustration; there is one part that is a bit tricky, due to the necessary placement of some magnets, but a bit of dexterity gets me through, allowing me to return to reassembling the main challenges of the puzzle.

Overall, Burrlephant 3 is an excellent and super-fun burr puzzle with elements of sequential discovery and take-apart trickery that earns it the right to stand apart from other puzzles, unique in its cross-genre design and its slick and playful appearance. In many ways I prefer its quiet, contemplative rhythm to Fidget Burr’s in-your-face action; either way, it is just another example of Jerry’s craftsman-informed ingenuousness, which has me craving his next creation.

Overall Grade: 5 Sinatras

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

When EWE Need a Sheep Alternative to Puzzle Boxes

EWE UFO

Kel Snache, 5.5″ x 5.5″ x 5.5″, 2020

“In what can only be described as a freaky fluffy encounter of the 5th kind, an apparent rag tag group of crafty and clever ewe’s mellifluously stormed the gates of Area 51. Witnesses say they saw what must have been their larcenous leader take command of not one, but 17 super secret flying machines!

As [we] have come to understand things from [the Captain’s] view, they don’t all enjoy being shorn. So apparently a small group hell bent herbivores decided to tell the freaky farmer to ram it, and ran!

Somehow, whether it be the grindage grazing or the foreseeable fact that they don’t have pockets, but they lost any comprehensible clue as to what they were. [We are] afraid that you all will have to sort your way through their retrofitting of this ubiquitous UFO…”

– EWE UFO Back Story (excerpt)

Kel Snache has yet again made a puzzle that is not only challenging, but also wildly unique and fun. Last year’s Puzzleduck Pastures was awesome and he has further outdone himself with a puzzle that is even more complex and satisfyingly silly than was helping Lil’ Miss Fairy Pants unlock her door. Kel has created a backstory about four sheep determined to make a break for it (and one forced to come along): the intrepid Captain Fran, and her crew of Fern, Flo, Fanni and the sheep-napped Wee Fae. The story is told in facebook posts (reproduced in 13 pages alongside pictures of his progress taken over the course of several months): the “Fluffy Five” have built a ship and we have the rare opportunity to explore it, if we can find our way inside.

EWE UFO is not quite a puzzle box – as Kel says, it is “disguised to look like one [but] there is no internal space to store tiny objects de jour.” It would be more accurate to describe it as a sequential discovery take-apart puzzle, as it will ultimately break down into 23 separate pieces after successfully navigating 32 steps (plus an additional four steps to fully disassemble it), revealing tools and red herrings along the way. The craftsmanship is excellent, with a build quality that feels like it will stay strong over time and aesthetic details that add to the sense of wonder that the puzzle brings.

EWE is a cube made of a variety of woods that seems to float a few cm above whatever surface it is on, due to the placement of the escape hatch on the bottom. All four sides are identical, except for a little acrylic portholes giving us a view of the sheep crew as they cook pizza, take a bath, extinguish a fire, and look back at us with X-Ray glasses; all except for Wee Fae, desperately reaching up to us as we look down the fifth porthole on top of the ship. Our goal: “Be the noble hero and join the quest to remove Wee Fae from the top of the craft. She just wants to go home before the others resume their zoom into space.”

Some of the portholes spin freely, while others do not. Other than this, there appears to be no way in or out. As we work out way through “six sides of play,” we must navigate through (as it says in the instructions) “a Trap Door, A Guillotine and a Four Finger Force Field,” before we can do a bit of post-solution disassembly for a “full visual tour of the Inner Core.”

The instructions at the front of a 14-page packet, which also includes detailed solution steps with accompanying pictures), informs us that there is no need for tapping and no tricky magnets. You will instead enjoy a journey through diverse mehanical mechanisms that meanders along an otherwise linear path to success. Steps build upon one another; pieces removed may serve multiple purposes or none at all; things sometimes move only to confuse us; and our assumptions will be used against us.

Escape Hatch

Throughout the puzzle, we find pieces and mechanisms that are so instantly recognizable as being from Kel; while the puzzle is totally original and quite different from any other piece of his that I have had the pleasure of working on, it also manages to have an aesthetic and method that is uniquely his.

The rhythm is exactly what I love in a puzzle: I am pulled into the experience with some early success, which pays off with some tools and moving parts that provide unknown opportunities to do…. something (maybe). From there, I hit a series of walls as I proceed through the puzzle, steps discovered in fits and starts, forcing me to backtrack and explore and question what I’ve done and what I am trying to do. Things that seem like they must do something, actually do nothing (nothing useful anyway); other things that seem to fade into the background, end up being essential to my continued progress.

