It’s A(nother) Karakuri Miracle Again (Again)! Holiday Boxes 2023

Well it is that time of year once again…. past it really but I’ve been slow to get my ducks in a row and sit down and provide what I hope is a helpful annual post: an overview of last year’s Karakuri Holiday Boxes! I’ve done similar posts for 2020, 2021, and 2022 and have heard they have come in handy for those who missed out on one, some, or all of the year’s boxes, so off we go yet again down Santa Sinatra’s rabbit hole of fun!

I’m gonna need a bigger lightbox…

Akio Kamei – Spinning Die

80×80×80mm; walnut & magnolia

Kamei’s box appears quite similar to another Karakuri box, Dice, which has a rather amusing solution that is perhaps a bit of a classic, the kind of thematic solution that you expect from KCG. Spinning Die is considerably more complex – I am not sure I would have ever solved it on my own without some help tbh. The solution complicates the theme so that it is more thematic but less intuitive, if that makes any sense at all (as if that’s ever been a requirement for these write-ups). Its complication makes for the trickiest of the year although perhaps not as high on the fun factor as some other, simpler releases. As always, it just depends on your priorities – regardless, it looks so nice next to its KCG cousin.


Daiki Arimura – Nanomedashi

83×50×76mm; cherry, walnut & magnolia

Nanomedashi’s simplicity and elegance makes it one of my favorites for the year, in some ways the opposite of Die: simple but fun. It looks like a small file cabinet (readers may know of my office-themed puzzle fetish) with matching drawers on either side. It was one of the first I was able to solve and required no help (I’m a big boy!) so don’t go for it expecting overly complicated mechanisms. It is the one I have probably re-solved the most, appreciating the way it plays on our assumptions with an opening move that has me grinning every time.

Hiroshi Iwahara – Box of Branch and Loophole

84×84×40mm; walnut, magnolia, padoauk & keyaki (zelkova)

Iwahara’s box is a fun twist on a more traditional box in some ways while still managing to be wholly original. You can guess some of what you have to do but there will still be a struggle to get things to go your way, with moves “branch”ing off in unexpected sequences. Seasoned puzzlers will enjoy wandering around the box, getting lost and found while seeking the solution. I got lost many, many times and was happily surprised to learn that even after I thought I had finally solved it, more puzzling awaited.

You Kakuda – Thinking Bat

60×54×86mm; chanchin, magnolia, walnut & mizuki (dogwood) 

Hold on, Toad wasn’t by Kakuda?! Well, so long as there was an animal involved… Bat starts off easily enough before doing nothing at all. I was stuck going in circles on this for quite some time before a deviously simple aha! hit me, bringing me that subtle twist on the puzzle’s mechanisms required to finally open it. A smart and re-solvable box, indeed.

Osamu Kasho – Toad

84×84×45mm; Japanese walnut, mizuki (dogwood) & magnolia 

Another of this year’s favorites, Toad has a devilishly hidden step that eluded me for far longer than it probably should have. I played with it for quite some time before somewhat accidentally stumbling into a very well-hidden step that I almost didn’t even notice. Eventually I realized I had done something and was able to open the box. Fun to re-solve, it is a great example of how Karakuri boxes can mess with us.

Hideaki Kawashima – FS Cube

80×80×80mm; Japanese walnut, magnolia & cherry

Dude, FS Cube may take the cake this year – At first, I was pretty sure this puzzle was going to be a big letdown and was surprised when I eventually needed a big nudge to solve this one as it contains a step that is just oh so very, very clever. I want to say so many things about this mechanism but can’t find a way without letting slip at least some subtle spoiler; suffice it to say that when I finally figured out the central aha!, I laughed and still laugh when I re-solve it. It had me pondering how it was accomplished and surprised that I had not seen anything similar to it before.

Yasuaki Kikuchi – Clumsy Santa

66×66×110mm; chanchin, magnolia & maple

Another of my fav’s for the year, Clumsy Santa is the only holiday-themed box of 2023, unsurprising considering Kikuchi has brought us holiday-themed boxes for the last three years as well. This year we have an amusingly simple box with a well-hidden mechanism that is ever so fun to play with and re-solve. And like some previous years, you will find a nice surprise once solved!

