A Puzzle with a View

Ansel

PuzzledWolf, Walnut

The Silver Age of Puzzling is surely upon us; perhaps Puzzle Renaissance is more accurate. The Golden Age would be that time a decade or two in the past when mechanical puzzles began showing up more and more, with amazing makers making amazing puzzles, almost all of which are now unicorns. However, the puzzle world was perhaps more limited: fewer makers, fewer collectors, fewer puzzles, fewer dollars……

With YouTubers encouraging a growing awareness of mechanical puzzles, an increasing number of people are being drawn into the puzzling world – the initial interest fostered by the growing presence on Reddit and (of course) Discord (go team!). This has brought more makers out of the woodwork (sorry) as the demand for new and unique puzzles grows:

Cue PuzzledWolf, busting out with Ansel: The List (LIST!!!) was born in May with shipping and public sale soon starting in June (2020). (There are plans for additional releases at the time of this writing, with a likely hiatus to allow for the development of future puzzles)

Ansel itself is a wooden rectangle with a relatively slight depth, its appearance a line-drawing take on a classic camera (and we can now understand its name). The puzzle’s goal is extremely unique: the camera’s view-finder is stuck and we need to open it. This makes classifying it a bit tricky: its thematic journey has the feel of an SD take-apart but really the goal is the most puzzle-y of puzzle goals: move this bit of wood here to just a little bit over there! (A Puzzler can most definitely appreciate the joy of figuring out how to move a piece of wood a couple inches and doing so here is extremely satisfying)

I would be remiss if I did not reflect momentarily upon the puzzle’s presentation: PW pulled out all the stops, branded by an eye-catching color and distinct wolf mark adorning a custom box intentionally made with Ansel in mind.

Pretty much everyone I’ve heard speak of Ansel got stuck right off the bat, taking some time to find what is one of my favorite first steps in a while: I thought it was one thing or another and it turned out to be a totally different thing and even though I generally like being able to make a little bit of progress before getting stuck, the sneakiness of it makes me smile. The early struggle satisfyingly resolved, one can move on to a bit of study: patient observation mixed with trial and error as you work your way through the puzzle, which still has some surprises up its lens.

Resetting Ansel is relatively straightforward (following the obligatory photo of a pet or puzzle through its now-open viewfinder). I found myself fidgeting with it after solving it and have picked it up several times since to enjoy one moment in particular.

Ansel is quite original, very well-made, and offers really good puzzling at a great price point. It’s thematic and has an aesthetic that is readily recognizable as a puzzle while also being totally different from pretty much anything I’ve seen before. I look forward to PuzzledWolf’s (hopefully relatively imminent) follow-up to Ansel – a Washing Machine puzzle currently in development, which seems to maintain some aesthetic consistency with Ansel while also appearing totally unique, which is itself pretty cool (perhaps to be called the Alva after none other than Alva Fisher, the man sometimes considered to be the inventor of the electric washing machine, apparently unjustly but it sounds cool as a name and is quite wonderfully alliterative….. and yes, I had to look that up).

Originality and Presentation: Five Sinatras

Difficulty: Four Sinatras

Midcentury American Photography Signification: One Adams

Deez (boxes are) Nuts

Space Case

Dee Dixon, Canarywood and Bloodwood, 5.5″ x 4.25″ x 2.25″

Dee Dixon burst onto the puzzle scene in 2019, and his 4th box, Space Case, is set to be released on CubicDissection in August. He made a huge splash with Where’s My Hammer? (WMH), a great puzzle box that has been pretty much loved by everyone who has gotten their hands on one, and proved he was no one-hit-wonder with his follow-up box, Blinded II.

I am fortunate enough to have an early (Etsy) copy of both WMH and Blinded, the woods or designs of which are a bit different from what was ultimately released on CD (WMH in particular had a few more rectangular bits of exotic wood on top and were made out of different woods for a unique, semi-custom appearance). Fortunately, their amply attractive aesthetics could well accommodate the slight concessions made for the sake of getting them into the hands of more puzzlers.