After a few hours spread out over several days, I manage to remove the top porthole, liberating Wee Fae from her wooden, spacefaring prison, and finding Kel’s snake mark burned into the piece. The open porthole, as indicated in the instructions, allows me to peer into the internal mechanisms at the core of the puzzle (with the aid of a flashlight). The “further disassembly” referred to earlier, essentially consists of removing the four brass nuts in the top corners of the puzzle, allowing me to lift it off, exposing the “Inner Core,” and showing the copy’s edition number (mine is #12/17).

At this point, I was able to slide the central cube out, allowing me to see how all the varied mechanisms fit together. While not exactly a fusion drive, there is a lot going on in there! Mostly wooden pieces (with a few metal parts) are stacked and organized, with sufficient room to allow for the movement necessary to solve it. I went through the steps again, watching the internal machinations of the puzzle and appreciating it all the more for it. Reassembly was mostly straightforward, a matter of following the steps backwards. I was proudly admiring my brilliance until I noticed a piece that I had somehow left out – so I was treated to another run through the majority of the puzzle, until I found where it should go, acting as another lock on an otherwise locked piece, yet another step along the way.

From the wacky story, to the beautiful craftsmanship and complex mechanisms, and, finally, to the eventual full disassembly and exposure of the puzzle’s inner workings, EWE UFO stands among the best puzzles I have had the pleasure of working on: it is playful without being easy, challenging without being impossible, tricky without being annoying, and very unique.

(SPOILERS: click here to see some pics of the puzzle totally disassembled, including the outside and inside of the inner core, where the majority of the puzzling occurs)
Overall Grade: 5 Sinatras

Three Little Bolts from School are We…

Three Wise Bolts

Mr. Puzzle, 5″ x 1.5″ x 1.25″, 330 copies made (2018)

There is nothing better than a super-timely puzzle post about something available or coming up soon….. this is not that.

I have been wanting to write about Three Wise Bolts for some time; after re-solving it recently, I remembered what a fun and original puzzle it is and the puzzling muse once again struck:

Three Wise Bolts is a 2018 release from Brian Young at Mr. Puzzle. At the time, my collection was somewhat subdued – I didn’t have much of a budget for puzzles nor did I know as much about what was out there. But something about this puzzle struck a chord with me and I jumped on it. With 330 copies made, it is much more common than many limited releases; the fact that they are not seen being sold at auction as often as many other puzzles released in much smaller quantities should tell you something.

Three Wise Bolts is a take-apart puzzle; most decidedly not a box as there is no internal space to be accessed. The purpose is quite simply to remove the three bolts spaced evenly along a horizontal block, thee Mr. Puzzle logo etched into its front. It also falls quite comfortably into the sequential discovery sub-category, as the puzzle experience has you discovering tools as you journey towards finally removing all three bolts and taking apart the frame that splits into two pieces.

You can see from the bottom that the bolts are different sizes; their complexity also differs considerably, with the puzzle bringing you along a linear journey to its eventual solution. They all spin freely (until they don’t) and small holes are found low on either side of the frame. The tops of two bolts also have a small cavity etched into its side. As with many Mr. Puzzle creations, you must think really creatively about what might be usable and how it might be used. It starts out fairly easily, winning you an early success by removing the first bolt, as you learn a bit about how the puzzle works and what is going on inside. Then the difficulty begins to scale up, with the third bolt being particularly tricky, forcing you to think hard on what might be possible using the tools at your disposal; trial and error may not get you all the way there, and you may need to step back and try that whole thinking thing.

Resetting is just a matter of reversing the steps until you are back at the start. Having first solved this puzzle some time ago, re-solving was almost a new experience; I had forgotten enough about what needed to be done that the a-ha moment, while a bit subdued, was nonetheless still quite satisfying.

Mr. Puzzle offers many great puzzles in addition to Brian’s personal creations and is the only place to get his releases without resorting to auctions or fellow puzzlers. He has a new puzzle coming up that is said to be sequential discovery in the spirit of Big Ben or the Louvre, two pieces with excellent reputations (neither of which I have had the pleasure of solving). And, in a welcome and rare twist, they have said that this will not be as limited a release, in the hopes of ensuring that everyone who wants one will be able to get one – so no setting alarms and hoping the puzzle doesn’t disappear from your cart while you are checking out. Apparently, he is now in the prototype phase and we shouldn’t expect it to become available until mid-2021. So, if you haven’t already, be sure to sign up for their blog – they won’t bombard your inbox and you will be sure to know more about it as we get closer to release.

Originality: 5 Sinatras
Difficulty: Four Sinatras