Originally by Junichi Yananose (Juno) of Pluredro.com 3D Printed Version by Gerard of BayouPuzzles.com
I was watching a reaction vid of a guitar teacher seeing/hearing Ween for the first time and it occurred to me that this relatively recent rash of reaction recording really haven’t made it into the puzzling world (afaik). This could perhaps be because reaction vids are rather silly but I had fun watching it and thought I’d give it a try.
Keep in mind that this video will SPOIL the puzzle (starting a couple minutes in) – it is a solution vid, so once I’ve introduced the vid and the CR introduces his, he moves on to the solve (at 3:30).
Chris Ramsay (yt puzzle solver with a few million subscribers) is the obvious subject of such a video – the vid is not made in bad faith and is really just meant to be fun. CR has helped bring a lot of new puzzlers into the puzzling world – at the same time, there are a number of puzzlers that are not the biggest fans as it isn’t uncommon to see puzzles treated rather harshly (see his Sea Chest vid…) or for credit to not be given to makers/designers. As a public figure of this size (and as I do not know him personally as I do many other puzzle vloggers), it seems that it would be fair game and I thought there might be some puzzlers out there who might enjoy it. (I will also admit to some reasonable envy over someone managing to seemingly make a solid living solving puzzles – nice to see except when he happens to be bidding against me at auction).
The tech I used is far from perfect – this is kind of a proof concept: if folks enjoy it, I can beef up the methods used to create it and spend a bit more time on production value, etc. While I am not really a vlogger (do people still use that word?), I did get my BS degree in film production (we actually worked with physical 16mm film, which may give you an idea of my age).
Please note that US copyright law has explicitly been found to protect reaction vids under the fair use exception (a bit of googling will confirm this, although I also went to law school and worked in the copyright section of the IP Clinic).
Originally designed as part of an ultimately cancelled tie-in to the movie Tomb Raider, Mayan Box calls to the booby-trap-loving, One-Eyed-Willy-following, rolling-boulder-evading, puzzle-spelunking spirit responsible for a significant amount of this particular puzzler’s passion for puzzles.
It took some time but eventually a very large box of precisely laser cut wood stained a lovely reddish color and covered with Mayan engravings arrived at my door. Layered panels and little protrusions laced proportionately along plenty of its lines and edges teased me with indications of what might eventually do something, but initially seem mostly to do nothing.
With so many possible points of entry, I struggled to get started, more than a little distracted by how cool the box looks. I knew that the box had 42 steps to solve and I had wondered whether this would include a lot of blind mechanisms; with so many knobs and panels and such, it is no surprise that very little of the puzzle is blind – picking it up, you can hear something that hints at some semi-blind steps long the way but the vast majority of the puzzle is figuring out what to do when and where and what then…… planning and memory must follow careful inspection and close observation if you hope to dig your way into the heart of this puzzle box.
As much as I hate letting go of my puzzle boxes, I have a need to make some space (and puzzle money) and Mayan was among those that lost the coin toss; it is especially hard to let go of a puzzle that I had lusted after for so long, and writing this is not helping me grow comfortable with this commitment – with some amount of self-aware forethought, I had waited until after it was listed to write about it (knowing that doing so would otherwise be all to likely to make me change my mind, coin toss be darned!).
Solving this box took me many months of starting and stopping: one wall in particular held me up, but the other dozens of steps had me getting lost more than once as I fought my way through the overgrown jungle that kept these ancient secrets locked up tight. Benno has a few extra surprises hidden within, including multiple compartments to discover and something that had me smiling, separate from the many ahas awaiting me along the way. There is a logic to be discovered, and most everything you need to know can be seen from the start, but the sheer complexity and breadth of the design had me going backwards or in circles, or sometimes simply staring at a steep wall, at least as often as it had me making actual progress.
Eventually, I did manage to fully excavate the path to the solution, emerging through the canopy of the puzzle jungle to enjoy the expansive view that awaits the patient, dedicated puzzler. Happy dances and self-congratulations done, resetting the box was no small feat (and I will admit to looking up bits of the solution once or thrice to confirm I wasn’t lost (or rather to confirm that I was, in fact, lost, and to help get me back on track).
I recently posted about the box of Boxes I received from Dee and wrote about the first, Spirit Box, as it is currently available for purchase on Dee’s site. And now:
Untitled (Big Red) Box
Dee had told me that there would be a big box coming and provided ample warning that, no, said big box could not be kept. After failing to convince him that he actually meant the cardboard box the puzzles were shipped in, Dee told me that the big box was actually the first puzzle box he had ever made, and therefore held sentimental value. While pretending to respect his feelings, I began hatching a long-term plan of subtle manipulation to eventually be granted ownership of it….. (crap, is he reading this?…uh………) And on a totally unrelated subject, I think it is great that he wants to hold so tightly to the past; we all know never to stop clinging to the objects that tie us down to our old selves and let go, lest we keep growing as people (…subtle).
For reals, Dee granted permission for me to go ahead and spoil Clifford, the Big Red Box, since there is only the one copy – and, anyway, it is the type of box that knowing what it is doesn’t really tell you how to do it:
Basically, it is a large maze, covering all four sides and the bottom of the inside of the box, with a couple of external bits that do this or that. Most of the puzzling entails solving a pretty extensive blind maze in which your best guess goes on and on, while you’re doing it; this makes it last a little longer and lets you laugh a little longer…. longer with Big Red! 😉
Ahem… the maze is pretty extensive and had me going around and over, Hobbiting there and back again, before figuring out that I’d gotten to where I might be able to open it – and I gotta say that opening it really did double the pleasure and double the fun…… 😛
My actual point here (I’m pretty sure there is one somewhere) is that I think the inside is really cool as it displays the maze on all 5 sides under clear acrylic, so you can see everything you just did (unfortunately, it is rather difficult to get a good pic as the glare is intensified significantly in photos, but it looks great irl). And, it leaves close to a shoebox-sized space open for use (hopefully not for anything you will ever need quickly). The large size of the ball and channels helps immensely, creating significantly more auditory and tactile feedback than I suspect a smaller maze might provide.
