Keep Locked (Stickman #36)

Rob Yarger, 52 copies, 7″ x 6″ x 6″

Dude. I seriously love this puzzle.

You probably know of Rob Yarger a/k/a Stickman and if you don’t, head over to the Google and do the Googling because you are missing out (check out one of my go-to videos to show non-puzzlers the coolness of puzzling: the amazing Wisteria Cabinet he made with Craig Thibodeau). Rob is a master woodworker and a downright deviously cool puzzle-maker. I have a few of his boxes and have been fortunate enough to try (and even solve in the case of one or two) some of his puzzles at the Puzzle Palace (while it was still in FL). However, most of his puzzles sit at the top of my unicorn list (something in which I am hardly unique): Checkmate, Lighthouse, Burl Tile…. the list goes on and on. And his (comparatively) more easily obtained puzzles such as One-Hand and Chopsticks are still totally badass bonkers (he also helped Jesse Born create the wonderful Sun Dial).

I was fortunate enough to have the chance to get Keep Locked and gratefully responded: “yes please.” Fast forward several weeks and it arrived! Keep Locked is essentially a castle with locks attached to the four towers of the battlement; each lock uses different woods, focusing on one primary species with several others integrated for smaller details – I believe that they are Leopardwood, Maple, Purpleheart, & Yellowheart. One features the Stickman logo, which is also displayed on the back of the castle, opposite from the metal lion above a portcullis and door on the front. The roof of each tower matches the neighboring lock. The castle is itself constructed of several more woods (I am not sure how many different woods are used, but it has to be around ten by my layperson’s count). As with any of Rob’s puzzles, it is wonderfully made, the quality readily apparent from afar but even more so when you start with the puzzling.

And as pretty as it is, the puzzling is better. While the ultimate goal is unclear (as it is a puzzlebox there must be some hidden compartment but we are not told where… although I had my suspicions I’ve learned to be careful. Starting out, it seems pretty clear that each of the four locks must be removed and, man, there is enough puzzling there to sate my puzzle thirst, sequential discovery abounds and one must question every assumption as Rob is able to hide mechanisms in plain sight almost as easily as he can hide them. If you have solved the lock he used on his Pirate Wallet (and reproduced on its own by Eric Fuller of CubicDissection), you have an idea as to how much puzzling he can fit into a 2″ by 3.5″ lock.

After finding nothing more than a few small things, I knew this siege might well be a war of attrition, therefore staring intently at the box while assuring it that I would deprive it of food and water until it gave up its secrets. The castle seemed indifferent to such threats and I therefore constructed a catapult with which to launch a Trojan Hamster until realizing that this was insane and went back to the staring. This proved equally ineffective and I returned to my poking and prodding until I began finding…. things that did things! Huzzah! The townspeople rejoiced! After an hour or two of puzzling, I had managed to remove some locks and determine that I had no idea what to do next.

I will admit that I asked my wife to confirm a couple things in the solution for me, nudging me in the right direction (the copies are only just rolling out, so hints from other puzzlers were still pretty sparse). The nudge having been nudged, I got through some more sections of the puzzle before, you guessed it, hitting another wall. I simply could not see what else I needed to do and left the box for a couple days to allow my subconscious to go to work. Lo and behold, I had an idea, realizing I hadn’t tried something and, huzzah once more! Further rejoicing by the imaginary townspeople! I had found…. things that did other things! All this occurred in little fits and starts over the course of a week or so, interminable wall after wall confounding me in between as I explored the significant extent of puzzling hidden within.

The certainty of my brilliance faded as I realized that I, once again, had no idea what to do. Fast forward a few more days of staring and, wait a sec, is that…? OMG of course! More progress ensued until, finally, I was pretty sure I was at the end but…. wtf dude. There must be something wrong. This is obviously supposed to do this and it’s not. Another wife check and she confirmed something she learned long ago in the 17 years we have been together: I am an idiot. Rob’s subtle sneakiness had worked its magic and a small nudge afforded me the aha! I needed. Uh…. no it didn’t. Yes, I had found a cool thing but, no, I was not done. I found my way to this last step after a bit longer and happily discovered the compartment that had eluded me. I basked in my glory and reversed course to reset everything. By this time my horrible memory had allowed to forget a few details, giving me a bit more fun re-solving the locks that I’d reset previously for safe-keeping.

Keep Locked is one of the best puzzles I have tried in a while, which is saying a lot considering how many great puzzles have been rolling out this year. It will most definitely not be going anywhere – I will consume the rest of my puzzles and pets (not necessarily in that order) before admitting defeat in any war of attrition levied at me (and the townspeople were happy).


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