Dee’s first box, Slideways, was made in 2019 – there are not many established makers who can come out with four solid puzzle box designs in less than two years. With this kind of prolificity, it makes sense that he was able to start working on puzzles full-time, much to our collective benefit. There were only 8 copies of Slideways released (one of which sits happily among its siblings on my shelf) – it is a beautiful box, purple with some asymmetric strips of yellow wood (canarywood, maybe?) on top. While the simplest of his designs (just 2 or 3 steps), the concept is well-executed and shows Dee’s nascent puzzle-designing chops.

WMH is an especially excellent puzzle: it has plenty of misdirection, tools, and a tempo that I love to find in a box, with some relatively quick success at first, followed by fits and starts until you have found everything there is to find at which point you must actually think before you can hope to solve! The last step took me a few weeks of letting my subconscious work on it before I awoke one morning and somehow just knew the solution (admittedly following some conversations about it that had helped me eliminate some wrong moves) – I went upstairs, grabbed it, and bam! it worked! Super satisfying and very fun to re-solve. All in all one of my favorite puzzles boxes (although it does have one middle step that uses a mechanism I don’t love and may cause some puzzlers to need a nudge to find).

Blinded II is another excellent and attractive box and shares some similarities with WMH: there are misdirections that left me spinning my wheels for longer than I’d care to admit. With the first two or three steps finally found, it was not too much longer until I worked out the last half of the solution.

However, this is (supposed to be) about his newest release, Space Case, a canarywood box with a bloodwood figure on three of its sides: an alien head, a rocket, and a flying saucer with a tractor beam. Some of these figures will move off the bat; I don’t think I am giving anything away by saying that some will spin freely….. at first (in fact, this is the state in which I believe you can know it is fully reset).

I managed to get an early copy prior to its upcoming release – it is a 10-12 step puzzle box that requires close and careful observation to solve. You will need to develop an understanding of what is happening inside before you will have much hope of opening it.

Dee’s newest puzzle box, Space Case, is a canarywood box with three bloodwood thematic figures on its sides. It requires close and careful observation to find your way through the 10-12 steps to its solution; you will need to develop an understanding of what is happening inside before you will have much hope of opening it. Trial and error will help at first – if you’re not paying attention you may start to think that this is a blind solve but there is plenty of feedback inside and outside the box to let you know when things are happening. It quickly becomes apparent that manically shaking the box isn’t going to get it open. Instead, with some patience and focus, you will begin to get a picture of what is happening, helping you to build up a mental blueprint of each successive step until you can finally get it open.

Once open you will be rewarded with some clarity and it may yet take several resets to fully grok how it all works. This only adds to the fun as you can continue to work on the puzzle even after opening it – the full solution means making sure that each step is understood in detail, allowing you to open it quickly thereafter. Space is quite different from his previous boxes and highlights Dee’s ability to approach a puzzle box in different ways – while it is different in its mechanisms, it still features the practical attention to detail that makes his puzzles work reliably. As with all his designs, it has a wonderful aesthetic, using contrasting woods to create an excellent look. It also adds a bit of whimsy and fun to your collection that looks great on display.

I should add that I have the pleasure of possessing a copy of a metal prototype of Space Case (I pun – it has the Metallica “M” etched into its wonderfully dark wood). As it remains unsolved, I am not yet certain as to how it differs from the final version – I am not sure of whatever steps diverge from its improved offspring, but as a completist I’m grateful to have lucked out to get it from a fellow puzzler.

I look forward to whatever Dee comes up with next – we are fortunate that the appetite we puzzlers share has allowed him to eschew his workaday life to focus on what is really important: giving me more puzzles (us, I meant us: giving US more puzzles).