I told Dee that I think it could make for a pretty fun series for the maze-lovers of the puzzling world: he could add traps, dead ends, maybe windows and some dynamic tricks, etc… basically turn it into something like a wooden revobox, which kinda sounds cool. Blind mazes aren’t everyone’s cup of tea, but opening it was a fun challenge and the red-topped, black maze under the clear acrylic was just neat. This was made before Dee really knew as much about puzzling in general, and I think it was maybe a bit of a proof of concept to see if he’d enjoy doing it – luckily for us he did, as it was just several more months of ideas and prototypes from there to Blinded II and WMH.
Untitled (Two Knobs) Box (prototype)
Returning to his recent run of boxes with various protrusions on its sides, the final Box in Dee’s box of Boxes was a prototype of his next release (let’s call it TNB for “The New Box aka Two (k)Nob Box”).
This third entry in Dee’s Protrusion Series (not actually a series) is not really like either Space Case or Portal, although they are all largely blind puzzles with some amount of external controls: I enjoy puzzle series (of which these are not a part) that share an aesthetic while offering totally different mechanisms and experiences (such as Brass Monkeys 1-4 from Two Brass Monkeys, Kel Snache’s Tea Boxes, Karakuri Small Boxes, Bill Sheckel’s Book Boxes, the coin release puzzles by Rex Rossano Perez, as well as those by layerbylayerpuzzles, and so on).
TNB has contrasting woods similar to Spirit Box, with a maple body, sapele knobs, and a lovely monkeypod top (the final box may well use different woods). Sized at 6″ x 3″ x 4″, it fits nicely among the majority of Dee’s boxes. The pair of knobs on the narrow sidesh makes me wonder if Dee will next design a box with a single knob, giving the series (not a series) a nice balance (i.e. Portal = 4, Space = 3, TNB = 2, Non-existent Box = 1).
Unlike Space and Portal, the top of the box is flush with its body, giving it a somewhat unassuming appearance, especially as compared to its more flashy, star-struck sibling. At first, one knob will rotate freely, while the other will not move more than a few mm. I could hear something knocking about inside as I began experimenting with it. I was able to find the first couple of steps fairly quickly, but it would be some time before I found the next, well-hidden step. Progress continued as such: find something, wander about trying to put it into context, find myself going in circles, discover something else, me a couple solid aha’s along the way.
While you cannot see inside the box (except, of course, for you, Mr. Kent), there is ample feedback to get a feel for what’s inside. Once open, you can see the majority of the box’s mechanisms, but one part I found to be particularly tough was not so easily sussed out; such subtlety gave me a good post-solve aha as I poked and prodded a bit before I could fully grok what was happening.
The reset is straightforward and the mechanisms are quite fluid and reliable: once mastered, you can re-solve it reliably and I’d be surprised if there are any problems down the road. I found the solve to be really satisfying, so much so that I kept at it until I could solve it quickly enough to soothe my inner Fonzi (‘eyyyyyyyyy). While writing this, I’ve solved it at least another 10 times: I hadn’t solved it in a few weeks, so the first time took me a bit to remember everything, the next few let me lock it down, and the last few were just for fun.
As this is still an unfinished design, I had some feedback for Dee as I did feel like there are opportunities to add a bit more complexity to the design (to which Dee agreed, as he had been thinking the same thing). I had a couple vague ideas, so if there is anything you really like about the puzzle, clearly it will be due to the Yoda-like guidance I provide this particular puzzling pa-Dee-wan, rather than Dee’s extensive woodworking experience and increasingly honed puzzle-design skills (obv). I figure he still needs some time to get the box shined up and grab some bits of fancy wood and then this box is gonna move ya, (e.g. move you up, move you out, the box is gonna move ya just don’t pop it in your mooouuuuth…. I really should stop that).
Gum commercial allusions aside, I anticipate that the final version will make for a great puzzle, with any additional elements building upon what is already a tricky challenge and fun solve. I certainly plan on buying a copy of it when it becomes available, and look forward to whatever added trickery it will contain.
If you like what you read about Large Mauve and want a box just like this box (ok, that joke might be a stretch) I’d recommend harassing Dee about it, as I suspect he might explore the concept further if there was sufficient interest.
If you like what you read about TNB, just chillax and give it some time; Dee and his puzzlelves are hard at work on the more complex follow-up to the playful (but not too difficult) Spirit Box, which is still available now (like now now, as I write this, not the future now when you are reading this, at which time they may no longer be available, especially as there will be multiple future nows as this is read by multiple you’s….. for more thought-provoking ideas, please contact your local dispensary or go here).
And if you like what you’ve read at all, there may be something wrong with you: Get help.
Puzzles that Make You Think of Gum Grade: Five Sinatras
Dee Dixon of DEDwood Crafts, 3″ x 4″ x 2″, European Beech and Granadillo
Not too long ago, Dee surprised me with a box of Boxes: I knew a puzzle was coming, perhaps even two, but when I saw a third box buried within the bubble wrap, my traditional happy dance of delivery soon became the rarely seen joyful leaping of surprised arrival (followed soon thereafter by the ritual mockery of adolescence, performed accurately by my son).
This cardboard box begat three smaller boxes: the smallest was the Spirit, the first batch of which has already been released on his site; the largest was an oversized untitled red box, which I believe is the first puzzle box he ever made, one that I must reluctantly return to Dee due to its sentimental value; and last was a prototype of an untitled box with two knobs, sized similarly to most of his boxes. Intending to give only a preliminary inspection, what was intended to be just a few minutes grew closer to an hour as I tilted and pressed and pulled at each in turn, finding some things but solving none until I had to go to reluctantly go and do some of that life stuff.
