It’s A(nother) Karakuri Miracle Again (Again)! Holiday Boxes 2023

Well it is that time of year once again…. past it really but I’ve been slow to get my ducks in a row and sit down and provide what I hope is a helpful annual post: an overview of last year’s Karakuri Holiday Boxes! I’ve done similar posts for 2020, 2021, and 2022 and have heard they have come in handy for those who missed out on one, some, or all of the year’s boxes, so off we go yet again down Santa Sinatra’s rabbit hole of fun!

I’m gonna need a bigger lightbox…

Akio Kamei – Spinning Die

80×80×80mm; walnut & magnolia

Kamei’s box appears quite similar to another Karakuri box, Dice, which has a rather amusing solution that is perhaps a bit of a classic, the kind of thematic solution that you expect from KCG. Spinning Die is considerably more complex – I am not sure I would have ever solved it on my own without some help tbh. The solution complicates the theme so that it is more thematic but less intuitive, if that makes any sense at all (as if that’s ever been a requirement for these write-ups). Its complication makes for the trickiest of the year although perhaps not as high on the fun factor as some other, simpler releases. As always, it just depends on your priorities – regardless, it looks so nice next to its KCG cousin.


Daiki Arimura – Nanomedashi

83×50×76mm; cherry, walnut & magnolia

Nanomedashi’s simplicity and elegance makes it one of my favorites for the year, in some ways the opposite of Die: simple but fun. It looks like a small file cabinet (readers may know of my office-themed puzzle fetish) with matching drawers on either side. It was one of the first I was able to solve and required no help (I’m a big boy!) so don’t go for it expecting overly complicated mechanisms. It is the one I have probably re-solved the most, appreciating the way it plays on our assumptions with an opening move that has me grinning every time.

Hiroshi Iwahara – Box of Branch and Loophole

84×84×40mm; walnut, magnolia, padoauk & keyaki (zelkova)

Iwahara’s box is a fun twist on a more traditional box in some ways while still managing to be wholly original. You can guess some of what you have to do but there will still be a struggle to get things to go your way, with moves “branch”ing off in unexpected sequences. Seasoned puzzlers will enjoy wandering around the box, getting lost and found while seeking the solution. I got lost many, many times and was happily surprised to learn that even after I thought I had finally solved it, more puzzling awaited.

You Kakuda – Thinking Bat

60×54×86mm; chanchin, magnolia, walnut & mizuki (dogwood) 

Hold on, Toad wasn’t by Kakuda?! Well, so long as there was an animal involved… Bat starts off easily enough before doing nothing at all. I was stuck going in circles on this for quite some time before a deviously simple aha! hit me, bringing me that subtle twist on the puzzle’s mechanisms required to finally open it. A smart and re-solvable box, indeed.

Osamu Kasho – Toad

84×84×45mm; Japanese walnut, mizuki (dogwood) & magnolia 

Another of this year’s favorites, Toad has a devilishly hidden step that eluded me for far longer than it probably should have. I played with it for quite some time before somewhat accidentally stumbling into a very well-hidden step that I almost didn’t even notice. Eventually I realized I had done something and was able to open the box. Fun to re-solve, it is a great example of how Karakuri boxes can mess with us.

Hideaki Kawashima – FS Cube

80×80×80mm; Japanese walnut, magnolia & cherry

Dude, FS Cube may take the cake this year – At first, I was pretty sure this puzzle was going to be a big letdown and was surprised when I eventually needed a big nudge to solve this one as it contains a step that is just oh so very, very clever. I want to say so many things about this mechanism but can’t find a way without letting slip at least some subtle spoiler; suffice it to say that when I finally figured out the central aha!, I laughed and still laugh when I re-solve it. It had me pondering how it was accomplished and surprised that I had not seen anything similar to it before.

Yasuaki Kikuchi – Clumsy Santa

66×66×110mm; chanchin, magnolia & maple

Another of my fav’s for the year, Clumsy Santa is the only holiday-themed box of 2023, unsurprising considering Kikuchi has brought us holiday-themed boxes for the last three years as well. This year we have an amusingly simple box with a well-hidden mechanism that is ever so fun to play with and re-solve. And like some previous years, you will find a nice surprise once solved!

Shou Sugimoto – Rattlesnake

119×70×53mm; Japanese walnut, magnolia, walnut, katsura & maple

Rattlesnake allows you to slither around rather freely, with a central mechanism that I would love to see uncovered, as it has me wondering how exactly Sugimoto accomplished it. Tricky and clicky this one has high fidget value with haptic feedback that is quite satisfying. I will admit I needed to check the solution to finally solve it; I knew what to do but could not get it right without some clearer guidance than the puzzle gives. I imagine many a puzzler might cringe at my casual cravenness but whatevs bruh.


And that’s our holiday boxes for 2023! Puzzlers will note that KCG has changed things up a bit for 2024 – now members must subscribe to their makers early (as in it is now too late for almost every maker) for fear of selling out. My stomach still drops at the fact that I was too late for several makers due to an in-hindsight-stupid procrastinationly ridden lack of puzzling awareness that I’ve been around far too long to have made (yes, my stomach actually drops… I repeat: whatevs bruh). Ah well, there is always the resale market (cringe).


