Tree Box, Cocktail, and Football MatchDiniar Namdarian
After seeing some of his puzzles floating around the net, I reached out to Diniar Namdarian and, some weeks later, a box arrived, bringing me plenty of plastic puzzling. Even better, Diniar included a few extra pocket puzzles for some extra fun.
I was not sure what to expect, but the sheer variety of puzzles, some classic, some surprisingly unique, has given me hours and hours of entertainment, ranging from fidgety fun that didn’t need too much dedicated attention, and as much frustrated focus as any puzzle can offer.
Tree Box is a combination slider / take-apart box, consisting of a pretty brown and black bonsai design atop a yellow box. Unlike some sliders, this starts in its proper arrangement; the challenge, of course, is to first open the box and to then reset the tree (the latter part containing the hardest part of the challenge).
The pieces have a tongue and groove on its edges, keeping them firmly in place (except one piece, which Diniar made the excellent design decision of keeping as the same color rather than an empty spacer). It is no trick to find this piece, and once you do you set about finding your way clear to get the pieces out, granting you access to the box beneath.
Of course, the tongue and groove edges keep you locked in and you must start messing up that pretty tree to find a way to properly remove a piece. The build is excellent – the pieces are not going anywhere until and unless you find the intended way of doing so.
I highly recommend mixing the pieces up once you’ve removed them; I let it sit for a day to allow my terrible memory to work for me, and came back to it clueless as to how I ever got them out.
It is NOT a trivial matter to get these pieces back in, at least not in a way that will then allow you to get the tree back in its original condition. The shapes and sizes of the pieces brilliantly prevent you from getting all pieces in just anywhere; it takes some thought to find the seemingly single arrangement of pieces that will allow you to successfully replace and rebuild.
This was an excellent and very unique challenge. Not a good place to hide anything you may need quick access to, but the box is plenty big if you wanted to hide a surprise for someone. It’s also confusing enough that you could certainly replay it, but don’t expect multiple challenges as with many of Diniar’s puzzles.
Cocktail is another wonderfully unique puzzle. I think of it as a reverse hedgehog: you must get a single ice cube into your drink by finding the correct orientation of three turning panels with partially overlapping polygons cut into their centers. The ice cube, as one would expect, is cut in seemingly random and certainly complex angles that make this a challenging task.
Trial and error may afford you success, and the fantastic fidget factor will allow you to be entertained while doing so, but without some luck it is unlikely to be anytime soon. Instead, it is beneficial to spend a bit of time examining your options to decide which orientations of the cube are most likely to afford you success.
Once again, the design feels intentional – these angles are not haphazard but made so as to minimize the window of success – I suspect there is only one possible way of getting the cube in, and, once found, force is unnecessary.
As with any good hedgehog, finding that one perfect angle is so satisfying. Here it is even more satisfying as you had to find multiple, overlapping angles of perfection before the cube slides right in.
The cage comes apart easily, allowing you to examine what worked and appreciate the solution, before resetting the puzzle for another go. An excellent twist that made me enjoy a type of puzzle that’s generally not at the top of my list.
The last puzzle from Mr. Namdarian that I will share is more of a classic slider, but it carries a few novel additions that make it particularly enjoyable. I am currently about halfway through the 22 challenges, which range from 50 to 100+ move solutions, and I am still enjoying myself.
The puzzle is not overly large, about 18 voxels, including 2 spacer squares. The goal (sorry, couldn’t resist), is to get the “ball,” a white half-sphere disc, to go from one goal to the other, each located on either side of a narrow rectangle.
Interestingly, you do not just slide the ball through, as in a maze, Instead, there is one piece with a cutout on the right that must grab the ball and then “pass” it to a single piece with a cutout on its left, that can then carry it to the other goal.
For added difficulty, the cutouts are not centered, causing you to need to find a way to have your players pass by the goal vertically, before they can catch or release the ball.
The challenges definitely range in difficulty and ramp up quite well (except for one of the early ones, that I still cannot find my way through); the minimum required moves steadily increasing as you work your way through the challenges.
Once again, Diniar has taken a classic puzzle and made it especially interesting by adding his unique take on the medium. As an added benefit, as with most of his sliders, it comes with a top, allowing you to bring this one on the go and try and make it through one more challenge.