All’s Well that Solves Well: Abraham’s Well by Brian Young

Abraham’s Well

Brian Young (Mr Puzzle), 4.75″ x 3.3″ x 3.1″, .93 lbs,

Brian Young of Mr Puzzle has designed some of the best, most sought-after take-apart puzzles out there: sd classics like Three Wise Bolts (reviewed by me :-), Ages, Louvre, Big Ben (with John Moore and Juno), Katie Koala…… just like the beat, the list goes on. So when he announced sometime last year that he had a new design forthcoming, puzzlers planet-wide perked up like Pavlov’s pup post-bell. Brian made the particular choice to pump up production, promising the most puzzlers possible the opportunity to purchase the piece without putting precious puzzle money towards potentially prohibitive prices. TL: he is making 500 copies so prices won’t get bonkers overnight (enough that there are still some available at Mr Puzzle at the time of this writing). Abe’s Well (AW) has led to a mass of creativity and shared discovery that I find to be as fascinating as it is unique and makes this one the most interesting puzzles I’ve seen in a while.

AW is a smallish but heavy (almost 1lb) wooden well, with a brass bucket frame atop it (idk if that is what it is called, but some brief googling didn’t give me anything, so I’m going with that). You can see a metal rod passing through the top of the frame (which spins freely) and a string hangs down into the well itself, which is made of a closed cylinder of brass set into the wooden box. There are also four pointy metal bits (nails?) poking up out of the wooden box at its four corners.

Brian tells us in the original description that the puzzle can be separated into 23 separate parts(!), which is more than a little intriguing to your typical sd fan. “No bashing… and no brute strength are needed,” so figuring out what can be a tool and how to use it will be a major part of the puzzle.

Of course, you cannot simply take the puzzle apart into these individual pieces; at the start, there doesn’t seem to be much to do. I tried a number of things that either did nothing or did a bit of something that didn’t help me, until I found something that might. I realized that there was some good puzzling to be done early on, as I worked to get things where they needed to go and get my toolbox (aka pile of bits) sorted.

This phase is fun and tricky: the separate elements are combined into something fairly novel, although perhaps not mindblowingly original (that comes later) – it makes a great appetizer to the main course. After a while, I was able to work my way through to where I believed I knew what I needed to do next and had a whole bunch of stuff to do it with… but no idea how! And this is where the awesomeness really kicks in.

There is a unique openness to this middle phase of the design that has led to a diversity of approaches (and diverging opinions over what follows the rules and what deviates from them), prompting discussion and the discovery and development of diverse designs that delight an open puzzled mind (and may dismay those puzzlers who prefer a more strict design) – all in a way that I believe has never been done before (and may have surprised its designer as much as anyone). ‘That step’ ensures that AW stands out as something truly new and will assuredly go down in puzzle history, even if some puzzlers take issue with it.

While my take on the matter is perhaps clear, I do not mean to deride those puzzlers who didn’t particularly enjoy ‘that step’ (wrong though they may be 😉 ) I absolutely appreciate a puzzle with a singularly defined approach to each step and believe that there is also plenty of room to appreciate the type of puzzle sandbox AW creates.

But lets not get too caught up in philosophical discussions of design modalities and keep in mind that although ‘that step’ does constitute a substantial part of the puzzle experience, it is but one step in a larger journey. If the puzzle’s novelty was the only thing that really impressed me about it, I wouldn’t be compelled to do a write-up of it, let alone enjoy it on my own as much as I did. The simple truth is that not only is ‘that step’ unique, it is pretty darn challenging – I don’t want it to sound like there are so many ways to accomplish this step that it is easy to do…. not at all: I struggled for quite a while to find something that worked… and then longer to find something that I felt wasn’t cheating at least a little… and then even longer to admit myself that I was sorta still cheating and that I may as well give into temptation (a skill I’ve honed over the years) and start perusing the several spoiler-tagged pics of creative approaches other puzzlers have come up with.

Needless to say, they were pretty much all much cooler (and more consistent with the rules) than what I had done – rather than be disappointed in my failure as a puzzler and as a human being (another skill I’ve honed over the years), I enjoyed the experience of trying out some of the other methods that had been shared. I was impressed and amused by some pretty wacky approaches, some similar or small variations upon mine or others, and some really out there…

While playing around with ‘that step,’ I had also been looking around for what might come next; the description tells us that the ultimate goal is to find a pewter token that is “uniquely Australian,” and I not only hadn’t found anything, but didn’t really see where anything could be hiding. I did notice a few things that had yet to reach their full potential (according to their parents, at least), and it was now time to move on in earnest (knowhutimean?).

Oddly enough, I think I got stuck at this point more than at any other point in the puzzle! I hobbited there and back and around again before finally requesting some pretty specific nudges (possibly more like shoves) in the direction of what I needed, only to realize that in all my wandering about (walkabouting?), I’d passed right by it numerous times. After admiring my own stupidity (yet another skill I’ve honed over time), I found what I needed and knew just what to do. The result surprised me and got a good laugh, a final aha that was a great cherry on top of an excellent puzzle sundae.

The description leaves the true significance of the token as a bit of a puzzle on its own; the object itself is recognizably Aussie but it took a bit of googling to understand its specific connection to the puzzle, a fascinating story that conceptually ties them together nicely and is just plain interesting (I found a great article about it and confirmed its relevance with Brian, if you’re curious to know more and your google button is broken).

Abraham’s Well is as challenging as it is original, and is a unique sd puzzle experience well worth your time. This is perhaps the first (and only) puzzle, that had me continuing to explore a step after having “solved” it, seeking a better approach and exploring those developed by others. While it may not meet everyone’s expectations, I would assert that perhaps it is only because it challenges them; this wonderfully exemplifies the idea that puzzle design is art, as the viewer finds meaning beyond the intent of the creator (who humbly states that claiming he foresaw the creativity ‘that step’ would engender would be “giving [him] way too much credit for thinking that far ahead”).

So solve it the best you can and then try to do better; and when you’re done, seek out some other puzzlers’ solutions to try; if you need to, challenge yourself to reconsider some assumptions over how a puzzle might be experienced. Remember: we’re here to have fun.