That Funky Monkey – Brass Monkey Sixential Discovery

Brass Monkey Sixential Discovery

Two Brass Monkeys, 2 lbs, 2.75″

I’ve long been a fan of Two Brass Monkeys: Steve and Ali’s sense of humor is only outpaced by their sense of puzzling, with numerous metal locks and burrs having come our way over the years. I am in possession of all 6 of the Brass Monkey Burrs (along with a few of their other creations) and am now utterly compelled to write about them, having just solved BMSD, the sixth member of the burr series.

(I also want to call attention to the fittingly adorable TBM branded mat that generously came with BMSD – this is definitely going to come in handy!)

BM 1 – 6 appear almost identical, the only giveaway (aside from weight and, sometimes, a bit of noise) are on the tips of the sticks, with the number of concentric circles varying to designate which of the series you are currently looking at (some, including BMSD, also feature holes at the center of some stick tips). The series builds off of itself: the first is a classic, six piece burr, lovingly and perfectly crafted out of brass. From there, the series begins to add tricks, forcing you to think wildly outside the box at times as you uncover a way to unlock and disassemble the burr. The complexity of these trick openings increases as you progress through the ranks of the series, becoming ever more tricky and ingenious. If you like burrs and trick-opening take-apart puzzles (and who doesn’t?) then this is a series for you!

This, however, is not a comprehensive write-up of the series but rather a focus on the most recent, sixth entry. The sixth is something of a departure as it really starts to place a HEAVY emphasis on sequential discovery. This puzzle is not for the faint of heart – be prepared to build up a stack of doo-dads as you make your way through. That said, it is all highly logical and sensible; there is a clear flow and rhythm, even when I would hit walls I could typically tell (somewhat, more or less, kinda) where I was headed, even if it might take a nudge to get there (it did).

Starting on this 2 pound beast of an SD burr wasn’t so easy – I had to adjust myself to the fact that this is metal and I ain’t gonna hurt it and before too much longer I was on my way. This puzzle just keeps going and going – the goal is not to disassemble, or perhaps I should it is not just to disassemble. The first time I thought I was done was when I had the puzzle in a bazillion pieces; the second time was when I found… something; the final time was when I found the something else I still needed to find (totes adorbs). (I am being a bit cagey as I always like to err on the side of spoiler-free). Each time I basked in my own brilliance, alongside the many aha!s I had come across as I made my way there.

I was pretty sure that I was going to struggle with the reset – burrs are far from my strong suit and the bazillions bits and pieces didn’t encourage much confidence. But there is something so logical and clear about the complex design that I was able to backtrack my way without too much trouble (it helps a lot that I made myself solve it in one sitting – I cleared an afternoon and it took up all of it to do so – it was oh so worth it).

But what would a fivesinatras write-up be without some dumbassery – fear not reader, so sure was I that I had solved it early that I fully reset it before discovering the last several steps required to find the something else. Of course I dove right back in, pieces flying as I delved deep (more like pieces being placed carefully to the side but I am going for imagery here) reaching where I had previously reversed course and realizing where I needed to go (it took a while and a nudge or two to figure out how to get there, however, with this being one of the trickier parts of the whole shaboodle).

Suffice it to say I am a big lover of this puzzle – if you dig SD take-apart puzzles, then this is most definitely one for you. I suspect it will garner much love amongst the puzzle people puzzling around out there.

BMSD in its Natural Habitat, alongside its five siblings and cousins, Ali’s Bolt and Hokey Cokey Lock (and a number of other metal puzzling fun).

It Takes a Village: Oleg’s Wardrobe by Dee Dixon

Oleg’s Wardrobe

Dee Dixon

The Village was happy. For years its people celebrated nothing in particular, joyously throwing small objects into the sky and jumping up and down. Their kindness was so real, so tangible, that the Orb of Prosperity formed, giving the people something around which to dance in a rather silly, but quite happy, fashion.

King Oleg the Horrible, however, hated the happy hamlet – in fact, he hated everything: the sound of grass growing, the smell of fresh snow, and the tiny hats the people liked to wear. The King was cruel to the people in his kingdom, silencing laughter and kicking toddlers. For years he would grumble and mumble incoherently to himself, but the dancing…. Oh, the dancing was the last straw for Oleg. He stole the Orb from the Village and now things that were once thrown into the air are placed sadly on the floor.


Oleg has locked the Orb away in a secret compartment in a wardrobe he uses for small things like his fingernails and sense of self-worth. Knight Nyte the Sleepy Soldier has stolen Oleg’s Wardrobe but he can’t find the Orb! The cabinet opens but the drawers are empty! Alas, without freeing the Orb the people’s prosperity will forever be out of reach. It is up to you to find the Orb so that its magic may be released and the people saved, to laugh and dance and wear their tiny hats once more.

From: Tiny Hats and the Ogre that Hated Them, a Record of the Village that Prospers Once More

Dee never ceases to surprise – I still haven’t managed to solve Burner and he has something more complex coming out!

