EWE UFOKel Snache, 5.5″ x 5.5″ x 5.5″, 2020
Kel Snache has yet again made a puzzle that is not only challenging, but also wildly unique and fun. Last year’s Puzzleduck Pastures was awesome and he has further outdone himself with a puzzle that is even more complex and satisfyingly silly than was helping Lil’ Miss Fairy Pants unlock her door. Kel has created a backstory about four sheep determined to make a break for it (and one forced to come along): the intrepid Captain Fran, and her crew of Fern, Flo, Fanni and the sheep-napped Wee Fae. The story is told in facebook posts (reproduced in 13 pages alongside pictures of his progress taken over the course of several months): the “Fluffy Five” have built a ship and we have the rare opportunity to explore it, if we can find our way inside.
EWE UFO is not quite a puzzle box – as Kel says, it is “disguised to look like one [but] there is no internal space to store tiny objects de jour.” It would be more accurate to describe it as a sequential discovery take-apart puzzle, as it will ultimately break down into 23 separate pieces after successfully navigating 32 steps (plus an additional four steps to fully disassemble it), revealing tools and red herrings along the way. The craftsmanship is excellent, with a build quality that feels like it will stay strong over time and aesthetic details that add to the sense of wonder that the puzzle brings.
EWE is a cube made of a variety of woods that seems to float a few cm above whatever surface it is on, due to the placement of the escape hatch on the bottom. All four sides are identical, except for a little acrylic portholes giving us a view of the sheep crew as they cook pizza, take a bath, extinguish a fire, and look back at us with X-Ray glasses; all except for Wee Fae, desperately reaching up to us as we look down the fifth porthole on top of the ship. Our goal: “Be the noble hero and join the quest to remove Wee Fae from the top of the craft. She just wants to go home before the others resume their zoom into space.”
Some of the portholes spin freely, while others do not. Other than this, there appears to be no way in or out. As we work out way through “six sides of play,” we must navigate through (as it says in the instructions) “a Trap Door, A Guillotine and a Four Finger Force Field,” before we can do a bit of post-solution disassembly for a “full visual tour of the Inner Core.”
The instructions at the front of a 14-page packet, which also includes detailed solution steps with accompanying pictures), informs us that there is no need for tapping and no tricky magnets. You will instead enjoy a journey through diverse mehanical mechanisms that meanders along an otherwise linear path to success. Steps build upon one another; pieces removed may serve multiple purposes or none at all; things sometimes move only to confuse us; and our assumptions will be used against us.
Throughout the puzzle, we find pieces and mechanisms that are so instantly recognizable as being from Kel; while the puzzle is totally original and quite different from any other piece of his that I have had the pleasure of working on, it also manages to have an aesthetic and method that is uniquely his.
The rhythm is exactly what I love in a puzzle: I am pulled into the experience with some early success, which pays off with some tools and moving parts that provide unknown opportunities to do…. something (maybe). From there, I hit a series of walls as I proceed through the puzzle, steps discovered in fits and starts, forcing me to backtrack and explore and question what I’ve done and what I am trying to do. Things that seem like they must do something, actually do nothing (nothing useful anyway); other things that seem to fade into the background, end up being essential to my continued progress.
After a few hours spread out over several days, I manage to remove the top porthole, liberating Wee Fae from her wooden, spacefaring prison, and finding Kel’s snake mark burned into the piece. The open porthole, as indicated in the instructions, allows me to peer into the internal mechanisms at the core of the puzzle (with the aid of a flashlight). The “further disassembly” referred to earlier, essentially consists of removing the four brass nuts in the top corners of the puzzle, allowing me to lift it off, exposing the “Inner Core,” and showing the copy’s edition number (mine is #12/17).
At this point, I was able to slide the central cube out, allowing me to see how all the varied mechanisms fit together. While not exactly a fusion drive, there is a lot going on in there! Mostly wooden pieces (with a few metal parts) are stacked and organized, with sufficient room to allow for the movement necessary to solve it. I went through the steps again, watching the internal machinations of the puzzle and appreciating it all the more for it. Reassembly was mostly straightforward, a matter of following the steps backwards. I was proudly admiring my brilliance until I noticed a piece that I had somehow left out – so I was treated to another run through the majority of the puzzle, until I found where it should go, acting as another lock on an otherwise locked piece, yet another step along the way.
From the wacky story, to the beautiful craftsmanship and complex mechanisms, and, finally, to the eventual full disassembly and exposure of the puzzle’s inner workings, EWE UFO stands among the best puzzles I have had the pleasure of working on: it is playful without being easy, challenging without being impossible, tricky without being annoying, and very unique.