Originality / Fun Grade: Five Sinatras

Puzzle Reaction Vid: Watch Me Watch CR Solve Slammed Car

Slammed Car

Originally by Junichi Yananose (Juno) of Pluredro.com
3D Printed Version by Gerard of BayouPuzzles.com

I was watching a reaction vid of a guitar teacher seeing/hearing Ween for the first time and it occurred to me that this relatively recent rash of reaction recording really haven’t made it into the puzzling world (afaik). This could perhaps be because reaction vids are rather silly but I had fun watching it and thought I’d give it a try.

Keep in mind that this video will SPOIL the puzzle (starting a couple minutes in) – it is a solution vid, so once I’ve introduced the vid and the CR introduces his, he moves on to the solve (at 3:30).

There are a couple cringe-worthy moments in there…

Chris Ramsay (yt puzzle solver with a few million subscribers) is the obvious subject of such a video – the vid is not made in bad faith and is really just meant to be fun. CR has helped bring a lot of new puzzlers into the puzzling world – at the same time, there are a number of puzzlers that are not the biggest fans as it isn’t uncommon to see puzzles treated rather harshly (see his Sea Chest vid…) or for credit to not be given to makers/designers. As a public figure of this size (and as I do not know him personally as I do many other puzzle vloggers), it seems that it would be fair game and I thought there might be some puzzlers out there who might enjoy it. (I will also admit to some reasonable envy over someone managing to seemingly make a solid living solving puzzles – nice to see except when he happens to be bidding against me at auction).

I am reviewing his Slammed Car solution vid – obviously it is rife with spoilers. I chose the vid as it is recent and is a puzzle I own; it also happens to be the first review I wrote and it is nice to come full circle.

The tech I used is far from perfect – this is kind of a proof concept: if folks enjoy it, I can beef up the methods used to create it and spend a bit more time on production value, etc. While I am not really a vlogger (do people still use that word?), I did get my BS degree in film production (we actually worked with physical 16mm film, which may give you an idea of my age).

Please note that US copyright law has explicitly been found to protect reaction vids under the fair use exception (a bit of googling will confirm this, although I also went to law school and worked in the copyright section of the IP Clinic).


Answering Life, the Universe, and Everything: Mayan Box by Benno de Grote

Mayan Box

Benno de Grote, 9.75″ x 7.5″ x 3.75″, 42 steps

Originally designed as part of an ultimately cancelled tie-in to the movie Tomb Raider, Mayan Box calls to the booby-trap-loving, One-Eyed-Willy-following, rolling-boulder-evading, puzzle-spelunking spirit responsible for a significant amount of this particular puzzler’s passion for puzzles.

Mayan Box: 42 Steps to find the secret to life, the universe, and everything……… or at least the inside of the puzzle box

It took some time but eventually a very large box of precisely laser cut wood stained a lovely reddish color and covered with Mayan engravings arrived at my door. Layered panels and little protrusions laced proportionately along plenty of its lines and edges teased me with indications of what might eventually do something, but initially seem mostly to do nothing.

With so many possible points of entry, I struggled to get started, more than a little distracted by how cool the box looks. I knew that the box had 42 steps to solve and I had wondered whether this would include a lot of blind mechanisms; with so many knobs and panels and such, it is no surprise that very little of the puzzle is blind – picking it up, you can hear something that hints at some semi-blind steps long the way but the vast majority of the puzzle is figuring out what to do when and where and what then…… planning and memory must follow careful inspection and close observation if you hope to dig your way into the heart of this puzzle box.

As much as I hate letting go of my puzzle boxes, I have a need to make some space (and puzzle money) and Mayan was among those that lost the coin toss; it is especially hard to let go of a puzzle that I had lusted after for so long, and writing this is not helping me grow comfortable with this commitment – with some amount of self-aware forethought, I had waited until after it was listed to write about it (knowing that doing so would otherwise be all to likely to make me change my mind, coin toss be darned!).

Solving this box took me many months of starting and stopping: one wall in particular held me up, but the other dozens of steps had me getting lost more than once as I fought my way through the overgrown jungle that kept these ancient secrets locked up tight. Benno has a few extra surprises hidden within, including multiple compartments to discover and something that had me smiling, separate from the many ahas awaiting me along the way. There is a logic to be discovered, and most everything you need to know can be seen from the start, but the sheer complexity and breadth of the design had me going backwards or in circles, or sometimes simply staring at a steep wall, at least as often as it had me making actual progress.

Eventually, I did manage to fully excavate the path to the solution, emerging through the canopy of the puzzle jungle to enjoy the expansive view that awaits the patient, dedicated puzzler. Happy dances and self-congratulations done, resetting the box was no small feat (and I will admit to looking up bits of the solution once or thrice to confirm I wasn’t lost (or rather to confirm that I was, in fact, lost, and to help get me back on track).

Although Mayan Box is not available, Benno sells many other excellent boxes on his site, Bennoboxes.com. I have also solved his Chess Box and highly recommend it (Boxes & Booze has reviewed Mayan along with a couple of Benno’s currently available designs). Fortunately, Chess Box did not lose the coin toss and will remain with me for the foreseeable future.


Overall Grade: Four and a Half Sinatras

Deux ex Cista: Spirit Box by Dee Dixon

Spirit Box

Dee Dixon of DEDwood Crafts, 3″ x 4″ x 2″, European Beech and Granadillo

Not too long ago, Dee surprised me with a box of Boxes: I knew a puzzle was coming, perhaps even two, but when I saw a third box buried within the bubble wrap, my traditional happy dance of delivery soon became the rarely seen joyful leaping of surprised arrival (followed soon thereafter by the ritual mockery of adolescence, performed accurately by my son).

This cardboard box begat three smaller boxes: the smallest was the Spirit, the first batch of which has already been released on his site; the largest was an oversized untitled red box, which I believe is the first puzzle box he ever made, one that I must reluctantly return to Dee due to its sentimental value; and last was a prototype of an untitled box with two knobs, sized similarly to most of his boxes. Intending to give only a preliminary inspection, what was intended to be just a few minutes grew closer to an hour as I tilted and pressed and pulled at each in turn, finding some things but solving none until I had to go to reluctantly go and do some of that life stuff.