Oleg’s Wardrobe is a beautiful little cabinet with a door (maybe an Armoire?) in a weighty package (close to 2.5 lbs!). Mine is Black Limba and African Mahogany and the final version will be Peruvian Walnut and African Striped Mahogany (sure to be at least as pretty as the one I solved). The goal is to retrieve the Orb of Prosperity, which is hidden somewhere inside the wardrobe. After appreciating the little dagger doorknob, the door opens readily (with a reveal that made me laugh) but upon opening it up, there seemed to be little to work with. A rotating semi-circle on one side, a hole beneath it, and something that might be a button (that doesn’t press) on the bottom of the box. And that’s it (other than the drawers and door)! Shaking it a bit you can hear a bit of rattling… the Orb? Something else?

I stared at it for a while, asking it to share its secrets with me as I did everything I could think of to do… something. Before too long it did! Aaaaaaand now what? The main mechanism eluded me for quite some time before my aha! and even then I didn’t get very far. Some playing around and thinking(!) got me moving again, going in circles while I wondered what I was missing that could break me out of going back and forth through the few steps I had discovered.

With a little luck and a lot of patience, aha! I found what I was looking for. But still this something didn’t seem to actually do anything, not at first. Some more thinking and experimentation and I got it, only to find that I still had a ways to go. I was pretty sure I understood the basics but it took close observation, logic, luck and more than a little faith until…. the Orb! yay! Bask in my brilliance all ye doubters!

My brilliance soon faded when I realized I had reset the puzzle without returning the orb to its rightful location… oops. Fortunately, this forced me to really and fully understand the puzzle before I could reset it properly, both of which I like to do before I consider a puzzle fully finished. Even without this mistake, the reset might have been a challenge at times, requiring pretty complete comprehension (not my strong suit cough cough) of the central mechanism, with some subtle steps that tripped me up during the reset, adding a bit of extra challenge to the experience.

I had initially solved a late stage prototype before getting my hands on a final copy, which added another tool and a few more steps, while complicating an existing one. These round out the puzzle, really ensuring it has a satisfying length and challenge.

Oleg’s Wardrobe is as lovely as it is tricky – I might put it alongside Bad Moon and Uplift in some ways (but more difficult than either), making it an excellent addition to my ever-expanding Dee collection. Oleg is perhaps a bit semi-blind at one or two points, but really everything you need is there, you just need to realize what that means as you carefully and closely explore. I really enjoyed the non-linear nature of the experience, with some discoveries occurring in a random order; eventually I had discovered everything I thought there was but had to figure out how to put what I had learned together, a fun and somewhat unique experience to have a puzzling journey that meanders and splits and wanders before bringing everything back together. The final additions only add to this, with things that might need to come early being found late and vice versa.

Oleg’s Wardrobe is a fun, non-linear tricky SD journey in a lovely and weighty package. I struggled with it, hitting multiple walls before putting everything together and making my way through to the end. The reset added a bit of an additional challenge for me, requiring a real understanding of the central mechanism at work. A worthwhile addition to any collection!


B4: Brian’s Big Baffling Bolt

Brian’s Big Baffling Bolt

Brian Young (Mr. Puzzle)
Bolt: 65mm x 30mm, Brass
Box: 110mm x 50mm x 40mm, Papua New Guinean Ebony

I finally got done solving Brian’s Big Baffling Bolt (BBBB) from Brian Young of Mr. Puzzle and… just… wow! Mr. Puzzle announced the puzzle some months back and when my turn eventually came after several more months, I jumped on the chance to try Brian’s newest SD creation, following up on the interesting and uniquely broad challenges of Abraham’s Well.

In creating numerous, highly regarded SD puzzles, Brian has played with brass bolts in the past, having incorporating them into wooden designs: Three Wise Bolts, which I am fortunate enough to own, as well as his contribution to the amazing Lewis Carroll Project, Tweedledum and Tweedledee, which I was fortunate enough to try (but not fully solve) at the Puzzle Palace. This newest puzzle is meant as an homage to his 30 years of puzzlemaking, incorporating “hints” of tricks from some past designs in new ways, alongside novel mechanisms. Despite having solved several of his puzzles, I have to say that I did not recognize anything in particular, so I am not certain from whence these came but I do appreciate the sentiment: a cool way to share tricks that are now difficult to access due to the rarity of so many of his past SD designs.

BBBB consists of a rather massive brass bolt along with a lovely wooden puzzle box made of Papua New Guinean Ebony. The box has slots on either side, a hole on the bottom (alongside the Mr. Puzzle logo) and a resting place atop fitted to the bolt. The bolt has a washer along with two nuts (each with a hole), one of which spins freely without screwing in either direction. I was able to make a bit of progress rather quickly, always a fun start and one which belies the difficulty to come.

This bolt was by far the trickiest bolt I’ve ever seen, with secrets galore. Through starts and stops, I worked my way through multiple aha!’s – so much so that if this puzzle consisted only of the bolt, I would have been satisfied with it as a solid puzzle (according to Allard’s blog, this was initially the case). But no! – there is a puzzle box as well, one that integrates well with the bolt before the finale may be reached. The end reveals a “30th anniversary plaque with [a] pearl” so it is quite clear that you’ve finally solved the puzzle.