Spirit Box is a bit smaller than most of Dee’s boxes at 3″ x 4″ x 2″ and something about its size and appearance just makes you want to pick it up. As with all of Dee’s work, it is beautifully made, with a European beech body speckled with a natural grain that creates an impression of texture in stark contrast to its slippery smooth feel. The bottom features a short granadillo layer, the seam so perfectly hidden from sight and touch as to seem like the wood naturally becomes dark at the bottom, with a slight curve to the edges that softens the contrasting aesthetic. At its top is a floating granadillo panel that you quickly realize is delightfully springy. Aside from a bit of noise from within, you can find nothing else that would seem to provide a clue as to its solution.
I managed to make a bit of progress before too long, at which point I became stuck for quite some time. Honestly, if it wasn’t so darn fun to play with, I may have made additional progress more quickly (maybe). It got to the point where I thought perhaps I had solved it and, you know, there was maybe something wrong with the box (shocking, I know). Dee assured me this was not the case (he was correct) and with a nice Aha!, I proceeded to solve the puzzle, discovering a surprise that elicited the Bark of Laughter; as much as I love Dee’s boxes and the Aha moments they create, I’ve not been as amused by one of his boxes since finding the surprise that was hidden inside early copies of Where’s My Hammer? While different, the surprise similarly shows Dee’s strong sense of humor and adds to the playful feel of the puzzle.
I love a puzzle that rewards you with a look at its mechanisms, and this one gives you the Full Monty (as opposed to the pasties teasingly worn inside some of his other boxes). The mechanism is uniquely executed, although perhaps not necessarily completely new; there is also a small design element that I found to be subtly elegant and a good example of Dee’s attention to detail, as it contributes greatly to the fun tactile feel of the solve.
Spirit is not Dee’s simplest puzzle, but neither is it as complex as most of his other boxes (something that I think is fairly reflected by the lower price point). However, I did find it to be one of the most fun and one of the prettiest, and certainly the most fidget-friendly: I’ve spent a good amount of time running through the solution or just absent-mindedly playing with it, simply because it feels nice to do.
Dee is releasing Spirit Box in batches via his website; as is the case with his other boxes, he has not specified a number that will be made, but they will assuredly not be made forever (what with the sun dying and all). While early on there were small batches and one-offs of WMH and Blinded II being sold concurrently, this may be the first time two of his boxes are generally available at the same time, as I believe that CubicDissection will soon be selling additional copies of his most recent box, Portal.
Tye Stahly and Haym Hirsh, Nothing Yet Designs, 20 x 16 x 12mm (inc. jail), Acrylic,
We knew it was coming. We knew it would be big and heavy and made of acrylic. We knew it would involve dabbits (invading). We knew it would be a big, complicated take-apart sd puzzle box-like thing that would involve a packing design by Haym Hirsch – the end result is even bigger and complicateder than I’d anticipated.
Dabbit Invasion is the newest puzzle by Tye Stahly of Nothing Yet Designs (with Haym Hirsh providing the design for the final packing puzzle). Tye came on the puzzling scene with a strong start, his Pair O’ Dice receiving properly positive praise for its entertaining sd trickery. He kept busy over the ensuing months, bringing us some great designs that were otherwise far too difficult to get: unique packing puzzles from Haym and Frederic Boucher, among others.
If you don’t know what a dabbit is, you will when you see one. Neither duck nor rabbit and yet both at the same time, the optical illusion dates back to the 19th century; I learned this from the puzzle’s backstory, which also warns us that the dabbits have already invaded, sneakily spreading out while we foolishly did nothing. We are tasked with finding and jailing all ten dabbits and their two eggs before resetting the puzzle.
I was lucky enough to have the chance to buy an early copy and was kindly offered the chance to choose my titular colors (future copies will use set colors) and I chose red and yellow to match my copy of POD (which was designed to best match the dice from Catan, because I’m cool like that). The puzzle’s name is prominently displayed in a font and style reminiscent of Mars Attacks and 50’s B-film fare (just so you don’t confuse it with another giant acrylic puzzle box with a removable cage trapped in a frame by a combination lock).
It came packaged extremely well and is heavy, feeling dense and solid. The jail is in a locked frame attached to the top with magnets and there is a piece of laser cut wood with the story and instructions engraved onto both sides, setting the stage and giving us our favorite rules (no banging, spinning or excessive force, etc). Tye graciously gives us a bit of a head start with a single dabbit already jailed; otherwise, there is no clear indication of how or where to begin. There are a couple things that seem like they will probably do something at some point, but a cursory examination of the puzzle did not give me any immediate ideas of how to proceed.
I began coming up with theories (which were mostly wrong) and proceeded to go down a pretty deep and mostly fruitless rabbit hole (dabbit hole?). I sought a nudge from Tye (obviously this was only because I wanted to be able to provide feedback as an early tester…. obviously… ahem), and this gave me an idea, which gave me an aha, which had me laughing and kicking myself as it hit me: things fell into place, and I was able to make some progress, doing and finding things for a bit until I hit another wall, and then another, and another, and so on.
Tye has clearly put a lot of thought into carefully walking the line between keeping things hidden but not buried, challenging but not impossible. Dabbit has a great rhythm: there are plenty of stops and starts, allowing you to make good progress and multiple discoveries as you work your way through a number of varied and interconnected puzzle genres and mechanisms. Very little of it came easily, and all of it felt totally fair. It is the kind of puzzle that surely has something for everyone, and keeps things flowing between sections; the disparate puzzles are linked, meshing well and smoothly, and in such a way as to keep the puzzler hooked, even when stuck.
By spreading the dabbits and eggs throughout the puzzle, it keeps you engaged in the story throughout the solve, reminding you that your progress is building towards something and keeping you in the story by sprinkling the thematic rewards for your successes along the way in preparation for the final puzzle.
The multiple puzzle types had me smiling and scowling, concentrating and contemplating, discovering some great aha’s, needing to think and plan or unearthing tricks through exploration and experimentation as my pile of dabbits grew. I got stuck several times, needing to step back and rethink some assumptions, or to try various random things in the hopes of figuring out what was next. This is most definitely a puzzle that delights in the joy of discovery, which may not always follow a clear path.
