FastMaze 1

Designed by Dan Fast
Produced by CubicDissection
Aluminum & Brass, 3″ x 1″

I got the chance to try an early copy of one of FastMaze 1 (designed by Dan Fast and produced by CubicDissection), and “fast” is not one of the words I would use to describe it: smooth, yes; fun, certainly; challenging, absolutely; but fast? Nope. Not for me anyway.

Dan has designed many a high level burr, including the relatively recent Stir the Coffee produced by Pelikan; PWBP shows more than 100 puzzles designed by him, a level of prolificacy shared by few others, including the rather iconic Superman and Batman burrs (also produced by Pelikan). FastMaze 1 is one of a series of three new puzzles being produced by the excellent craftspeople at CubicDissection, whose recent equipment expansion allows them to create more affordable challenges that still meet Eric’s extremely high quality demands (perhaps the hallmark of CD creations).

FastMazes 1 – 3 are three-level square mazes in which you must navigate pins in each of the four corners to a hole that will allow them to be removed one at a time; of course, this hole is in a totally different spot on each of the three levels so getting them to line up is no small feat. FastMaze 1 is the “easiest” of the three – I say this with my tongue firmly set into my cheek as its 137 moves is far from easy. Not only is that a lot of moves total, but once you have removed the first piece you still have another 83 moves to go for complete disassembly (the full solution is FastMazes 2 and 3 are levels 160 and 196 respectively (#3 requires 121 moves just for the first piece!). This may sound intimidating but while it is most definitely a challenge, it is by no means unapproachable.

CD has produced the series of 3 puzzles in metal, with super smooth aluminum mazes navigated by four brass pins. The puzzles have been designed to easily come apart, allowing for a simple reset that makes the puzzle much less terrifying. The quality is apparent from the moment you pick it up: the metal is smooth to the touch, the pieces gliding over one another softly and easily. Notches marking the edition of the puzzle have been built into the center of each side, a nice aesthetic detail that helps you maintain control over the puzzle, especially once the levels start getting spread out as you progress through the solution. This happens quickly as the paths block one another unless you are able to have all pins situated such that the maze levels can shift. After a little while, it becomes possible to rotate one or more levels, something that I am still not sure whether it helped or hindered my progress. Apparently, the second of the three designs requires rotations, which I plan on confirming once they all become available. Regardless, the rotations are similarly smooth and, importantly, feel controlled – this is not like a burr that has become unmanageable with pieces rotating against your will. Its size fits perfectly into two hands (or your pocket for easy transport), allowing for easy control even as the pieces spread apart into its various contortionist configurations.

At first, I simply appreciated the construction and fit, the pins refusing to move until sliding smoothly and freely once a path becomes available. I began playing with it just to get to know its movements, finding it has a fun fidget friendly factor as an added bonus (it was also oddly satisfying to pinch one of the pins and swing the puzzle back and forth….. maybe that’s just me lol). It quickly became clear that such an approach was not going to afford me much progress: I was going to have to apply some brain power if I wanted to get anywhere as random fiddling isn’t going to get this little guy apart on its own (eventually, I suppose, but there might be a monkey Shakespeare by the time you get there). The exposed top and bottom levels allow you to work out a lot of where you need to go, but the center layer is largely hidden, confused by the paths above and below it through which you can try to make it out. As you work through the solution, of course, more of this layer is revealed and you must adjust your intentions and goals accordingly. Solving multiple mazes simultaneously with multiple moving restrictions is much more than the sum of its parts: dead ends exist in most any maze but here you must sometimes take advantage of these, working pins somewhere just so you can allow another to move elsewhere before backtracking once again. This makes for a great balance of experimentation and logic in working towards the solution, which will sometimes seem so close only to slide away once more. After finally releasing the first pin, I thought things would open up and become easy but in fact there was still plenty of puzzling left, the logic somewhat simplified but still significant in the strategy required to solve it.

FastMazes 1 -3 were released today, August 29th, 2022, available individually or as a set of three. I found that as soon as I had solved mine I wished I could reach for another, so I will definitely be picking up at least one more (who am I kidding, like my compulsive completionism will allow me to have just 2 of 3…). These are a fun challenge at an affordable price point with no sacrifice of quality (as we expect from our friends at CD), bringing excellent puzzling value to whatever puzzle shelves it will soon grace. You can find FastMaze 1 here and the others here.


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