I must admit that I needed more than a little help to get through some of BBBB’s multitude of aha!’s and tricky moments, in particular to get through some of the final steps; this did not take away from the experience in any way – the aha!’s keep coming and things I was sure wouldn’t do much worked in interesting ways. Some steps are a matter of exploring everything you have to be sure you know what everything can do, as you discover multiple tools to help along the way. I found myself exclaiming in surprise more than once as unexpected turns occurred, finally breaking through to the end in a final sequence that kept on giving after I was sure I was reaching the end.

The puzzle does not require hitting, spinning, or any force at all. Everything works smoothly; more than that, at one point I knew what needed to be done and was sure it would be difficult to accomplish. I found myself getting a bit disappointed, thinking getting through a section would require stabler hands than mine, only to realize that Brian had foreseen this and incorporated help into the design, such that this was its own aha! moment, in addition to the joys of discovering its mechanisms and tools. Although there is a bit that is somewhat blind, you are provided with sufficient information (if you take your time) to get through.

Despite it having taken me several weeks to solve (and in addition to my terrible memory), it was not difficult to reset: you will have come to fully understand, if not always see, everything such that you know what to do. After putting everything back where it goes and marveling at my own brilliance, I went back through the solve one more time, appreciating the rhythm and flow from section to section, refining my understanding of one section in particular as I worked back through.

BBBB is still being produced by Mr. Puzzle, with a promise that he “will definitely make more of these puzzles in the future.” If you do go to their site to contact them, be sure to browse the site as they have some great puzzles, including a number of IPP designs and the very unique Abraham’s Well (and an excellent Black Friday Sale going on now – no, I get nothing from the plug, I just think it’s a great site from a great puzzlemaker). Be warned that the site is closing towards the end of December, with Brian going into retirement (I do not know how this might affect the production of BBBB unfortunately). Hopefully we will still see puzzles coming out from time to time, as most certainly appreciate his work!


If My Words Did Glow: Ripple by Peter Canham

Nary a day goes by when no-one asks me: “Hey, 5S, where the heck ya been the last few months?” Well, life happens and writing fell to the back-burner for a time. But this is not to say that my puzzling itch went anywhere – I’ve still been FOMO’ing my way through my bank account and struggling with the (many) yet unsolved puzzles in my midst (I’m looking at you, Orbit… and you, pretty much every Osanori puzzle I own).

There has been some truly great stuff to come out since the Nashville Puzzle Party (I realize that I haven’t posted since then… Wtf?!) but my favorite (solved) puzzle since then has got to be Peter Canham’s Ripple. After patiently waiting a year or so, I got an email that it was my turn! Cut several weeks ahead past some USPS shenanigans (and absolute kindness from Peter in his quest to make sure the puzzle got in my hands) and it arrived, safely packed in some laser cut plywood.

Ripple’s aesthetic mirrors its name with each face of the 4″ walnut cube featuring a series of rounded, concentric circles. These are broken by all sorts of strange and seemingly haphazard lines, giving you a hint of the complexity to come – at times these lines might prove helpful but they somehow still managed not to spoil some wildly unexpected moves. In Peter’s (comparatively succinct) words, it is “a box that was like a sequential puzzle but was non linear i.e. one move did not necessarily lead to another but possibly two or three. Like ripples in a pond interacting with each other. The biggest design challenge with the ripple box is that as the moves bifurcate the mechanisms start to interfere with each other,” resulting in a lovely cube that is seriously tricky.

After a moment appreciating the look and feel of the box, I was off: I was able to find something rather quickly but it seemed to lead nowhere, leaving me in circles that led to other not yet helpful discoveries, as I spent at least a couple hours over several days without making any real progress. Finally, after clarifying an assumption or two with Mr. Boxes and Booze, I found something odd and quite unexpected. And there I sat once more, staring into the next of what would be several walls that would lead to quite a few satisfying aha! moments. Eventually, I reached the solution and found Peter’s signature alongside the series and batch number. After basking in my brilliance for a bit, I reversed course, resetting the box and going back through the solution once again, appreciating how the moves lead into and around one another, moving through the maker’s vision to the end.

I suppose some might debate this, but I feel like it easily meets the crowdsourced Discord definition of sequential discovery, as it takes you “on a journey through a set of sequential and generally non-repeating challenges involving the discovery of hidden mechanisms” to reach the solution. SD has come to inspire some rather specific meanings that may or may not be met by this puzzle; regardless, the journey itself awards the puzzler with plenty of satisfying aha!’s. But, really, who cares: it’s a darn good puzzle, which is all that matters.

And now, what’s this? A new Dee Dixon puzzle adorns my doorstep? Ah, yes, you may yet hear from me again soon (sorry).


When is a Door not a Door? When it’s Puzzleduck Pastures by Kel Snache

Puzzleduck Pastures

Kel Snache; 36 copies

In a land far away, under the old Sycamore tree is where you will find the cheery little fairy community of Duckbill.