To avoid further delay, I will go ahead and end this post now and write about the other two of Dee’s boxes that I received later, lest this post continue to languish unfinished, as with the still-early preview version of my puzzle parody of Baby Got Back, my barely begun novel, my composition for the London Philharmonic Orchestra, and the actualization of my inner self.

Ok, enough with the pre-ramble…

Spirit Box

Spirit Box is a bit smaller than most of Dee’s boxes at 3″ x 4″ x 2″ and something about its size and appearance just makes you want to pick it up. As with all of Dee’s work, it is beautifully made, with a European beech body speckled with a natural grain that creates an impression of texture in stark contrast to its slippery smooth feel. The bottom features a short granadillo layer, the seam so perfectly hidden from sight and touch as to seem like the wood naturally becomes dark at the bottom, with a slight curve to the edges that softens the contrasting aesthetic. At its top is a floating granadillo panel that you quickly realize is delightfully springy. Aside from a bit of noise from within, you can find nothing else that would seem to provide a clue as to its solution.

I managed to make a bit of progress before too long, at which point I became stuck for quite some time. Honestly, if it wasn’t so darn fun to play with, I may have made additional progress more quickly (maybe). It got to the point where I thought perhaps I had solved it and, you know, there was maybe something wrong with the box (shocking, I know). Dee assured me this was not the case (he was correct) and with a nice Aha!, I proceeded to solve the puzzle, discovering a surprise that elicited the Bark of Laughter; as much as I love Dee’s boxes and the Aha moments they create, I’ve not been as amused by one of his boxes since finding the surprise that was hidden inside early copies of Where’s My Hammer? While different, the surprise similarly shows Dee’s strong sense of humor and adds to the playful feel of the puzzle.

I love a puzzle that rewards you with a look at its mechanisms, and this one gives you the Full Monty (as opposed to the pasties teasingly worn inside some of his other boxes). The mechanism is uniquely executed, although perhaps not necessarily completely new; there is also a small design element that I found to be subtly elegant and a good example of Dee’s attention to detail, as it contributes greatly to the fun tactile feel of the solve.

Spirit is not Dee’s simplest puzzle, but neither is it as complex as most of his other boxes (something that I think is fairly reflected by the lower price point). However, I did find it to be one of the most fun and one of the prettiest, and certainly the most fidget-friendly: I’ve spent a good amount of time running through the solution or just absent-mindedly playing with it, simply because it feels nice to do.

Dee is releasing Spirit Box in batches via his website; as is the case with his other boxes, he has not specified a number that will be made, but they will assuredly not be made forever (what with the sun dying and all). While early on there were small batches and one-offs of WMH and Blinded II being sold concurrently, this may be the first time two of his boxes are generally available at the same time, as I believe that CubicDissection will soon be selling additional copies of his most recent box, Portal.

(to be continued in Parts 2 and 3)

Extended Family Portrait
Clockwise from top: Untitled Large Box, Untitled Box w/Two Knobs, Space Case (unique woods), custom Space Case (Metallica logo), Space Case prototype (unique woods), Spirit Box, Where’s My Hammer? (early version), Blinded II (early version), Portal (late prototype), Slideways (one of the original 8)

Fun Grade: Five Sinatras

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

Rabbit Season! Duck Season! Rabbit Season! Duck Season!… Dagnabbit Dabbits Done Did Invaded

Dabbit Invasion

Tye Stahly and Haym Hirsh, Nothing Yet Designs, 20 x 16 x 12mm (inc. jail), Acrylic,

We knew it was coming. We knew it would be big and heavy and made of acrylic. We knew it would involve dabbits (invading). We knew it would be a big, complicated take-apart sd puzzle box-like thing that would involve a packing design by Haym Hirsch – the end result is even bigger and complicateder than I’d anticipated.

Dabbit Invasion is the newest puzzle by Tye Stahly of Nothing Yet Designs (with Haym Hirsh providing the design for the final packing puzzle). Tye came on the puzzling scene with a strong start, his Pair O’ Dice receiving properly positive praise for its entertaining sd trickery. He kept busy over the ensuing months, bringing us some great designs that were otherwise far too difficult to get: unique packing puzzles from Haym and Frederic Boucher, among others.

If you don’t know what a dabbit is, you will when you see one. Neither duck nor rabbit and yet both at the same time, the optical illusion dates back to the 19th century; I learned this from the puzzle’s backstory, which also warns us that the dabbits have already invaded, sneakily spreading out while we foolishly did nothing. We are tasked with finding and jailing all ten dabbits and their two eggs before resetting the puzzle.

Duck + Rabbit = Dabbit

I was lucky enough to have the chance to buy an early copy and was kindly offered the chance to choose my titular colors (future copies will use set colors) and I chose red and yellow to match my copy of POD (which was designed to best match the dice from Catan, because I’m cool like that). The puzzle’s name is prominently displayed in a font and style reminiscent of Mars Attacks and 50’s B-film fare (just so you don’t confuse it with another giant acrylic puzzle box with a removable cage trapped in a frame by a combination lock).

It came packaged extremely well and is heavy, feeling dense and solid. The jail is in a locked frame attached to the top with magnets and there is a piece of laser cut wood with the story and instructions engraved onto both sides, setting the stage and giving us our favorite rules (no banging, spinning or excessive force, etc). Tye graciously gives us a bit of a head start with a single dabbit already jailed; otherwise, there is no clear indication of how or where to begin. There are a couple things that seem like they will probably do something at some point, but a cursory examination of the puzzle did not give me any immediate ideas of how to proceed.

I began coming up with theories (which were mostly wrong) and proceeded to go down a pretty deep and mostly fruitless rabbit hole (dabbit hole?). I sought a nudge from Tye (obviously this was only because I wanted to be able to provide feedback as an early tester…. obviously… ahem), and this gave me an idea, which gave me an aha, which had me laughing and kicking myself as it hit me: things fell into place, and I was able to make some progress, doing and finding things for a bit until I hit another wall, and then another, and another, and so on.