Eventually, I knew I had completely solved the box as I had collected all ten dabbits and the two rectangular eggs – the last of these was particularly tricky for me and led to a strong, final aha: a fun finale to an excellent puzzle box. My glorious revelry was soon cut short when I remembered that I was by no means done solving the puzzle. As I moved on to the culminating packing puzzle, I quickly realized that packing them into the jail was, in the words of Hannibal as he and his elephant stared at the mountains before them: “freakin’ hard.”
If you’ve done some of Haym’s many designs, you’re aware that he knows how to design a fun packing challenge: Dabbit’s packing puzzle is a particularly difficult design. Before even attempting to pack them into the jail, I spent a few mostly fruitless hours trying (and failing) to find the correct build outside the cage, getting soooo close to finding the right configuration (but always a voxel or two off). I probably would have ended up stuck at this stage for an embarrassingly long period of time but I really did want to give Tye some feedback (and, perhaps more importantly, I wanted to jail those darn dabbits before it was too late). So Tye provided a partial burrtools image to assist (don’t judge: people in glass houses shouldn’t throw stones… or anything really… then again, people who live near people in glass houses should really try and respect their privacy instead of judging them for what they do at home).
Eventually, I found a workable build and set about trying to solve the puzzle; I found that I benefited more from some logical thinking rather than just random packing and pokery (always a sign of a good packing puzzle). After some examination, I figured out the basics of how to approach it, did some of that thinking stuff, planned my approach, and eventually got there. Success! Glory! Happy Dance!
But the puzzling doesn’t stop there! We have been told that to truly solve this, one must reset it completely. Oftentimes, this “just” means going through the solve backwards – yes, this can sometimes be quite tricky (POD comes to mind), but you usually won’t find puzzling that is unique to the reset. I was therefore pleased to find that even after solving the puzzle, I had to figure some things out that I’d not realized would require such figuring-outness; there are a few mini-puzzles and steps that come only as you go about getting back to the puzzle’s original state, steps that are only tricky in reverse. Eventually everything was all nice and reset, the dabbits once more frozen in invasion formation, awaiting the Return of the Puzzler.
I ran back through the solution and reset (“ran” is an exaggeration, I “slowly progressed” is probably more accurate) while writing out some feedback for Tye, and marveled at how much fun he has packed in. He clearly spent a lot of time planning and tweaking this puzzle, which feels like nothing less than a labor of love from someone who excels at executing an excellent idea into existence, whether his own or someone else’s.
I’m not sure how many of these will be made, so be sure to keep an eye out; Tye will likely release a few batches of them and is unlikely to return to such a complicated, time-intensive design.
I definitely recommend fighting off the Invasion, but if you somehow don’t like sequential discovery puzzling involving a variety of distinct puzzle types brought together into an interconnected, cohesive puzzle box with a unique reset, there is the possibility that he may one day release the packing puzzle as a standalone (likely with the fun theme removed). It may not be as rewarding as when you earned the right to pack by working to get there, but you’ll still find solid ahas and a cool packing puzzle. And at least you’ll have cheated your way there even more than I did 😉
And now, the puzzles, presented in alphabetical order (by designer name):
Ze Super Stylus Pen by Stephen Chin
14.5 x 1.25cm
Stephen Chin is an amazing craftsman and puzzle designer, known for his sense of humor and seeming inability to waste wood; ordering puzzles from him pretty much guarantees that you will receive some nice napkin rings or a fun flippe top or something. He has made a number of cool take-aparts, like Ze Genie Bottle, La Boomba and Ze Tomago, as well as interlocking and coordinate motion puzzles like Ze Chinnyhedron, and the awesome Humpty Egg, an elliptical version(!) of Lee Krasnow’s Barcode Burr (with a face); all of his work displays his excellent skill as a craftsman, as well as his legit puzzling chops.
Stephen also makes some lovely wooden stylus pens that hide a very surprising secret: in addition to being a functioning pen (and stylus), it is also a legit sd take-apart puzzle. He manages to fit a multi-step puzzle in which you must discover and use tools in order to find a hidden treasure – perhaps the most amazing thing is that it is actually a good puzzle, not just because it is contained within a beautiful, working pen, but simply because it is well-designed and presents a solid challenge; that he achieves this using very limited space and resources makes it just that much more impressive a puzzle. And it is also a really nice pen (that can be used as a stylus).
Baffling Bolted Book by Louis Coolen, Adan Townsend & Allard Walker
18.2 x 12 x 3.8 cm, plywood, canvas, acrylic
One of four puzzle books in the picture, this is the product of a collaboration between three puzzlers made for IPP34 (“produced” by Allard Walker as his exchange puzzle, with most of the work apparently done by Louis Coolen of Coolen Lock fame). They made multiple versions of the fake book, all featuring the same puzzle inside with one of a few designs on the canvas wrap outside. The mechanisms are solid, typical of Louis’s work, and the book displays well, looking like a book except for a few intriguing bolts that can be seen along its “pages” (hence the name).
The puzzle consists of several sequential discovery steps to solve, opening a bit midway through and displaying a sneaky, subtle reference to the puzzle party as you search for the remaining steps needed to fully open the book. It has multiple interacting locks with some neat tricks used in their mechanisms. I was able to solve it in a single sitting, but it was by no means simple.
Once open, you are rewarded with an additional puzzle: a 2d packing, line symmetrical puzzle using three unique pieces that must fit into the parallelogram frame attached to the inside cover of the book. This probably took me as long as it took me to open the book, with a solid aha moment when the solution was finally found.
Pencil Stand 2 by Hiroshi Iwahara
9.6 x 9.6 x 14cm; Rosewood, Keyaki(Zelkova), Rengas, Zebrawood, Mizuki(Dogwood); RF-21-2; 2009
The first of several Karakuri puzzles on this list, I had been after this one for a while; of the various office Karakuri out there, this was among those I most wanted (although none as much as Ninomiya’s Desk Diary). It appears to be a lovely pencil holder, featuring four square towers of identical width and differing height, each featuring a different wood, the colors working together wonderfully.