These puzzle loving fairies have an obsession with all things mechanical and have nothing to do with ducks. One fairy named Lil’ Ms Fairy Pants had her tiny home newly outfitted with the crafty creations from one particular wizard named Kel Snake.

Sadly, Lil’ Ms Fairy Pants has a poor memory and has gotten herself locked out of her home, again.

Save the lovely fairy and be the gallant young knight by helping her to open her front door. She will repay you with a tiny tour of her home.

Duckbill Times

It may not be new but it is still worth writing about: I got my copy of Puzzleduck Pastures upon release way back in ye olden days of 2019. Back then, my blog was still pretty new, my tens of readers a mere fives of readers. I was writing less frequently than I am now (which really is still not as frequently as I’d like) and simply never sat down and wrote about this gem of a sequential discovery take-apart puzzle.

Puzzleduck Pastures is Kel’s “response” to Michael Toulouzas’ Fairy Door (and, in turn, precedes Tracy Clemons’ take: Dark Fairy Door). The puzzle looks like the facade of a playful, cartoonish home, the roof slightly askew, a bulbous door, sketched windows, and so on. The puzzle is a sizable 12″ tall and 8.5″ at its widest point on the base; at 3.5″ at its deepest, it evokes a sense of a theatrical facade from which one might expect Puck to dramatically emerge (“And those things do best please me, That befall prepost’rously.”)

And this is just part of its appeal: it’s playfulness is a manifestation of Kel’s good nature and reminds us that we are here to have fun – belying this intentionally imperfect aesthetic are the internal mechanisms that interact in varied ways, locking Lil Ms Fairy Pants’ door and tempting the puzzler with a number of holes across multiple sides.

The door is quite firmly locked: two of the three square central “locks” on the door move just a few mm, with the bottom one spinning freely. But don’t think that the rest of the puzzle can be ignored! In typical Kel fashion, you will find a number of interacting internal mechanisms keeping you from solving the puzzle and opening the door, although only the chimney appears to have any give when reset. It is quite typical of Kel’s style: multiple misdirections as you embark on a semi-linear sequential discovery journey with very few blind spots. Re-solving the puzzle after a few years, I was pleased by how well everything worked, even as I was sure something was wrong at one or two points (nope: it was me). And I was super pleased with myself when the door finally pulled open once again!

At the end of the journey you are rewarded with a view of some of the internal mechanisms as well as, even more delightfully, some lovely art of Lil Ms Fairy Pants’ home created by artist Nicole Lees for the project. (This is not a spoiler as it is stated in the description)

I love this kind of finale, bringing the story full circle and rewarding the puzzler with a good, satisfied laugh. By no means will you wonder if it is solved: it is quite clear that you’ve helped Lil Ms Fairy Pants home and you can sleep soundly knowing you’ve done a good deed for an imaginary person.

Puzzleduck is fun and tricky, Kel’s deviousness abounding throughout the puzzle’s playful frame. While not as long a solve as Kel’s EWE UFO, it is similarly smartly silly and delightful to behold (and they look adorable next to each other). Now if I could just get myself a copy of Toulouzas’ Fairy Door, I would have the trifecta, thereby opening a portal into the world of the fae!


Rising to the Endless Occasion: Bad Moon & Apeiron Box by Dee Dixon

Bad Moon & Apeiron Box

Dee Dixon

You may have noticed by now that I am a fan of puzzle boxes by Dee Dixon… with six separate previous posts (plus an apocalyptic video), I have had the pleasure to write about the majority of the puzzles he has released (Space Case & WMH, Portal, Spirit, his first box as well as a Blinded III prototype, Angry Walter, and Menace, in case you were wondering and don’t mind a little self-promotist synergictivism).

And in the last few weeks I had the good fortune to try two new Dee Boxes: Bad Moon & Apeiron Box! Hells to the yeah!

Bad Moon

One of Dee’s two recent releases is a lovely and rather !large half-circle, sort of like a half eaten cookie with a creamy puzzle filling, the light tones of the center offsetting the darker top and bottom beautifully. This is perhaps Dee’s most beautiful box yet – it’s size (at a rather impressive 10″ x 2.5″) and distinctive shape allow it to stand out, and it is as soft and buttery as any a Dee box can be. So loathe to scratch this new addition to my Dee collection was I that I was amply pleased to find three circular feet on the bottom of the puzzle, perfect for protecting my pretty pretty precious. The only other obvious things at first are a rectangle and square on the front face, both grabbing my attention as likely targets for puzzling without giving any indication as to how to begin.

Dee doesn’t make it too difficult to get started, however, and before long I had made some progress. Bad Moon has some truly delightful mechanics and an oh so smooth series of movements overall that make opening it a delight. While it is not always clear how to proceed, you mostly know where to focus; and yet, I found myself stuck more than once as I navigated myself through the numerous, discrete steps to the end.