Tye has clearly put a lot of thought into carefully walking the line between keeping things hidden but not buried, challenging but not impossible. Dabbit has a great rhythm: there are plenty of stops and starts, allowing you to make good progress and multiple discoveries as you work your way through a number of varied and interconnected puzzle genres and mechanisms. Very little of it came easily, and all of it felt totally fair. It is the kind of puzzle that surely has something for everyone, and keeps things flowing between sections; the disparate puzzles are linked, meshing well and smoothly, and in such a way as to keep the puzzler hooked, even when stuck.

By spreading the dabbits and eggs throughout the puzzle, it keeps you engaged in the story throughout the solve, reminding you that your progress is building towards something and keeping you in the story by sprinkling the thematic rewards for your successes along the way in preparation for the final puzzle.

The multiple puzzle types had me smiling and scowling, concentrating and contemplating, discovering some great aha’s, needing to think and plan or unearthing tricks through exploration and experimentation as my pile of dabbits grew. I got stuck several times, needing to step back and rethink some assumptions, or to try various random things in the hopes of figuring out what was next. This is most definitely a puzzle that delights in the joy of discovery, which may not always follow a clear path.

Eventually, I knew I had completely solved the box as I had collected all ten dabbits and the two rectangular eggs – the last of these was particularly tricky for me and led to a strong, final aha: a fun finale to an excellent puzzle box. My glorious revelry was soon cut short when I remembered that I was by no means done solving the puzzle. As I moved on to the culminating packing puzzle, I quickly realized that packing them into the jail was, in the words of Hannibal as he and his elephant stared at the mountains before them: “freakin’ hard.”

If you’ve done some of Haym’s many designs, you’re aware that he knows how to design a fun packing challenge: Dabbit’s packing puzzle is a particularly difficult design. Before even attempting to pack them into the jail, I spent a few mostly fruitless hours trying (and failing) to find the correct build outside the cage, getting soooo close to finding the right configuration (but always a voxel or two off). I probably would have ended up stuck at this stage for an embarrassingly long period of time but I really did want to give Tye some feedback (and, perhaps more importantly, I wanted to jail those darn dabbits before it was too late). So Tye provided a partial burrtools image to assist (don’t judge: people in glass houses shouldn’t throw stones… or anything really… then again, people who live near people in glass houses should really try and respect their privacy instead of judging them for what they do at home).

Eventually, I found a workable build and set about trying to solve the puzzle; I found that I benefited more from some logical thinking rather than just random packing and pokery (always a sign of a good packing puzzle). After some examination, I figured out the basics of how to approach it, did some of that thinking stuff, planned my approach, and eventually got there. Success! Glory! Happy Dance!

But the puzzling doesn’t stop there! We have been told that to truly solve this, one must reset it completely. Oftentimes, this “just” means going through the solve backwards – yes, this can sometimes be quite tricky (POD comes to mind), but you usually won’t find puzzling that is unique to the reset. I was therefore pleased to find that even after solving the puzzle, I had to figure some things out that I’d not realized would require such figuring-outness; there are a few mini-puzzles and steps that come only as you go about getting back to the puzzle’s original state, steps that are only tricky in reverse. Eventually everything was all nice and reset, the dabbits once more frozen in invasion formation, awaiting the Return of the Puzzler.

I ran back through the solution and reset (“ran” is an exaggeration, I “slowly progressed” is probably more accurate) while writing out some feedback for Tye, and marveled at how much fun he has packed in. He clearly spent a lot of time planning and tweaking this puzzle, which feels like nothing less than a labor of love from someone who excels at executing an excellent idea into existence, whether his own or someone else’s.

I’m not sure how many of these will be made, so be sure to keep an eye out; Tye will likely release a few batches of them and is unlikely to return to such a complicated, time-intensive design.

I definitely recommend fighting off the Invasion, but if you somehow don’t like sequential discovery puzzling involving a variety of distinct puzzle types brought together into an interconnected, cohesive puzzle box with a unique reset, there is the possibility that he may one day release the packing puzzle as a standalone (likely with the fun theme removed). It may not be as rewarding as when you earned the right to pack by working to get there, but you’ll still find solid ahas and a cool packing puzzle. And at least you’ll have cheated your way there even more than I did 😉

Grade: Five Sinatras

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

Workin’ It

13 Office-Themed Puzzles (and one Puzzle Adjacent item)

Chin, Coolen, Iwahara, Kakuda, Kamei, Kawashima, Ninomiya, Oka, Sheckels, Townsend & Walker

“Puzzles and Productivity Don’t Mix”

Puzzle Partnership for a Work-Free World

After receiving thousands of imaginary requests to identify the puzzles featured in my pic on the “Get to Know a Puzzler” series from Beats & Pieces, I felt like I owed it to nobody to share my office-themed puzzles; and thus, this post was born.

And now, the puzzles, presented in alphabetical order (by designer name):

Ze Super Stylus Pen by Stephen Chin

14.5 x 1.25cm

Stephen Chin is an amazing craftsman and puzzle designer, known for his sense of humor and seeming inability to waste wood; ordering puzzles from him pretty much guarantees that you will receive some nice napkin rings or a fun flippe top or something. He has made a number of cool take-aparts, like Ze Genie Bottle, La Boomba and Ze Tomago, as well as interlocking and coordinate motion puzzles like Ze Chinnyhedron, and the awesome Humpty Egg, an elliptical version(!) of Lee Krasnow’s Barcode Burr (with a face); all of his work displays his excellent skill as a craftsman, as well as his legit puzzling chops.

Stephen also makes some lovely wooden stylus pens that hide a very surprising secret: in addition to being a functioning pen (and stylus), it is also a legit sd take-apart puzzle. He manages to fit a multi-step puzzle in which you must discover and use tools in order to find a hidden treasure – perhaps the most amazing thing is that it is actually a good puzzle, not just because it is contained within a beautiful, working pen, but simply because it is well-designed and presents a solid challenge; that he achieves this using very limited space and resources makes it just that much more impressive a puzzle. And it is also a really nice pen (that can be used as a stylus).