When I initially got this puzzle, I had thought there was only a single compartment; I eventually learned from a passing comment from another puzzler that there had been a second version released, featuring an additional one. I had found the first pretty quickly upon first receiving the puzzle; this of course is the nature of some Karakuri boxes and did not take away from my fanboy appreciation of it (especially as the solve is fun to do). When I later learned of a possible second compartment, I set about the search to determine which version I had; after a bit of further exploration, I had to laugh as I found a sneaky second space – learning that more puzzling awaits you after reaching what you believed to be the full solution is a rare and surprising pleasure. I have found myself solving this one fairly often – there is something satisfying about the smooth movements that I find enjoyable, as with many Karakuri boxes. It is so very tempting to use it as an actual pen holder, but I am not, in fact, a crazy person.
Adhesive Tape by Yoh Kakuda
15.9 x 12.5 x 5.8 cm; Walnut & Burswood; KY-5; 2008
Like other Karakuri that resemble real world items, this oversize tape dispenser integrates a common aspect of the thing it represents into the puzzle mechanism. As always, it looks great and feels even better in your hands: solid and with a smooth, semi-loose tape wheel. While not difficult, the recreation of an everyday experience that is universal to the tape-wielding world is fun, and may not be quite as straightforward as you think. The real pleasure, however, comes when you find the compartment, which contains a delightful (and atypically useful) surprise. This was one of the rare boxes that led me to feel the need to share it with my wife, who reflected its uniqueness with an “oh, neat” (a big step up from the “that’s nice, babe” most boxes receive).
Coffee Cup by Akio Kamei
16 x 16 x 8.5 cm; Teak, Rosewood & Maple; P-12; 1985 (originally)
Coffee Cup is a Karakuri classic: the ubiquitousness of the actual coffee cup makes for an instantly recognizable work and its original release early in the Karakuri Club’s life helps to lend it the classic status it rightfully deserves. The two-toned, striped design is elegant and the darker wood inside the cup emulates a still cup of black coffee. It is rather oversized as compared to the typical cup of coffee, and comes with a separate spoon and sugar cubes, sized to sit alongside the cup on the lip of its saucer. Picking it up by the handle of the cup, you find that the saucer comes right along with it. The real pleasure of this puzzle comes from realizing that it is not just what you do to solve it but how you do it that really lends satisfaction to its solution (happy to explain what I mean if you ask); the end result is a puzzle that is not only fun to re-solve just for the fun of it, but is one of my go-to puzzles to share with an unsuspecting houseguest.
Safe by Akio Kamei
11.2 x 8.2 x 6.2 cm; Cherry; P-56; 2020
While not as common to an office as the rest of the puzzles here, I felt it was close enough to a practical piece of professional productivity as to justify its inclusion (somewhat to the back of the rest in recognition of this questionable pedigree). Safe is Kamei’s 2020 Holiday box and was one of the trickiest of the year (read my review of all of the 2020 holiday boxes for a bit more detail). It features the hash marks of a safe dial, as well two small triangular markers on the dial’s outside. The dial spins freely, making the impulse to attempt some form of safe-cracking pretty much a non-starter. Despite having been correct about a significant aspect of the solution, I nonetheless struggled for a while to successfully open it; having done so, it took even longer for me to work out how it worked, such that I could repeat it reliably.
Stapler by Akio Kamei
14 x 5.3 x 7 cm; Karin & Oak; P-43; 2008
The smooth, rounded edges of this puzzle’s dark wood make this as satisfying to be held as it is pretty to behold (…….sorry). Looking closely, you can see two wooden pins emerging like teeth from the stapler’s mouth (or whatever you call the place the staples come out of). It also comes with a flat piece of wood that proudly displays its name in both English and Japanese. You can click the stapler as one can any stapler, complete with a fidget-worthy click as your (sole) reward. The solution brings forth a surprise that is in some ways similar to that of Kakuda’s Tape (above), and is equally rewarding and amusing.
The Folder by Hideaki Kawashima
12 x 8.5 x 5 cm (folder), 8.7 x 5.6 x 3 cm (cursor); Japanese Torreya, Walnut & Maple; CO-4-2; 2012; Idea by Seiji Masuike
Created for the 4th Karakuri Idea Contest, this puzzle consists of two separate pieces modeled after everyday symbols found on computer screens the world over: the file folder and the mouse cursor. The use of opposing colors is striking and helps the cursor appear somewhat two-dimensional, as if the underside should fade into the shadows and be overlooked. The cursor’s build causes you to automatically want to hold and move it like a mouse; the underside has a protrusion that not only allows the piece to slide smoothly but to press down with a springy softness, furthering capturing the feel of a computer mouse. The puzzle is consistently thematic: the way it opens is unique and the space inside brought forth a good giggle when first discovered – this is another Karakuri I enjoy re-solving for the heck of it.
Yosegi Bookmarks by Yoshiyuki Ninomiya
12.5 x 4.5cm & 10.5 x 2.5cm
While not puzzles, these were crafted by the former Karakuri craftsman, Ninomiya, whose works are as hard to come by as they are pricey when found. The bookmarks are actually thin slices of yosegi, being the traditional form of Japanese marquetry for which he is well-known. At the age of 92 at the time of this writing, he has retired from work for the most part; I was happily surprised when I learned that he was releasing some new bookmarks, which I promptly purchased to complement the older one I had obtained some time before.
It is hard to fully explain how lovely these are: while they appear to be pretty simple in most pics, they feel and look amazing in real life. His work, as always, is exquisite, using patterns that are unique and complex; the tactile sensation when held is hard to describe: they feel delicate but sturdy, the differing woods a perfect blend of smooth and textured. The backs all feature his hanko, in case you couldn’t tell from holding them that they are the work of a master.
Memo Pad by Hiroyuki Oka
10 x 8.7 x 5.3 cm; Walnut, Mizuki/Dogwood & Purpleheart; H-10; 2008
Oka is also former member of the Karakuri Club, now focusing on crafting traditional himitsu-baku, the historic predecessor of the Karakuri trick boxes. His work is excellent, and if you are in the market for such puzzle boxes, he sells them via his Etsy store as well as directly through his website.