At one point, I found I had perhaps partly progressed through a section with at least a bit of luck – I backtracked to be sure I understood and was duly impressed by the mechanism at hand. Dee has focused this design on fun; while it is by no means easy, nor will you be banging your head against the wall in frustration as you find your way through (that said, I did notice that some well-seasoned puzzlers at a recent puzzle party struggled mightily with the puzzle, so it is most definitely not simple…). Dee tends to give you notice that you have reached the end and it is very clear when you have reached the end – even if there were no logo to find, the culmination of steps into the finale is well executed and kinda sums up the overall flow.

And the reset! This is one of those rare puzzles that contains puzzling steps that are unique to the reset (I’m looking at you, Dabbit Invasion). While resetting most boxes is simply a matter of reversing the order of the solution, I found myself needing to logic out one part of the reset after discovering something that is only put to use after having solved the puzzle (of course, no box is fully solved until it has been reset but the presence of unique puzzling makes me particularly appreciative of this puzzle). With a combination of experimentation and some of that thinking stuff, I managed to work my way through the reset, to where it flowed easily back to the starting point.

Dee’s Bad Moon is an excellent addition to an already excellent collection of boxes – I am not one to question a Dee box but, if I were, this would make it onto my list of “must-haves” (which, admittedly, I would have a hard time whittling down – not liking puzzle boxes is not my strong suit).

Apeiron Box

The second of Dee’s new puzzle boxes, Apeiron, presents a substantially different challenge – forgoing the sequential discovery chops of Bad Moon (and others), Dee turns back to some of the more blind mechanisms he has wonderfully created in the past – as someone who doesn’t generally prefer blind solves, I can say that Dee manages to walk the line between frustrating and fun extremely well – put another way, if I enjoy solving a demanding box like Space Case, whose mechanisms are hidden behind subtle cues and clues, then most any puzzler may as well.

Apeiron is not as hard as Space Case but is much trickier than Spirit – I spent a good hour or two just going in circles, which the design and name would seem to anticipate (Apeiron resembles an infinity sign (or perhaps a peanut) and its name means as much). This is how long it took for me to explore and understand all the subtle clues and feedback available, which is more than enough to develop working theories on the box’s mechanism(s). Its 6″ x 2.5″ size allows it to fit perfectly in two hands, the smooth curves begging to be explored and handled.

I took a break for a day or two and let my subconscious go to work (my brain surprises me sometimes – WMH had me stuck for weeks until I woke up one morning with a clear and correct understanding of what I was missing). Returning to the box, I found that I had developed sufficient context such that experimenting with the box now led to success: with a great aha! the box came open, allowing me to examine the inner mech as with most of Dee’s boxes (a trait which is just another reason why I love his work).

Having solved it, I opened and closed the box for a while, enjoying my newfound knowledge and hard-earned understanding and appreciating Dee’s ability to develop an idea into an entertaining reality. Dee’s skills as a puzzle designer continues to develop, his penchant for tricky but doable puzzles boxes leading to the creation of yet another box of devious trickery whose mastery had me smiling. Apeiron does not rely on random fiddling or dextrous fickleness – its solution is easily executed once understood but getting there may not be so simple (as some readers may know, my passion for puzzles sometimes outstrips my ability with them but I would not expect Apeiron to open for you without some degree of difficulty).

Bad Moon and Apeiron share an aesthetic to some extent, and look wonderful paired together amidst whatever other of Dee’s boxes you’ve had the good fortune or forethought to obtain. Both boxes should have additional releases in the near future, so keep an eye on Dee’s website for updates.


Another Brick in the Wall: aMAZEing Puzzle Box by QuizBrix (and other Lego Puzzle Creations)

aMAZEing Puzzle Box

QuizBrix

Having just solved the aMAZEing PuzzleBox from QuizBrix (reviewed below), I have been reflecting back on the first Lego puzzle boxes I saw a few years ago, the excellently complex and large designs such as Cake Box and Gift Box designed by Legolamaniac. At the time, I jumped on these new puzzling temptations, buying the designs on Rebrickable and tracking down all the various bits and pieces to build it myself (their designs are available to build here or pre-built copies can be purchased from the designer). Amazingly, the build process did not take away much from the solve, which remained a fun and unique sd challenge. I still plan on one day building their Zelda Sword box but haven’t found the time to take on the project (these are no small task!). I also built the similarly large Grandma’s Gramophone by Andrew Parr, currently available pre-built from the designer.

These large, complex designs allow for some fun experimentation – Legolamaniac’s designs get increasingly wild, with their newest treasure hunt design existing as a pretty major temptation for me (and likely inevitable buy). Their designs are solid and reliable; the Gramophone was a bit more fiddly but this is perhaps the result of me building it – even with Lego’s my thumb-filled hands likely led to a somewhat less-than-perfect build (but oh so fun to do nonetheless) Gramophone has one section in particular that had me laughing delightedly at the ingenious use of rather obscure Legos, akin to Gift Box in these rather daring mechanisms.

I was recently contacted by QuizBrix, a newer Lego puzzle designer who has released their first design, the aMAZEing PuzzleBox (available here); they offered to send a copy to me to solve, which I was of course happy to do (in case you haven’t noticed, I like puzzles). The box is a double handful of securely built Lego puzzling that offers quite a lot of puzzling in a reasonably sized footprint. I am impressed by their ability to fit as much puzzling into it as they did and found the solution to be both challenging and fun, with no problems or fiddly bits getting in the way of an sd solve hiding multiple aha! moments.