Space Case Difficulty Grade: Four Sinatras
Complete Oeuvre Grade: Five Sinatras

Locked Out

Lock Box

Eric Fuller, Figured Quartersawn Sapele 3″ x 4″ x 1.45″ Box, 2.45″ x 1.25″ x 0.75″ Key 133 Copies

I have a tendency to write about puzzles that may not be easy to obtain – I enjoy reading about such pieces, that I might live vicariously through the vague reminiscences of puzzlers more fortunate than I, adding to my ever-expanding list of unicorns and future lost auctions.

This is also due to the simple fact that great puzzles sell quickly. In a bout of good fortune, Eric Fuller’s Lock Box will again be available in limited quantities on CubicDissection.com in late July (2020). Personally, I need only hear Eric Fuller + Puzzle Box to anxiously wait to give him my money, but if you are unsure, my suggestion is: buy it. If you cannot afford it (at $450 it ain’t cheap), sell some other puzzles and then buy it. In the unlikely event you do not like it, there will be plenty of people happy to take it off your hands; I believe it is destined to be yet another unicorn with auction prices that get bonkers fast.

At first glance, we have a key and a box with a keyhole; so far we have more to go on than the T12 initially shows. Unsurprisingly, after dutifully inserting the key (because you’ve got to try, right?), you will find it will not get you very far. And that’s it.

Before too long, I had my first aha. Followed by a few more. Followed by a wall. And more wall. Then another aha. More wall. Aha. Wall. Wall. Think, plan, take notes. Wall. Aha? Hm, no: Wall……… and here I am: a pretty good understanding of the wall I am facing, with no idea how to get past it. I have made good progress, with the end somewhere in sight and I can confidently say this will be very satisfying when that final aha has been found.

The puzzle has so many of the things I love in a box (some of which I will not say): things that look they should work that don’t; a bit of progress that may not come right away, but before too long; a series of stops and gos, extending the pleasure of solving across a spread of mini-solves; the ability to make progress during my first, focused session; the inability to fully solve it during that same session; the need for both trial and error as well as actual thinking; pretty, pretty wood; and while it has some similarities with other great puzzles, it is mostly very unique.

Everything works well and consistently, which is always nice (and is not always the case even with some excellent puzzles). And did I say that it is pretty? The instructions do warn that this will not stand up to humidity well – we are advised to keep it between 40% and 60% lest it be ruined (!), so some folks may be facing a dilemma (I’m looking at you my Hawaiian puzzling friends).

I expect that the final step (or steps) will be something quite different from what has worked thus far: this is something many of Eric’s puzzles feature; were it not the case, I probably would have found it (them?) already, after all. It took me a while to determine how to get to my current stopping point reliably and with full comprehension but this final wall may be staring me in the face for some time.

But man, this reminds me of why I love puzzle boxes.

Originality: Five Sinatras

Difficulty: Four and a Half Sinatras (probably)

Puzzle Oddity

Anti-Gravity Box

Frederic Boucher, 3D Packing Puzzle, 2.25″ x 2.25″ x 1.5″

A few months ago, I wrote to Frederic in the hopes that he might happen to have a few puzzles that were seemingly unavailable. Most were, but he did happen to have a last copy of Anti-Gravity Box, which I happily requested, along with a few other new puzzles that he had on hand.

I have solved several of Frederic’s puzzles in the past – 3D and 2D packing puzzles that offer a serious challenge, comparable to pieces by MINE or Osanori Yamamoto, featuring elements such as interlocking elements and restricted openings.

Anti-Gravity, however, adds new mechanics by introducing a number of magnets into the mix. This makes for a unique and novel puzzling experience; it is no longer “just” about finding a way to get the pieces into their frame, as the magnets throw one’s general approach out the window.

The box is a 3×2 voxel frame that features a removable, acrylic top, allowing you to easily reset the puzzle and view your progress. The box has two, single voxel openings at 90 degrees to one another; both are in the middle of the bottom level, allowing you to enter each axis, but offering no room for angles of any kind. You must fill it with 6 identical rectangular 3×1 blocks; 2 have two magnets on one side, 3 have magnets on one end, and one block has none.