When the opportunity to get Memo Pad arose, I was quick to jump on it; not only is it a wonderful office-themed Karakuri box (which, if you haven’t noticed, I like), but it is the only one of his Karakuri creations that I have managed to obtain thus far. Memo Pad looks like, well, a pad of papers for taking down memos but much much prettier. There is a (fake) wooden pen with a (non-removable) pen cap, that can rest, standing up, in a small hole made for that purpose. The “paper” is made with the lighter of the woods, the grains resembling pages, similar to Bill Sheckels’ Book Boxes. The solution has a neat trick to it, that probably took me longer to find then it should have, and is fun to repeat.
Art Deco Clock and three Book Boxes by Bill Scheckels
If you watched the Beats & Pieces interview, you will have seen that my Art Deco Puzzle Clock contains a tilt sensor to open the “secret” door to my puzzle room (also shamefully known as my home office). While you may think it will now be easy to break in, please know that I did not disclose the secrets of the many many booby traps built into the threshold, enough to make One-Eyed Willy and Doctor Jones nervous; nor will it help you survive the vicious attack dogs in the room leading to it (they may look small, but they’re as fierce as sharks with frickin’ laser beams attached to their heads or a giant octopus destined to be cut in post-production).
Ryan Hughbanks, Maple, Walnut, Purpleheart, Padauk, Cherry, Oak, Alder, & Poplar (!), 10.5″ x 7.5″ x 6.5″
The ketchup lessons of yore are true: good things come to those who wait…
Ryan Hughbanks popped up on Facebook (the puzzling pages at least) a little over a year ago; thanks to some puzzle friends (Merci!), I was able to start my process of polite harassment and cyber-stalking early. This gave me the opportunity to get to know Ryan a bit over the last year, and to recently be offered the 7th copy of his sd puzzle box, Side Swiper. Obviously I jumped at the chance (this post would be rather pointless had I not) and soon a !large box arrived with a slightly less large (and decidedly more interesting) box inside: Smooth and buttery like a Kagen Sound box, with the colorful playfulness of a Kel Snache, and the generous puzzle proportions of a Juno, Ryan has created an excellent puzzle with numerous nooks and crannies to be discovered, using clues, sequential discovery, exploration, and general puzzle-boxery.
Almost a foot (27 cm) long, SS stands out in any collection (it’s pretty enough that it would anyway). The reason for its name is pretty clear: three bars are situated on either side of the box, set into channels running most of the box’s widths with a few vertical lines of various woods spaced along its length. The box has four drawers and a hinged door visible as well. Atop the box are two striped pieces of wood, which we are warned are NOT handles, as well as three more wooden lines set into its surface.
The box features a number of decorative touches that really make it stand out, using a grand total of eight (!) different woods. Thin strips of wood are perfectly integrated into its surface in many places an the edges and corners are covered in a Walnut frame (with protruding semi-spheres) that contrasts wonderfully with the maple that is the box’s base color. The bottom is made with as much care, despite being featureless: we are told that it is not “active” (which makes sense considering the box’s dimensions and weight).
The instructions confirm what casual inspection may lead you to suspect (and the instructions more or less confirm): at least some of the solve will rely on discovering some kind of clues to do some kind of something. He instructs us not to pick any locks (not if you want to do it the right way!) and assures us that “There is an answer for everything.” This admonition of impending fun is also comforting for those of us lost in a perpetual state of existential dread.
The clue-based mechanisms featured in the solution seem straightforward enough in some respects that they may mislead you in others. While some amount of escape-room-in-a-box puzzling plays a significant role in the box, it is really just one comparatively small (yet significant) aspect of the solution as a whole; it is a great balance, as the sequential discovery / take-apart aspects of the puzzle form the majority of the mechanisms that must be discovered and understood.
This is the kind of puzzle that keeps on puzzling: even after you think, “once I figure out how to do this, it must be the end,” nope, there’s probably another step or three to be solved before you will find the signed piece that lets you know you’ve reached the end. (As a semi-digression, I have come to increasingly appreciate such a touch – it’s happened more than few times that I’ve looked at a puzzle wondering if I’d finished it or had put it away thinking it was done, only to learn that there was a bit more puzzling to be done (a further digression: in some rare cases this is actually pretty awesome – there is one specific puzzle (one which I reviewed previously) to have come out in the last year that infamously “finishes” with several more “hidden” steps that continue past the official solution provided (in this case, I’d found something that I knew had to do something and asked my npso to check the solution: nothing in there about it, but an amused and somewhat cryptic response from the designer confirmed my suspicions – it is worth noting that I still haven’t figured this part out lol!)).
Side Swiper is definitely tricky, hiding multiple ahas in its sizable frame, although I wouldn’t necessarily say that it is crazy hard – it is not necessarily the kind of puzzle that will spend months sullenly sitting in some semi-solved state, staring at my sad-a$$ self and is instead the type that you will want to run back through the solution just for the fun of it (like a good Juno sd).
SS is just plain fun and extremely satisfying. The preponderance of compartments positively predicts puzzlers’ impending pleasure at progressing through its plentiful parts. Asinine alliteration aside, the sense of discovery is strong with this one as you are rewarded with access to spaces that are clear from casual inspection, as well as suspected and secret ones.
And, as has been said and deserves being said again, it’s just so darn purty that I’d be surprised if many puzzlers actually turned one down, should they have the opportunity to get one. When his initial fb posts were discovered and shortly thereafter shared on discord, he was inundated with messages and requests; I think he was surprised but I most certainly was not because (one more time!) it looks awesome!
Ryan has been busy this past year; his obvious talent as a woodworker and the compelling nature of the box has led him to meet and get to know some of the best puzzle box makers out there. He already had a couple designs (copies of which were also shown in that early post) and has since been working on a couple more – and lo, the cyber-stalking of puzzles past would continue on, its vigor renewed and spirit unbroken.