Starting out, there appears to be very little to do, despite the existence of numerous holes of various sizes and shapes. It took me a bit to find that first step and then off I went!…. until I couldn’t. I hit a number of walls that took me back and forth and around again, experimenting my way through its discrete steps and progressing in fits and starts. At some points, I found myself taking a leap of faith, marveling at some of the puzzling sections that worked perfectly despite my fear – one section in particular rewarded some seemingly risky trial and error with a series of seemingly semi-blind steps that would ultimately rely on a logical deconstruction of how things might work (in fact, there is even more guidance for this section that I had initially realized!). This was true for most of the puzzle – trial and error and experimentation are of course essential, but some sections really needed some thought and understanding to determine what I was trying to do and how it might work.

While some of the solve is somewhat similar to other Lego puzzles (there are some basic movements and design elements that will make up much of any Lego puzzle solve, in my experience), there were aha! moments that took me by surprise and showed ingenuity on the part of the designer. So much so that I “may” have needed a nudge from my NPSO, relying on the welcome solve video available via QR code (along with a reset video that was extremely helpful!). QuizBrix’s puzzle stands comfortably alongside these other great Lego puzzle designs – if you have not tried a Lego puzzle box, this is a great starting point – if you have some preconceptions causing you to hesitate, I can assure you that a good design such as this will not have you trying to do things you shouldn’t – it is clear what you can do and what you can’t and I did not find any trouble distinguishing one from the other.

Lego puzzles offer something tempting – while they can theoretically be built by anyone with hands, the designs are just on another level, using the finite (but broad) pieces available in seemingly limitless patterns. To manage to map out ways to get lego bits to interact in ways that avoid inadvertently disassembling rather than solving is just awe-inspiring, as devious and genius as any puzzle, simply using a different medium to express the designer’s vision.

Having enjoyed this first puzzle from QuizBrix, I look forward to seeing what other creations they will come up with – this release shows that they have a good sense of what puzzlers want and the ability to realize this in a fun and challenging way.

Three Little Puzzle Cubes Are We: MW Puzzles

3 the Peg, Penny Pincher and Lib Orb Rate

MW Puzzles, Approx. 2″

Some months ago, MW puzzles appeared on the scene with 3 the Peg, a smallish black metal cube with enough holes and protrusions to tempt most puzzlers. I didn’t know anything about the maker but when has that stopped me from trying a new puzzle…

Peg and its two siblings make for a trilogy of puzzles that share an aesthetic, making for an extremely collectible group – I do love puzzles in a series that manage to have a consistent style at the same time as containing distinct mechanisms. The black metal cubes have slightly varied dimensions (more or less 2″) and the distinct protrusions and holes across their faces send a clear signal that these are wholly different from one another. The amount of puzzling contained within these relatively small footprints (particularly in the second and third in the series) reminds me of the trio of printed puzzles by Alan Lunsford (aka Layer by Layer on Etsy): Unsafe Deposit, Bolt Action & Mighty Pin, all of which offer absolutely excellent puzzling at a particularly good value. A good designer can fit a lot of puzzling into a small frame and MW’s use of metal makes for a very high quality example of this puzzling axiom.

3 the Peg

When 3 the Peg arrived, I was first taken with the overall quality of the build – there is some serious machining skills on display, with every piece placed perfectly in prime puzzle position such that pretty much any puzzler can appreciate the sleek appearance and solid feel of the puzzle.

3 the Peg is the first and the simplest of the three puzzles released by MW – this is not to subtract from the elegance of the solve which relies on a well-hidden trick that could certainly keep a puzzler stuck. I managed to solve it fairly quickly but this could at least partly be due to luck (one of my early guesses proved correct), although I would venture to guess that more experienced solvers may have a similar experience. Having found the main trick, it was not terribly difficult for me to work out the remainder of the solve. I think this is a particularly great puzzle to hand to non-puzzlers as it it not too long a solve and can show how one’s basic assumptions about the workings of a puzzle must be discarded; further, the extremely well made parts will show any non-puzzler the level of craftsmanship we tend to expect from our makers.

Penny Pincher

I missed out on buying this one on release and gratefully solved a loaner copy from a fellow Discord puzzler- and I am glad I did! This one really steps things up in terms of complexity and difficulty, with a pretty long and involved series of steps and discrete mechanisms to get through before the titular penny is released. Luck will not get you very far and even experimentation is somewhat limited as I needed to have a good sense of what I was trying to do to avoid going in circles. PP is a bit crazier looking, with plastic rings on two of its faces, almost resembling camera lenses. These bits help to create the impression that there is a lot to work with, helping to lead me down some rabbit holes at more than one point in the puzzle; one early section in particular had me smiling once I fully grokked how it works. Construction of the puzzle is still quite good, although I did have an issue with a couple bits falling off (easily fixed) but the instructions tell us that these don’t do anything, which was good to know.