There are rules, of course: you need to place it on a flat surface and you are not meant to pick it up or tilt it (of course, you may hold it while you insert other pieces); you cannot poke your finger into either of the openings to push the pieces; it goes without saying that you cannot just lift off the top and place them in. The removable top is a kind addition, as it avoids the need to struggle to remove pieces when you have eventually found you had made a mistake. The puzzle arrived with the pieces stacked neatly inside. It is kind of cool to have a puzzle so confident in its structure, that it can come fully solved without having spoiled anything.

While by no means simple, neither is it an overly difficult puzzle – in my experience, one of his other packing puzzles was more challenge than I could meet (I am admittedly not so great at packing or interlocking puzzles generally – my interest far exceeds my ability when it comes to these types of puzzles).

More importantly, this is a very fun puzzle, and one with which trial and error will not get you very far; knowing the pieces you can eventually figure your way through it.. After spending a few minutes playing with it, experimenting to get to know the pieces and what they can and can’t easily do, I had to stop and think. This led to the first big aha moment of a series of such moments, leading to the full solution. Each step is its own planned approach, each piece requires forethought once a workable order has been determined. Apparently, this has two approaches that lead to similar solutions; I have found one and will undoubtedly spend some more time to find the second.

TL;DR: Anti-Gravity Box by Frederic Boucher is an original approach to a 3D packing puzzle, with magnetic pieces needing to be stacked using entries that allow for little margin of error. While not Boucher’s hardest puzzle, each move must be planned and purposeful through thoughtful approach and not just trial and error. It features a convenient removable top to reset after you inevitably make a mistake, and is so confident in its own puzzling, that it can arrive solved without lessening its challenge.

Originality: 4 and a Half Sinatras

Difficulty: 3 and a Half Sinatras

Instructions Included

Dr. PinkLady, or How I Learned to Stop Fidgeting and Solve the Burr

Fidget Burr (a/k/a Dollar Burr, a/k/a Chin Burr)

Jerry McFarland, 3.28″ x 3.28″ x 2.92″

Recently, I was lucky enough to get a copy of Jerry McFarland’s Fidget Burr (not to be confused with the puzzle of the same name designed by Tim Alkema and recently produced by Eric. Fuller of CubicDissection). It has quickly become one of my all-time favorite puzzles, with an extremely original design replete with fun and challenging nuances.

First off, the puzzle is beautiful, consisting of 23 wood pieces crafted from walnut, maple, mahogany, and bloodwood (with the keypiece possibly made in a different exotic wood, such as Bubinga, Santos Rosewood or Cocobolo), for a interestingly contrasting aesthetic. It feels soft, presumably waxed into a delightful sheen that allows the puzzle to stand out, adding to the temptation to play and fidget beyond one’s attempts at finding the solution.

But what really makes it stand out is the addition of 22 magnets integrated into the puzzle, adding layers of novelty, difficulty, and stability that makes it stand out from its (still excellent) burr cube brethren. And last but not least, a Lego minifig can be seen, trapped within a window on one piece of the puzzle’s frame, lending the puzzle a hint of puzzle box / take-apart puzzling.


NOTE: The following paragraph reveals details of the puzzle’s first move – I feel comfortable writing about it as this has been blogged about before and is not really a hidden feature of the puzzle, but for those purists out there who want to know absolutely nothing about a puzzle, I thought I would give you fair warning – it has been formatted to make it easy enough to skip:

iIt is readily apparent which piece offers the first move (being the only piece that can move) and, when you press it, you are rewarded with a chain of clacking, automatic movements as 4 pieces are released, magnets forcing them out. This chain will most certainly be repeated again and again, both in the search of its solution, as well as the sheer entertainment value.


Following this first step, I immediately hit a wall. Fortunately, this first step is more than fun enough to play with absent any further progress. However, after numerous attempts at exploring possibilities through trial and error, I explored that other method of puzzle solving: thought. With this, I was able to narrow down the possible next steps, more quickly finding my way past this wall. Soon, it is possible to remove some pieces of the puzzle.