Matt M. (FroodLoops on Discord & Reddit) teased an sd puzzle box on discord about a year ago – I’d been fortunate enough to see it right away (ok, “obsessive enough” might be more accurate) and politely began harassing him with the occasional friendly poke to make sure I was still on the list (yes, I may have forgotten whether I’d asked – in my defense, I believe that the design changed significantly at some point along the way and pretty much became an entirely new puzzle).
Anyhoo, a few weeks ago I got word that the puzzles would soon start rolling out; a couple weeks later and there it was: bigger and heavier than expected at about 18 oz. (Matt had forewarned of some significant puzzling being inbound, and I was nonetheless pleasantly surprised and more than a little impressed). Big and green, Box of the Celts is a cylindrical printed sd puzzle box that integrates a number of different puzzling types in ways that are, I believe, wholly unique. It managed to expand some of my puzzling horizons while posing a significant challenge, not to mention a helluva lot of fun and puzzling value.
This is the type of puzzle that just begs to be finished – it took me several hours over the course of a few days to make it through (with perhaps a nudge or three along the way). It has a great rhythm: several puzzling phases, each with distinct and varied puzzle mechanics that link and overlap through the transitions, all posing multiple challenges with legit aha’s to be discovered in order to progress.
As I mentioned, this is a plastic print of a puzzle and I want to be clear that it is a quality plastic print of a puzzle. The print does not skimp in any way, with high density and layer height. I am sure this means a lot of time in the build process but it pays off (the biggest piece alone apparently takes about 36 hrs to print!).
Not only is there a lot going on in there, but there are some elements that were downright impressive in Matt’s ability to safely produce the needed parts in plastic: strong enough to comfortably withstand what needs to be done, sometimes to my surprise as the nature of some aspects would seem to pose a significant challenge to the maker – at no point did I actually need to worry as the print is dense and feels more than solid, and even the parts that seemed like they might be flimsy due to their comparatively slight appearance turned out to be quite strong.
At many points along the way I was also impressed by some of the nuanced design elements that were included – honestly, there are some small but signifcant choices that I found to be pretty sophisticated, especially considering this is his first design (afaik). I know some came as a result of play-testing, but still…. some small additions ensured that even the most challenging parts kept from ever feeling unfair or annoying (assuming you’re paying attention – I definitely spent some time hitting walls before realizing I’d missed a clue).
The first phase could easily be a standalone puzzle in itself and helped me to appreciate a type of puzzling I don’t have much experience with; I got lost on this early part for quite some time, thinking I’d be making progress only to end up in the same place (or backwards). It took a bit of thought and planning to make it out and was super satisfying along the way – lots of little ahas just in this first section of the puzzle.
Having made it through this section, I futzed around through a transition to the next: each phase has its own challenge(s), with at least one or two really great steps in each that lead to quality ahas. It feels like he started with a few broad ideas and kept falling onto more comparatively smaller ideas and found ways to integrate them organically. It packs in a lot of puzzling without ever feeling like there are any extraneous steps that are there just to stick something in (which I think is something that even a lot of really good puzzles may sometimes have).
The next phase proved to give me a LOT of trouble, to some extent physically but mostly because it is just really tricky. Eventually, I found a few things that helped as I struggled to find my way through this challenging section, oftentimes progressing and exposing more information, only to realize I would need to regroup and backtrack in order to go forward. Some is due to the mechanism itself and some due to the way information is provided bit by bit, cycling through trial & error and observable data.
Finally, I got through this section and could just feel that the puzzle was almost over: while the most difficult parts were behind me, the last section still proved tricky, the puzzle playing with some assumptions that required more thought and observation to recognize and overcome, with the puzzle once again including some subtle design elements that give you just enough info to avoid blindly flailing about. Finally, I discovered something that clearly told me I had reached the end of the twisted, puzzling journey and I basked in the glory of my brilliance 😉
After some moments of satisfied appreciation, I began the process of rebuilding and resetting the puzzle. By now, I had accrued quite a lot of plastic bits and bobs and the puzzle was more than a little lighter than when I had first begun. However, it was clear what went where, despite several days having passed since I had started working on it. This is not to say that it was always easy to go back – some parts were basically just as challenging in reverse, although having made it through once I was able to make comparatively short work of it (key word: comparatively). To me, this just speaks to the substantial puzzling value afforded by this novel creation, as the reset proved almost as satisfying as the solve.
Overall, the puzzle has phases that can be done while watching tv with an npso, fidgeting and wandering about, but then some parts must be done with full focus and close observation, the puzzle goggles having made several appearances to keep progressing.
Lalalalalalalalalalalaaaaaa…… The Tippenary Mystery Tour is coming to take you away… coming to take you away, take you awaaaaaaaaay!
I have been politely and patiently cyberstalking Jack Krijnen for some time now, particularly after learning that he had begun working on his second puzzle box; after some months of his newest creation being teased, I was happily surprised to get an email from him with the chance to get a copy of this new, limited box release of 30 copies. Needless to say, my answer was a resounding “yes, please!” and the package was soon on its way across land and sea and into my eager, puzzling hands.
TTMT is a truly fun and unique puzzling experience: the only negative is that it is so hard to talk about it without giving anything away as you are initially able to see only a very small portion of the puzzling the box ultimately contains. Jack described it by saying that it is “sequential (puzzle) discovery, it is riddle solving, it is n-ary, and in the end there is a challenge waiting.” This is, of course, all perfectly accurate, but the unique, genre-blending nature of its multi-tiered puzzle experience is hard to communicate; if only there were a puzzler capable of speaking at length without communicating much of anything at all.… perhaps someone with a good (?) sense of humor and an arbitrary rating system….
The box is pretty sizable, and Jack puts the majority of its interior space to use. Looking at pics, you can discern how to first approach its initial puzzle, and such discernment is likely to yield results; however, the puzzle is going to subtly play with expectations before granting progress and this was true for me from the start. I’d soon descended deeper into the box, arriving at its next challenge, which is a really fun blend of riddling and multiple puzzle types that makes for a very original challenge.