Several legit aha! moments await you as you get through the sd solve, more than one of which is likely to earn a guffaw or two. While Penny may not be the prettiest of the three puzzles, it may be my favorite: the mechanisms are smart and tricky, making for a fun and satisfying challenge that rivals the next puzzle in this MW trilogy.

Lib Orb Rate

Lib Orb Rate is the newest of the three puzzles they have released and it really is a darn fine puzzle. They once again pack a lot of puzzling into a small footprint, for a multi-phase sd solve that poses a solid challenge and works smoothly. I hit a wall early on and got nudged in the right direction – I was sure that there was some blind muckery about and my own assumptions and faulty deductions were tempting frustration … until I realized everything I needed was there for me to work with. They don’t hold up a sign to focus on what that might be but the information is mostly available after some close observation and trial & error to see what’s what making it sometimes semi-blind (but totally fair).

Passing through this first phase, I moved on through the puzzle in a pretty clear, but not at all simple, progression: I never felt lost even when stuck and I eventually worked my way through the rest all by myself (golly gee). Stupidly, I forgot that the name of the puzzle tells you what you’re trying to do and briefly believed I may have solved it – it would have been an ok puzzle if it stopped at that point and I was pleased to find that it continues on to a cool mechanism that is executed quite well, with some small details that must be precisely followed, particularly on the reset. While this final section was perhaps not necessarily 100% new to me, the other puzzle that shares a somewhat similar section is rare enough that many if not most puzzlers playing today may well have missed out. Regardless, it is executed differently (and perhaps more reliably, if I’m being totally honest) and is as worthy an aha! as in that other solve, particularly as it adds additional subtle trickery. All in all, Lib is another great puzzle from MW with a solid challenge and satisfying solve.


These three quality builds from MW Puzzles has me eagerly anticipating whatever follow up they might have in store – they are a welcome designer to the puzzling world and well worth watching for whatever they will come up with next. According to the designer, it may be a while before these three are re-released, if at all but, perhaps more importantly, there will be a smaller “key ring puzzle” in time for the holidays and a major release coming in the New Year – I am looking forward to it!


Quoth the Puzzle, “Ever-poor” – Rav’n by Ken Snache (w/art by Janice Bell)

Rav’n

Kel Snache (w/artist Janice Bell), 15 copies, 10″ x 13″ x 6″

The line between art and puzzle is oftentimes vague: many a Karakuri’s craftsmanship outweighs its complexity as a puzzle, while challenging, original puzzles may not always be the prettiest. Kel Snache runs the gamut: repurposed tea boxes are fun but a bit rough (which really is part of the charm), whereas EWE UFO and Puzzleduck Pastures are as pretty as they come.

Cue one of his newest releases, Rav’n, a collaboration with artist Janice Bell (who is also contributing to the Dragos boxes). As soon as I saw a pic, my puzzlie senses began tingling: a unique trick-opening puzzle reminiscent of an Edgar Allen Poe story?! Um, yes please.

Several weeks later and a big box arrived, containing the sizable wooden bird affixed atop three beautifully made wooden books. Bigger than I expected at more than a foot from beak to tail and almost as tall, the bird is a gorgeous black with shimmering purple and blue detailing on its head, eyes, neck and wings and feather carvings throughout; the bird stands one-legged upon the smallest of the three books, their spines crafted with yosegi-like details and “pages” that exploit the wood grain for a fitting look, akin to Bill Sheckel’s book boxes.

The goal of the puzzle is quite unique: open the wings! This originality was almost as enticing as the aesthetic (almost). While not insanely difficult, with around a dozen sd-lite steps it still proved to be a fun challenge for me. Further, the inner spaces behind the wings are adorable in typical Kel fashion. Similarly, the three knobs on the pages of the bottom book are classic Kel and fit wonderfully with the woods used elsewhere.

After ooh’ing and ahh’ing my way around the piece, I showed it off to my wife who was actually impressed, earning it an “oh! that’s really cool” rather than the typical “that’s nice, babe” that the majority of puzzles receive. Admittedly, she is even more of a Poe fan than me, which may contribute to the response, but it doesn’t change the fact that it is just so damn pretty a puzzle!

It was a solid challenge for me, as I managed to solve it in three dedicated sessions; there are some fun mechanisms that, in typical Kel fashion, are at least as aesthetically pleasing as they are tricky. Needless to say, this piece of puzzle art (art puzzle?) earned its place Downstairs, where many of the prettiest and coolest of my collection lurk. It is a great puzzle to show to non-puzzling passersby, who invariably had assumed it could not be a part of that odd collection of wood and metal things this weirdo rather obsessively collects (but hey, who’s judging!).

Kel continues to work his way through the Dragos boxes; check back in a year or so and perhaps I will be able to share my Lovecraftian dragon box with you 😉 Rav’n is, I believe, fully claimed, so obtaining one may be difficult; hopefully these pics will tide you over until you have a chance to visit one being held in captivity for our puzzling pleasure.

Part of my Kel collection: (from left to right) Puzzleduck Pastures, EWE UFO, Rav’n, There Goes Bill & Flor Fina 2