Baffling Bolted Book by Louis Coolen, Adan Townsend & Allard Walker

18.2 x 12 x 3.8 cm, plywood, canvas, acrylic

One of four puzzle books in the picture, this is the product of a collaboration between three puzzlers made for IPP34 (“produced” by Allard Walker as his exchange puzzle, with most of the work apparently done by Louis Coolen of Coolen Lock fame). They made multiple versions of the fake book, all featuring the same puzzle inside with one of a few designs on the canvas wrap outside. The mechanisms are solid, typical of Louis’s work, and the book displays well, looking like a book except for a few intriguing bolts that can be seen along its “pages” (hence the name).

The puzzle consists of several sequential discovery steps to solve, opening a bit midway through and displaying a sneaky, subtle reference to the puzzle party as you search for the remaining steps needed to fully open the book. It has multiple interacting locks with some neat tricks used in their mechanisms. I was able to solve it in a single sitting, but it was by no means simple.

Once open, you are rewarded with an additional puzzle: a 2d packing, line symmetrical puzzle using three unique pieces that must fit into the parallelogram frame attached to the inside cover of the book. This probably took me as long as it took me to open the book, with a solid aha moment when the solution was finally found.


Pencil Stand 2 by Hiroshi Iwahara

9.6 x 9.6 x 14cm; Rosewood, Keyaki(Zelkova), Rengas, Zebrawood, Mizuki(Dogwood); RF-21-2; 2009

The first of several Karakuri puzzles on this list, I had been after this one for a while; of the various office Karakuri out there, this was among those I most wanted (although none as much as Ninomiya’s Desk Diary). It appears to be a lovely pencil holder, featuring four square towers of identical width and differing height, each featuring a different wood, the colors working together wonderfully.

When I initially got this puzzle, I had thought there was only a single compartment; I eventually learned from a passing comment from another puzzler that there had been a second version released, featuring an additional one. I had found the first pretty quickly upon first receiving the puzzle; this of course is the nature of some Karakuri boxes and did not take away from my fanboy appreciation of it (especially as the solve is fun to do). When I later learned of a possible second compartment, I set about the search to determine which version I had; after a bit of further exploration, I had to laugh as I found a sneaky second space – learning that more puzzling awaits you after reaching what you believed to be the full solution is a rare and surprising pleasure. I have found myself solving this one fairly often – there is something satisfying about the smooth movements that I find enjoyable, as with many Karakuri boxes. It is so very tempting to use it as an actual pen holder, but I am not, in fact, a crazy person.


Adhesive Tape by Yoh Kakuda

15.9 x 12.5 x 5.8 cm; Walnut & Burswood; KY-5; 2008

Like other Karakuri that resemble real world items, this oversize tape dispenser integrates a common aspect of the thing it represents into the puzzle mechanism. As always, it looks great and feels even better in your hands: solid and with a smooth, semi-loose tape wheel. While not difficult, the recreation of an everyday experience that is universal to the tape-wielding world is fun, and may not be quite as straightforward as you think. The real pleasure, however, comes when you find the compartment, which contains a delightful (and atypically useful) surprise. This was one of the rare boxes that led me to feel the need to share it with my wife, who reflected its uniqueness with an “oh, neat” (a big step up from the “that’s nice, babe” most boxes receive).


Coffee Cup by Akio Kamei

16 x 16 x 8.5 cm; Teak, Rosewood & Maple; P-12; 1985 (originally)

Coffee Cup is a Karakuri classic: the ubiquitousness of the actual coffee cup makes for an instantly recognizable work and its original release early in the Karakuri Club’s life helps to lend it the classic status it rightfully deserves. The two-toned, striped design is elegant and the darker wood inside the cup emulates a still cup of black coffee. It is rather oversized as compared to the typical cup of coffee, and comes with a separate spoon and sugar cubes, sized to sit alongside the cup on the lip of its saucer. Picking it up by the handle of the cup, you find that the saucer comes right along with it. The real pleasure of this puzzle comes from realizing that it is not just what you do to solve it but how you do it that really lends satisfaction to its solution (happy to explain what I mean if you ask); the end result is a puzzle that is not only fun to re-solve just for the fun of it, but is one of my go-to puzzles to share with an unsuspecting houseguest.


Safe by Akio Kamei

11.2 x 8.2 x 6.2 cm; Cherry; P-56; 2020

While not as common to an office as the rest of the puzzles here, I felt it was close enough to a practical piece of professional productivity as to justify its inclusion (somewhat to the back of the rest in recognition of this questionable pedigree). Safe is Kamei’s 2020 Holiday box and was one of the trickiest of the year (read my review of all of the 2020 holiday boxes for a bit more detail). It features the hash marks of a safe dial, as well two small triangular markers on the dial’s outside. The dial spins freely, making the impulse to attempt some form of safe-cracking pretty much a non-starter. Despite having been correct about a significant aspect of the solution, I nonetheless struggled for a while to successfully open it; having done so, it took even longer for me to work out how it worked, such that I could repeat it reliably.

I go into a bit more detail in the original post

Stapler by Akio Kamei

14 x 5.3 x 7 cm; Karin & Oak; P-43; 2008

The smooth, rounded edges of this puzzle’s dark wood make this as satisfying to be held as it is pretty to behold (…….sorry). Looking closely, you can see two wooden pins emerging like teeth from the stapler’s mouth (or whatever you call the place the staples come out of). It also comes with a flat piece of wood that proudly displays its name in both English and Japanese. You can click the stapler as one can any stapler, complete with a fidget-worthy click as your (sole) reward. The solution brings forth a surprise that is in some ways similar to that of Kakuda’s Tape (above), and is equally rewarding and amusing.


The Folder by Hideaki Kawashima

12 x 8.5 x 5 cm (folder), 8.7 x 5.6 x 3 cm (cursor); Japanese Torreya, Walnut & Maple; CO-4-2; 2012; Idea by Seiji Masuike

Created for the 4th Karakuri Idea Contest, this puzzle consists of two separate pieces modeled after everyday symbols found on computer screens the world over: the file folder and the mouse cursor. The use of opposing colors is striking and helps the cursor appear somewhat two-dimensional, as if the underside should fade into the shadows and be overlooked. The cursor’s build causes you to automatically want to hold and move it like a mouse; the underside has a protrusion that not only allows the piece to slide smoothly but to press down with a springy softness, furthering capturing the feel of a computer mouse. The puzzle is consistently thematic: the way it opens is unique and the space inside brought forth a good giggle when first discovered – this is another Karakuri I enjoy re-solving for the heck of it.