However, this is not the end as one must deal with some (possibly less difficult, but still non-trivial) additional steps, revealing the reason for at least one of the puzzle’s aliases. As you continue through the puzzle, you find a number of added details, magnets, chamfers, clips, and pins that really show off Jerry’s expertise, as they allow for a more consistent and stable puzzling experience (these are detailed in the included instructions in a series of notes, which would be spoilers if shared). One such detail does double duty, causing me several minutes of confusion as I lost all momentum just as I thought I was about to free my Pink Lady. Moving past this, the lovely lady can be freed (and even her window frame reveals evidence of Jerry’s thoughtful and precise approach to puzzle-making, as it is designed in such a way as to make her intended orientation obvious when looking to cruelly force her back into her wooden prison).

The key piece has the puzzle’s “signature,” the maker’s initials, year of creation, and serial number etched into perfectly matched frames (as seen above).

Note that this picture is also no spoiler, as Jerry designed the puzzle such that one can view the signature without having solved the puzzle – yet another unique detail that demands appreciation.

Reassembly is not overly difficult: Jerry has thoughtfully marked some of the pieces to aid with the proper orientation, allowing you to reassemble the puzzle with pleasure rather than frustration. Burrtools is unnecessary, good considering my strong suspicion that it would not provide much (or perhaps any) assistance.

As mentioned, the puzzle comes with instructions and notes: 5 pages that includes solution descriptions assembly instructions with pictures and illustrations, as well as the aforementioned notes and a general explanation of the puzzle (the latter being graciously printed on the first page to avoid any accidental and unwanted spoilers).

Fidget Burr will be entered in the 2020 IPP40 Design competition, where I would be surprised if it did not earn some significant recognition. While 2020 seems it will be a banner year for puzzling, Fidget Burr will no doubt be amongst its top designs; it is certainly amongst my puzzle favorites overall (assuming my judgment is at all reliable), not least considering its atypical replay value.

“Number 5 is Alive”

Asymmetric Cube

Hideaki Kawashima

The newest box from Karakuri member Hideaki Kawashima is the fifth in his Bars Box series, consisting of Bars Boxes I – IV, 2018 – 2019. Asymmetric Cube’s name is a
departure from the series and, while it continues to feature the series’ titular bars, its design represents the biggest leap forward yet.

Its asymmetric appearance is the first indication that Kawashima’s tendency to play with puzzler expectations is central to the box’s design. The series has always managed to both create and confound assumptions, something that is clear just from looking at his newest creation. As with each consecutive box in the series, the solution differs completely from that which preceded it, and the approach is unclear from the moment you pick it up.

Kawashima’s craftsmanship is as meticulous as ever, the potential location of breaks in any of the panels remaining unapparent even upon close inspection. For the first time since Bars Box I, he has eschewed the dominance of walnut in favor of alternating panels of different woods, further developing the asymmetric theme as their colors are unmatched from varied perspectives, with panels of three different woods framing the off-center bars visible at any given time. The box uses more woods than its previous siblings, featuring five woods: magnolia, purpleheart, padauk, zelkova, and maple, a design choice that reflects the box’s place as the fifth in the series. It may take a moment to notice another way in which the design directly reflects its place in the Bars Box series; forsaking the numbered sequence of titles used thus far, Kawashima has instead integrated this into the design itself, a small aha that can be enjoyed even without the pleasure of seeing the box in person.

Kawashima’s craftsmanship is as meticulous as ever, the potential location of breaks in any of the panels remaining unapparent even upon close inspection. For the first time since Bars Box I, he has eschewed the dominance of walnut in favor of alternating panels of different woods, further developing the asymmetric theme as their colors are unmatched from varied perspectives, with panels of three different woods framing the off-center bars visible at any given time. The box uses more woods than its previous siblings, featuring five woods: magnolia, purpleheart, padauk, zelkova, and maple, a design choice that reflects the box’s place as the fifth in the series. It may take a moment to notice another way in which the design directly reflects its place in the Bars Box series; forsaking the numbered sequence of titles used thus far, Kawashima has instead integrated this into the design itself, a small aha that can be enjoyed even without the pleasure of seeing the box in person.