There were several ways to approach this next section, and all of them were going to require some good, old-fashioned thinking (and more than a little note-taking) to make sense of it. Figuring out what means what and what needs to happen is only half the fun, as execution is at least as challenging. I’d found that while some of my puzzling had been correct, there were some things I had missed; going back to the drawing board, I’d found that I had been correct about one part, but for the wrong reason – it took more notes and thinking to make sense of this before I could re-execute a modified version of my puzzling plan and find I had successfully navigated through this next level of the puzzle. Some of my initial deductive leaps had paid off, but needed to be further corroborated by straight puzzling to break through this section.
The next section wasn’t too difficult for me, mostly as it is a puzzle type with which I have a decent amount of experience and knew how to tackle. Having passed through, I momentarily thought that I had completed the puzzle, having discovered….. something cool. However, after puzzling in circles for a time, I realized that the box is hiding even more interesting puzzle trickery! I spent quite a bit of time here, going around and around, wondering if I had missed anything and what it could have been, before semi-stumbling into a laugh out loud aha that had me figuring out yet another puzzling secret, which would lead me to yet another puzzling secret or two before I would finally have solved the box in its entirety. After several great puzzling moments, this finale was surprising and ensured that a really cool and original puzzle was something absolutely memorable and unique.
While the first rule of TTMT may well be to not talk about TTMT, I must say that it wonderfully manages to bring together so many different types of puzzles into one, cohesive whole: the various puzzles and challenges are distinct but interconnected and it almost feels like being taken on a tour of the various types of challenges mechanical puzzling can offer, wrapped up in a pretty box of maple and mahogany. The box connects well with some of Jack’s past work, which links past and present in a cool way; as someone who is still in his first decade of legit puzzling, this was a really nice feeling: he created the ability for us to connect to some puzzling history in a direct and tangible way that provides the box with a greater context, which I appreciated and enjoyed. Now if I could only get my hands on a Jack in the Box…….. 😉
Kagen Sound, 98 copies, 23cm x 8cm Bastogne Walnut, Quilted Pacific Maple, Madone, Wenge, Baltic Birch, Cocobolo, Paulowina, Alaskan and Western Red Cedar
It isn’t long before most tyro puzzle box aficionados will hear the name Kagen Sound. It will likely be much longer before said boxer can get their hands on one; the box abecedarian may then be an octogenarian but will nonetheless reach their arthritic hands towards their new acquisition with gleeful gratitude.
Overly (and unnecessarily) multi-syllabic ruminations aside, when I got an email from Kagen saying that my name had made it to the top of his list for the newly released Butterfly Box, this quadragenarian was more than happy to take a copy off his hands.
Butterfly Box is the third and final entry in his Lotus Trilogy, following the Caterpillar and Lotus Boxes some years prior. The series is an evolution of earlier puzzle projects and took him nine years to complete. All three boxes have certain similarities: each has eight concentric rings atop a hexagonal box, the narrow rings featuring a number of lines cross-crossing this way and that, a chaotic tease of its potential symmetries. Turning the various rings, you create and abandon all sorts of pretty shapes and patterns, searching for those that will offer you access to the four compartments contained within its base.
I had wondered how much of a challenge this could really be, and was happily surprised to learn that the answer is: a whole heckuva lot (to put it science-y); in fact, I still haven’t opened all of the compartments!
Each of the earlier entries in the series culminated in a final drawer that contained a partial hint to this final puzzle; these hints combhine to provide the Butterfly puzzler with some much-needed guidance in getting started. Kagen kindly includes a quality booklet that includes a pic of the combined hint from the previous boxes. The hint was most certainly welcome, as it seems as though the potential patterns presented atop this beautiful box is bordering on a crap-ton (I should really start using lay terms here).
This is a large source of my surprise: I had foolishly thought that finding the right patterns would be cake; it is instead bananas. With eight concentric rings containing numerous and varied lines going this way and that, it only take a few degrees in either direction for one or more rings to create entirely new patterns, some subtly and some significantly different, the majority of which will permit no progress.
Finding the correct ring placements isn’t quite all you need to do; some subtle requirements throughout the solution add another level of complexity to this Search for the Elusive Pattern(s). Kagen comes once more to the rescue with hints to be discovered as you progress, some well-hidden, others more obvious, but all crafted in unique ways that further highlight Kagen’s skills as a craftsman. And there are other surprises hidden with, reserved for those watchful puzzlers able to find their way through to the end.
Instead of being a beautiful breeze, blowing briefly by, Butterfly had become a devilishly deep and drawn out dive into an undoubtedly deep design – all brought together in an absolutely beautiful hex-box, perfect for collectors and solvers alike. Of course, in addition to its aesthetic attraction, its substantial size of 23cm x 8cm presents it as a perfectly prominent piece of any puzzle collection.
And surpassing this surprisingly challenging series of discoveries is the look and feel of the box, which is just freakin’ awesome sauce (scientificaliciously speaking, once again). All three boxes in the series are made of different types of walnut and maple, showing off the aesthetic range these woods offer, with an array of woods that have such different tones and figuring as to seem to be wholly different species: Butterfly pairs Bastogne Walnut with a lovely Quilted Maple, for elegantly contrasting woods with a buttery feel. And the patterns themselves are skillfully comprised of four layers of thin veneer made of Wenge and Madrone inset into each of the concentric rings, with Baltic Birch in between. Such a high level of skill is what earned Kagen the honor of being the only non-Japanese crasftperson to be a member of the Karakuri Creation Group.
An interesting note about Bastogne Walnut: this is an “accidental” tree that occurs in about 1% of walnut trees, resulting from a cross-pollination of European and US species. Bastogne trees are sterile, which contributes to their rarity as they cannot reproduce.
Butterfly Box puts Kagen’s fantastic skills as both a craftsman and a puzzle designer on full display, using subtle differences in woods to maximum effect and relying on expert methods to produce a box that is deceptively complex in multiple and unexpected ways and beautiful in all the right ones.