Yosegi Bookmarks by Yoshiyuki Ninomiya

12.5 x 4.5cm & 10.5 x 2.5cm

While not puzzles, these were crafted by the former Karakuri craftsman, Ninomiya, whose works are as hard to come by as they are pricey when found. The bookmarks are actually thin slices of yosegi, being the traditional form of Japanese marquetry for which he is well-known. At the age of 92 at the time of this writing, he has retired from work for the most part; I was happily surprised when I learned that he was releasing some new bookmarks, which I promptly purchased to complement the older one I had obtained some time before.

It is hard to fully explain how lovely these are: while they appear to be pretty simple in most pics, they feel and look amazing in real life. His work, as always, is exquisite, using patterns that are unique and complex; the tactile sensation when held is hard to describe: they feel delicate but sturdy, the differing woods a perfect blend of smooth and textured. The backs all feature his hanko, in case you couldn’t tell from holding them that they are the work of a master.


Memo Pad by Hiroyuki Oka

10 x 8.7 x 5.3 cm; Walnut, Mizuki/Dogwood & Purpleheart; H-10; 2008

Oka is also former member of the Karakuri Club, now focusing on crafting traditional himitsu-baku, the historic predecessor of the Karakuri trick boxes. His work is excellent, and if you are in the market for such puzzle boxes, he sells them via his Etsy store as well as directly through his website.

When the opportunity to get Memo Pad arose, I was quick to jump on it; not only is it a wonderful office-themed Karakuri box (which, if you haven’t noticed, I like), but it is the only one of his Karakuri creations that I have managed to obtain thus far. Memo Pad looks like, well, a pad of papers for taking down memos but much much prettier. There is a (fake) wooden pen with a (non-removable) pen cap, that can rest, standing up, in a small hole made for that purpose. The “paper” is made with the lighter of the woods, the grains resembling pages, similar to Bill Sheckels’ Book Boxes. The solution has a neat trick to it, that probably took me longer to find then it should have, and is fun to repeat.


Art Deco Clock and three Book Boxes by Bill Scheckels

If you watched the Beats & Pieces interview, you will have seen that my Art Deco Puzzle Clock contains a tilt sensor to open the “secret” door to my puzzle room (also shamefully known as my home office). While you may think it will now be easy to break in, please know that I did not disclose the secrets of the many many booby traps built into the threshold, enough to make One-Eyed Willy and Doctor Jones nervous; nor will it help you survive the vicious attack dogs in the room leading to it (they may look small, but they’re as fierce as sharks with frickin’ laser beams attached to their heads or a giant octopus destined to be cut in post-production).

Anyway, I wrote about these four beautiful puzzles in a previous post, so I’ll just include some pics below:

I wrote about these four puzzles in a previous post and even my inefficient rambling knows some limits

And that, dear puzzling friends, is the extent of my present pool of procrastinatory, pretend-professional puzzle pieces for your perusal.


Real-Life Work Grade: One Bishop

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

Pretend-Work Puzzle Grade: Five Sinatras


It’s a Puzzling Day in the Neighborhood: #BeatsandPieces Stops by for a Chat and a Quiz

SEE the not-so-secret inner puzzle sanctum of fivesinatras!

WONDER at the amazing hidden door that keeps said sanctum not-so-secret!

HEAR the probing questions of Beats and Pieces as he explores the puzzling recesses of my puzzled mind!

FEEL the sparkly butterflies and fluffy unicorns as you MARVEL at the life-changing depth and significance of our chat!

TOUCH your keyboard as you rewind the video again and again to ensure every word is heard!

TASTE the….. um….. yeah, don’t do that.

Check out the excellent video prowess of Beats and Pieces as he interviews me as part of his “Get to Know a Puzzler” series and test your puzzle knowledge during my moment of semi-glory on his puzzle quiz show, “Are You a Puzzle Master?”


Get to Know a Puzzler – Beats and Pieces interviews fivesinatras (a/k/a “me”)


Are You a Puzzle Master? – fivesinatras takes on Beats and Pieces quiz show


I brought out all of my office-themed puzzles for the photo featured on the interview’s thumbnail; I will post the pics below and see if anyone can identify all 13 puzzles (plus a puzzle-adjacent bonus item)?

Welcome to my not-so-secret puzzle room!
Back to “work”

And here is the pic I did for the Puzzle Master quiz – can you identify all 10 of these puzzles as well?

Dali-inspired puzzle profile pic


Swiper, No Swiping! – Side Swiper by Ryan Hughbanks

Side Swiper

Ryan Hughbanks, Maple, Walnut, Purpleheart, Padauk, Cherry, Oak, Alder, & Poplar (!), 10.5″ x 7.5″ x 6.5″

The ketchup lessons of yore are true: good things come to those who wait…

Ryan Hughbanks popped up on Facebook (the puzzling pages at least) a little over a year ago; thanks to some puzzle friends (Merci!), I was able to start my process of polite harassment and cyber-stalking early. This gave me the opportunity to get to know Ryan a bit over the last year, and to recently be offered the 7th copy of his sd puzzle box, Side Swiper. Obviously I jumped at the chance (this post would be rather pointless had I not) and soon a !large box arrived with a slightly less large (and decidedly more interesting) box inside: Smooth and buttery like a Kagen Sound box, with the colorful playfulness of a Kel Snache, and the generous puzzle proportions of a Juno, Ryan has created an excellent puzzle with numerous nooks and crannies to be discovered, using clues, sequential discovery, exploration, and general puzzle-boxery.

Almost a foot (27 cm) long, SS stands out in any collection (it’s pretty enough that it would anyway). The reason for its name is pretty clear: three bars are situated on either side of the box, set into channels running most of the box’s widths with a few vertical lines of various woods spaced along its length. The box has four drawers and a hinged door visible as well. Atop the box are two striped pieces of wood, which we are warned are NOT handles, as well as three more wooden lines set into its surface.