It took me quite a while to find my way through to the center of Asymmetric Cube; the initial aha eluded me for longer than I would have expected and, having broken through to the foundation of the solution, I nonetheless got turned around, as with any well-designed Karakuri cube. The reveal is unique
as well, the final discoveries occurring in a manner as different from its predecessors as its aesthetic. Finally, upon reaching the end, Kawashima integrated additional design elements that are only visible upon reaching the solution; this is a somewhat rare addition adding some excellent detail work to surprise and welcome you to the box’s hidden compartment.

Kawashima’s fifth entry in the Bars Box series is a more nuanced and complex design than used in previous installments, as should be expected from a non-holiday release that carries a concomitantly higher price tag. It is, by far, the best yet of the series and sits as one of the best Kawashima boxes overall that I have had the pleasure of solving, showing that his puzzling design skills have only continued to grow more nuanced with time.

“I want to say one word to you, just one word: Plastics”

Tree Box, Cocktail, and Football Match

Diniar Namdarian

After seeing some of his puzzles floating around the net, I reached out to Diniar Namdarian and, some weeks later, a box arrived, bringing me plenty of plastic puzzling. Even better, Diniar included a few extra pocket puzzles for some extra fun.

I was not sure what to expect, but the sheer variety of puzzles, some classic, some surprisingly unique, has given me hours and hours of entertainment, ranging from fidgety fun that didn’t need too much dedicated attention, and as much frustrated focus as any puzzle can offer.


Tree Box

Tree Box is a combination slider / take-apart box, consisting of a pretty brown and black bonsai design atop a yellow box. Unlike some sliders, this starts in its proper arrangement; the challenge, of course, is to first open the box and to then reset the tree (the latter part containing the hardest part of the challenge).

The pieces have a tongue and groove on its edges, keeping them firmly in place (except one piece, which Diniar made the excellent design decision of keeping as the same color rather than an empty spacer). It is no trick to find this piece, and once you do you set about finding your way clear to get the pieces out, granting you access to the box beneath.

Of course, the tongue and groove edges keep you locked in and you must start messing up that pretty tree to find a way to properly remove a piece. The build is excellent – the pieces are not going anywhere until and unless you find the intended way of doing so.

I highly recommend mixing the pieces up once you’ve removed them; I let it sit for a day to allow my terrible memory to work for me, and came back to it clueless as to how I ever got them out.

It is NOT a trivial matter to get these pieces back in, at least not in a way that will then allow you to get the tree back in its original condition. The shapes and sizes of the pieces brilliantly prevent you from getting all pieces in just anywhere; it takes some thought to find the seemingly single arrangement of pieces that will allow you to successfully replace and rebuild.

This was an excellent and very unique challenge. Not a good place to hide anything you may need quick access to, but the box is plenty big if you wanted to hide a surprise for someone. It’s also confusing enough that you could certainly replay it, but don’t expect multiple challenges as with many of Diniar’s puzzles.


Cocktail

Cocktail is another wonderfully unique puzzle. I think of it as a reverse hedgehog: you must get a single ice cube into your drink by finding the correct orientation of three turning panels with partially overlapping polygons cut into their centers. The ice cube, as one would expect, is cut in seemingly random and certainly complex angles that make this a challenging task.

Trial and error may afford you success, and the fantastic fidget factor will allow you to be entertained while doing so, but without some luck it is unlikely to be anytime soon. Instead, it is beneficial to spend a bit of time examining your options to decide which orientations of the cube are most likely to afford you success.

Once again, the design feels intentional – these angles are not haphazard but made so as to minimize the window of success – I suspect there is only one possible way of getting the cube in, and, once found, force is unnecessary.

As with any good hedgehog, finding that one perfect angle is so satisfying. Here it is even more satisfying as you had to find multiple, overlapping angles of perfection before the cube slides right in.

The cage comes apart easily, allowing you to examine what worked and appreciate the solution, before resetting the puzzle for another go. An excellent twist that made me enjoy a type of puzzle that’s generally not at the top of my list.


Football Match

The last puzzle from Mr. Namdarian that I will share is more of a classic slider, but it carries a few novel additions that make it particularly enjoyable. I am currently about halfway through the 22 challenges, which range from 50 to 100+ move solutions, and I am still enjoying myself.

The puzzle is not overly large, about 18 voxels, including 2 spacer squares. The goal (sorry, couldn’t resist), is to get the “ball,” a white half-sphere disc, to go from one goal to the other, each located on either side of a narrow rectangle.

Interestingly, you do not just slide the ball through, as in a maze, Instead, there is one piece with a cutout on the right that must grab the ball and then “pass” it to a single piece with a cutout on its left, that can then carry it to the other goal.

For added difficulty, the cutouts are not centered, causing you to need to find a way to have your players pass by the goal vertically, before they can catch or release the ball.

The challenges definitely range in difficulty and ramp up quite well (except for one of the early ones, that I still cannot find my way through); the minimum required moves steadily increasing as you work your way through the challenges.

Once again, Diniar has taken a classic puzzle and made it especially interesting by adding his unique take on the medium. As an added benefit, as with most of his sliders, it comes with a top, allowing you to bring this one on the go and try and make it through one more challenge.


Grade: Four Sinatras

Let’s See What’s Behind Door #8!

Dark Fairy Door

Tracy Clemons

After cyberstalking Tracy Clemons for some time, in late 2019 I saw she had something available. As the cost was several times the cost of my next most expensive puzzle (until Secretum Cista comes, at least), l consulted my horrible, horrible wife, seeking convincing that not getting it was the right thing to do, and she, in all her horribleness, told me that I should get it because it would make me happy (such nerve!).

There are 8 copies of Dark Fairy Door (DFD), each with distinct aesthetics hiding the same mechanisms and additional puzzles within. From the pics one could see that there were two doors, on the top and bottom of the box, which, we were told, contained a pentominoes set, a second puzzle box, and a fairy treasure (different for each box). They were 10″ x 11″ x 5″, and would require a few dozen (!) moves involving about 60 pieces (22 of which constitute the pentomino set) to travel through to the end.

My DFD

As with any box from Tracy, these did not last long – I was fortunate that one of my 2 favorite designs was still available, although I would happily have taken any of the 8. So I sent the PayPal, and within a few days a large box was at my house.

I picked up said box and… dang! That thing is heavy, coming in at close to 7 lbs. Really I should say the puzzles, as we have the external doors, the pentomino set, and the final puzzle box (whose secrets shall yet remain a mystery, except to say that opening it is only one part of solving it).

More importantly, pictures are hard to really show the attractiveness of such a large, well-made wooden box. The contrast of its many woods and the whimsical, detailed designs featured on all 4 sides make for a very pretty piece of art. It was even permitted to remain downstairs, where non-puzzling people might see it (!), much to the chagrin of its tinier cousins upstairs.

I set about working on my new favorite thing and made some headway, discovering a couple tools (presumably), some moving thingies, some unmoving but potentially moving thingies, and the sounds of unseen moving thingies. However, I could not connect most of these thing(ie)s to one another, and certainly no door would open.

Fast forward several days and still not much progress. Clearly the puzzle was broken……. no? It’s not broken? Hm. Fine.

……after another couple weeks, I chatted with Tracy to get some direction. I had done a lot, but there was (at least) one thing I simply could not figure out. I knew what I needed to do, but not how to do it! Tracy benevolently (and with more than a little amusement at my bewildered state) led me to a place where I could get the first step, which turned out to be the first of a series of steps that would finally allow me do that thing I knew I needed to do.

There were certainly bumps and blocks between that moment and the final discovery of my treasure, but I had spent so much time exploring the box that it was mostly a matter of figuring out how everything worked together.