The box features a number of decorative touches that really make it stand out, using a grand total of eight (!) different woods. Thin strips of wood are perfectly integrated into its surface in many places an the edges and corners are covered in a Walnut frame (with protruding semi-spheres) that contrasts wonderfully with the maple that is the box’s base color. The bottom is made with as much care, despite being featureless: we are told that it is not “active” (which makes sense considering the box’s dimensions and weight).

The instructions confirm what casual inspection may lead you to suspect (and the instructions more or less confirm): at least some of the solve will rely on discovering some kind of clues to do some kind of something. He instructs us not to pick any locks (not if you want to do it the right way!) and assures us that “There is an answer for everything.” This admonition of impending fun is also comforting for those of us lost in a perpetual state of existential dread.

The clue-based mechanisms featured in the solution seem straightforward enough in some respects that they may mislead you in others. While some amount of escape-room-in-a-box puzzling plays a significant role in the box, it is really just one comparatively small (yet significant) aspect of the solution as a whole; it is a great balance, as the sequential discovery / take-apart aspects of the puzzle form the majority of the mechanisms that must be discovered and understood.

This is the kind of puzzle that keeps on puzzling: even after you think, “once I figure out how to do this, it must be the end,” nope, there’s probably another step or three to be solved before you will find the signed piece that lets you know you’ve reached the end. (As a semi-digression, I have come to increasingly appreciate such a touch – it’s happened more than few times that I’ve looked at a puzzle wondering if I’d finished it or had put it away thinking it was done, only to learn that there was a bit more puzzling to be done (a further digression: in some rare cases this is actually pretty awesome – there is one specific puzzle (one which I reviewed previously) to have come out in the last year that infamously “finishes” with several more “hidden” steps that continue past the official solution provided (in this case, I’d found something that I knew had to do something and asked my npso to check the solution: nothing in there about it, but an amused and somewhat cryptic response from the designer confirmed my suspicions – it is worth noting that I still haven’t figured this part out lol!)).

Side Swiper is definitely tricky, hiding multiple ahas in its sizable frame, although I wouldn’t necessarily say that it is crazy hard – it is not necessarily the kind of puzzle that will spend months sullenly sitting in some semi-solved state, staring at my sad-a$$ self and is instead the type that you will want to run back through the solution just for the fun of it (like a good Juno sd).

SS is just plain fun and extremely satisfying. The preponderance of compartments positively predicts puzzlers’ impending pleasure at progressing through its plentiful parts. Asinine alliteration aside, the sense of discovery is strong with this one as you are rewarded with access to spaces that are clear from casual inspection, as well as suspected and secret ones.

And, as has been said and deserves being said again, it’s just so darn purty that I’d be surprised if many puzzlers actually turned one down, should they have the opportunity to get one. When his initial fb posts were discovered and shortly thereafter shared on discord, he was inundated with messages and requests; I think he was surprised but I most certainly was not because (one more time!) it looks awesome!

Ryan has been busy this past year; his obvious talent as a woodworker and the compelling nature of the box has led him to meet and get to know some of the best puzzle box makers out there. He already had a couple designs (copies of which were also shown in that early post) and has since been working on a couple more – and lo, the cyber-stalking of puzzles past would continue on, its vigor renewed and spirit unbroken.

. . . and the puzzler was happy.

Check out Ryan’s website at: https://hughbankspuzzleboxes.weebly.com/


Collector Grade: Five Sinatras

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)


Twisted: Box of the Celts by Matt M.

Box of the Celts

Matt M., Numbskull Puzzles, 5″ x 5″, PLA

Matt M. (FroodLoops on Discord & Reddit) teased an sd puzzle box on discord about a year ago – I’d been fortunate enough to see it right away (ok, “obsessive enough” might be more accurate) and politely began harassing him with the occasional friendly poke to make sure I was still on the list (yes, I may have forgotten whether I’d asked – in my defense, I believe that the design changed significantly at some point along the way and pretty much became an entirely new puzzle).

Anyhoo, a few weeks ago I got word that the puzzles would soon start rolling out; a couple weeks later and there it was: bigger and heavier than expected at about 18 oz. (Matt had forewarned of some significant puzzling being inbound, and I was nonetheless pleasantly surprised and more than a little impressed). Big and green, Box of the Celts is a cylindrical printed sd puzzle box that integrates a number of different puzzling types in ways that are, I believe, wholly unique. It managed to expand some of my puzzling horizons while posing a significant challenge, not to mention a helluva lot of fun and puzzling value.

This is the type of puzzle that just begs to be finished – it took me several hours over the course of a few days to make it through (with perhaps a nudge or three along the way). It has a great rhythm: several puzzling phases, each with distinct and varied puzzle mechanics that link and overlap through the transitions, all posing multiple challenges with legit aha’s to be discovered in order to progress.

These are a few of my favorite rules…

As I mentioned, this is a plastic print of a puzzle and I want to be clear that it is a quality plastic print of a puzzle. The print does not skimp in any way, with high density and layer height. I am sure this means a lot of time in the build process but it pays off (the biggest piece alone apparently takes about 36 hrs to print!).

Not only is there a lot going on in there, but there are some elements that were downright impressive in Matt’s ability to safely produce the needed parts in plastic: strong enough to comfortably withstand what needs to be done, sometimes to my surprise as the nature of some aspects would seem to pose a significant challenge to the maker – at no point did I actually need to worry as the print is dense and feels more than solid, and even the parts that seemed like they might be flimsy due to their comparatively slight appearance turned out to be quite strong.

At many points along the way I was also impressed by some of the nuanced design elements that were included – honestly, there are some small but signifcant choices that I found to be pretty sophisticated, especially considering this is his first design (afaik). I know some came as a result of play-testing, but still…. some small additions ensured that even the most challenging parts kept from ever feeling unfair or annoying (assuming you’re paying attention – I definitely spent some time hitting walls before realizing I’d missed a clue).

The first phase could easily be a standalone puzzle in itself and helped me to appreciate a type of puzzling I don’t have much experience with; I got lost on this early part for quite some time, thinking I’d be making progress only to end up in the same place (or backwards). It took a bit of thought and planning to make it out and was super satisfying along the way – lots of little ahas just in this first section of the puzzle.

Having made it through this section, I futzed around through a transition to the next: each phase has its own challenge(s), with at least one or two really great steps in each that lead to quality ahas. It feels like he started with a few broad ideas and kept falling onto more comparatively smaller ideas and found ways to integrate them organically. It packs in a lot of puzzling without ever feeling like there are any extraneous steps that are there just to stick something in (which I think is something that even a lot of really good puzzles may sometimes have).

The next phase proved to give me a LOT of trouble, to some extent physically but mostly because it is just really tricky. Eventually, I found a few things that helped as I struggled to find my way through this challenging section, oftentimes progressing and exposing more information, only to realize I would need to regroup and backtrack in order to go forward. Some is due to the mechanism itself and some due to the way information is provided bit by bit, cycling through trial & error and observable data.

Finally, I got through this section and could just feel that the puzzle was almost over: while the most difficult parts were behind me, the last section still proved tricky, the puzzle playing with some assumptions that required more thought and observation to recognize and overcome, with the puzzle once again including some subtle design elements that give you just enough info to avoid blindly flailing about. Finally, I discovered something that clearly told me I had reached the end of the twisted, puzzling journey and I basked in the glory of my brilliance 😉

After some moments of satisfied appreciation, I began the process of rebuilding and resetting the puzzle. By now, I had accrued quite a lot of plastic bits and bobs and the puzzle was more than a little lighter than when I had first begun. However, it was clear what went where, despite several days having passed since I had started working on it. This is not to say that it was always easy to go back – some parts were basically just as challenging in reverse, although having made it through once I was able to make comparatively short work of it (key word: comparatively). To me, this just speaks to the substantial puzzling value afforded by this novel creation, as the reset proved almost as satisfying as the solve.

Overall, the puzzle has phases that can be done while watching tv with an npso, fidgeting and wandering about, but then some parts must be done with full focus and close observation, the puzzle goggles having made several appearances to keep progressing.

So, yeah, Box of the Celts: get ’em while (when) you can. I am not sure how many there will be, so if you like what you read, I’d suggest reaching out sooner rather than later – as a great(?) puzzle parody songwriter once wrote: “the list is long, I want on, cyber-stalking you, now it’s on.”

For now I think a discord or Reddit DM is the primary way to find him: FroodLoops, you can also now email him: numbskullpuzzles at gmail.


Grade: Five Sinatras

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

Waiting to Take You Away: The Tippenary Mystery Tour by Jack Krijnen

The Tippenary Mystery Tour

Jack Krijnen, 30 copies, 4.5″ x 5″ x 5.3″

Lalalalalalalalalalalaaaaaa…… The Tippenary Mystery Tour is coming to take you away… coming to take you away, take you awaaaaaaaaay!

I have been politely and patiently cyberstalking Jack Krijnen for some time now, particularly after learning that he had begun working on his second puzzle box; after some months of his newest creation being teased, I was happily surprised to get an email from him with the chance to get a copy of this new, limited box release of 30 copies. Needless to say, my answer was a resounding “yes, please!” and the package was soon on its way across land and sea and into my eager, puzzling hands.

TTMT is a truly fun and unique puzzling experience: the only negative is that it is so hard to talk about it without giving anything away as you are initially able to see only a very small portion of the puzzling the box ultimately contains. Jack described it by saying that it is “sequential (puzzle) discovery, it is riddle solving, it is n-ary, and in the end there is a challenge waiting.” This is, of course, all perfectly accurate, but the unique, genre-blending nature of its multi-tiered puzzle experience is hard to communicate; if only there were a puzzler capable of speaking at length without communicating much of anything at all.perhaps someone with a good (?) sense of humor and an arbitrary rating system….

The box is pretty sizable, and Jack puts the majority of its interior space to use. Looking at pics, you can discern how to first approach its initial puzzle, and such discernment is likely to yield results; however, the puzzle is going to subtly play with expectations before granting progress and this was true for me from the start. I’d soon descended deeper into the box, arriving at its next challenge, which is a really fun blend of riddling and multiple puzzle types that makes for a very original challenge.

There were several ways to approach this next section, and all of them were going to require some good, old-fashioned thinking (and more than a little note-taking) to make sense of it. Figuring out what means what and what needs to happen is only half the fun, as execution is at least as challenging. I’d found that while some of my puzzling had been correct, there were some things I had missed; going back to the drawing board, I’d found that I had been correct about one part, but for the wrong reason – it took more notes and thinking to make sense of this before I could re-execute a modified version of my puzzling plan and find I had successfully navigated through this next level of the puzzle. Some of my initial deductive leaps had paid off, but needed to be further corroborated by straight puzzling to break through this section.

The next section wasn’t too difficult for me, mostly as it is a puzzle type with which I have a decent amount of experience and knew how to tackle. Having passed through, I momentarily thought that I had completed the puzzle, having discovered….. something cool. However, after puzzling in circles for a time, I realized that the box is hiding even more interesting puzzle trickery! I spent quite a bit of time here, going around and around, wondering if I had missed anything and what it could have been, before semi-stumbling into a laugh out loud aha that had me figuring out yet another puzzling secret, which would lead me to yet another puzzling secret or two before I would finally have solved the box in its entirety. After several great puzzling moments, this finale was surprising and ensured that a really cool and original puzzle was something absolutely memorable and unique.

While the first rule of TTMT may well be to not talk about TTMT, I must say that it wonderfully manages to bring together so many different types of puzzles into one, cohesive whole: the various puzzles and challenges are distinct but interconnected and it almost feels like being taken on a tour of the various types of challenges mechanical puzzling can offer, wrapped up in a pretty box of maple and mahogany. The box connects well with some of Jack’s past work, which links past and present in a cool way; as someone who is still in his first decade of legit puzzling, this was a really nice feeling: he created the ability for us to connect to some puzzling history in a direct and tangible way that provides the box with a greater context, which I appreciated and enjoyed. Now if I could only get my hands on a Jack in the Box…….. 😉


Overall Grade: Five Sinatras