The pentomino set is beautiful: lovely, silky smooth pieces (probably 1/2″ – 3/4″), waiting somewhere inside; even more beautiful is the second puzzle box, which really isn’t a full description as it involves more than “merely” opening a puzzle box, although there is that too, of course. I left this displayed for a few days before setting about resetting the box.

A few days later, I was able to fully reset, re-solve, and re-reset everything in one sitting. It was then that I was really able to truly appreciate how beautifully the steps cascaded from start to finish, all the disparate pieces and movements coming together into a cohesive and flowing whole. All in all, there is a sum of parts that creates a puzzling experience that feels like more than “just” solving a puzzle – and I think that is the idea….. you are, after all, finding your way through a dark fairy door… and Lil’ Ms Fairy Pants will not be what’s waiting for you on the other side…

Deck of Cards for Scale

Grade: Four and a Half Sinatras

No, I Don’t Think He is Dead

He Can Not Get the Ball!

Yoh Kakuda and Yasuaki Kikuchi

He Can Not Get the Ball! is a winner of the 11th Annual Karakuri Idea Contest. This box was built by Yoh Kakuda and Yasuaki Kikuchi out of oak and cherry, based on an original idea by Masaki Ohnishi,

The puzzle depicts a moment in which most people have found themselves on at least one occasion – arm stretched out under a dresser, cheek pressed to the floor, face turned so you can get as far in as possible, fingers just brushing the elusive item, still just a bit too far out of reach. Fortunately, the artisans have left us an unattached baseball bat and broom to help us in our quest.

Perhaps the best detail in this puzzle is the tiny baseball that can be seen deep under the dresser – but only if you get your eyes level with the bottom of the dresser. This “hidden” feature really makes this puzzle for me, as it puts the puzzler in the place of the child.

You will notice that the child’s eyes are X’ed out. I am not sure why this is, except perhaps to imply that this poor child died while struggling to regain his lost ball. A tragic end to a common situation. But while we may be too late to save this tiny wooden person, we can at least get his ball! Well, no, actually we can’t…… but we can open his dresser! This is, after all, a puzzle box, albeit a rather simple one.

As with many Karakuri (but certainly not all), the solution is rather straightforward, fitting thematically into the concept of the puzzle, easily deduced from the situation being depicted. However, this collector’s piece is exquisitely made and is surprisingly fun to solve.

The video features the solution following a short spoiler break. As with my last post, this may not be a puzzle that will appeal to a pure solver, but it is one that looks wonderful in my collection – if you are a collector, I definitely recommend getting one of these, if you have the chance.

The Tail of the Uroboros Puzzle Box

Uroboros

Shiro Tajima

Check out the Uroboros box from Shiro Tajima of the Karakuri Creation Group, made in 2012. This is my first video that includes me solving the puzzle.

It is not an overly difficult box, but it has a couple tricky-ish steps that utilize some cool movements. As with many Karakuri boxes, the beauty of the piece itself is as important as the mechanisms, and this box does not disappoint.

The video includes a spoiler break halfway through, so if you do not want to see me solve it, make sure to close it out at the break.

I went back and forth on whether I should post videos of my solving puzzles – I generally do not watch solves unless it is a box I have already solved. Early on, I watched some videos of puzzles I thought I might never get, only to find myself with the opportunity to get it or to solve it. However, if you are purely a Solver focused on puzzling time per $ spent, then this may not be something that will appeal to you.

For collectors out there, on the other hand, this is a really nice box, and a welcome addition to my own collection.

The Uroboros is a snake that is forever eating its own tail – it is a symbol of regeneration and renewal that dates back to Ancient Egypt and was adopted by the Ancient Greeks and, eventually, the Gnostics and alchemists. Tajima made this when he was doing a series of puzzles to reflect the Chinese Zodiac – this was made ahead of 2013, the Year of the Snake, following up on his Dragon Wing box.

Hope you enjoy the video!