Shou Sugimoto – Rattlesnake

119×70×53mm; Japanese walnut, magnolia, walnut, katsura & maple

Rattlesnake allows you to slither around rather freely, with a central mechanism that I would love to see uncovered, as it has me wondering how exactly Sugimoto accomplished it. Tricky and clicky this one has high fidget value with haptic feedback that is quite satisfying. I will admit I needed to check the solution to finally solve it; I knew what to do but could not get it right without some clearer guidance than the puzzle gives. I imagine many a puzzler might cringe at my casual cravenness but whatevs bruh.


And that’s our holiday boxes for 2023! Puzzlers will note that KCG has changed things up a bit for 2024 – now members must subscribe to their makers early (as in it is now too late for almost every maker) for fear of selling out. My stomach still drops at the fact that I was too late for several makers due to an in-hindsight-stupid procrastinationly ridden lack of puzzling awareness that I’ve been around far too long to have made (yes, my stomach actually drops… I repeat: whatevs bruh). Ah well, there is always the resale market (cringe).


That Funky Monkey – Brass Monkey Sixential Discovery

Brass Monkey Sixential Discovery

Two Brass Monkeys, 2 lbs, 2.75″

I’ve long been a fan of Two Brass Monkeys: Steve and Ali’s sense of humor is only outpaced by their sense of puzzling, with numerous metal locks and burrs having come our way over the years. I am in possession of all 6 of the Brass Monkey Burrs (along with a few of their other creations) and am now utterly compelled to write about them, having just solved BMSD, the sixth member of the burr series.

(I also want to call attention to the fittingly adorable TBM branded mat that generously came with BMSD – this is definitely going to come in handy!)

BM 1 – 6 appear almost identical, the only giveaway (aside from weight and, sometimes, a bit of noise) are on the tips of the sticks, with the number of concentric circles varying to designate which of the series you are currently looking at (some, including BMSD, also feature holes at the center of some stick tips). The series builds off of itself: the first is a classic, six piece burr, lovingly and perfectly crafted out of brass. From there, the series begins to add tricks, forcing you to think wildly outside the box at times as you uncover a way to unlock and disassemble the burr. The complexity of these trick openings increases as you progress through the ranks of the series, becoming ever more tricky and ingenious. If you like burrs and trick-opening take-apart puzzles (and who doesn’t?) then this is a series for you!

This, however, is not a comprehensive write-up of the series but rather a focus on the most recent, sixth entry. The sixth is something of a departure as it really starts to place a HEAVY emphasis on sequential discovery. This puzzle is not for the faint of heart – be prepared to build up a stack of doo-dads as you make your way through. That said, it is all highly logical and sensible; there is a clear flow and rhythm, even when I would hit walls I could typically tell (somewhat, more or less, kinda) where I was headed, even if it might take a nudge to get there (it did).

Starting on this 2 pound beast of an SD burr wasn’t so easy – I had to adjust myself to the fact that this is metal and I ain’t gonna hurt it and before too much longer I was on my way. This puzzle just keeps going and going – the goal is not to disassemble, or perhaps I should it is not just to disassemble. The first time I thought I was done was when I had the puzzle in a bazillion pieces; the second time was when I found… something; the final time was when I found the something else I still needed to find (totes adorbs). (I am being a bit cagey as I always like to err on the side of spoiler-free). Each time I basked in my own brilliance, alongside the many aha!s I had come across as I made my way there.

I was pretty sure that I was going to struggle with the reset – burrs are far from my strong suit and the bazillions bits and pieces didn’t encourage much confidence. But there is something so logical and clear about the complex design that I was able to backtrack my way without too much trouble (it helps a lot that I made myself solve it in one sitting – I cleared an afternoon and it took up all of it to do so – it was oh so worth it).

But what would a fivesinatras write-up be without some dumbassery – fear not reader, so sure was I that I had solved it early that I fully reset it before discovering the last several steps required to find the something else. Of course I dove right back in, pieces flying as I delved deep (more like pieces being placed carefully to the side but I am going for imagery here) reaching where I had previously reversed course and realizing where I needed to go (it took a while and a nudge or two to figure out how to get there, however, with this being one of the trickier parts of the whole shaboodle).

Suffice it to say I am a big lover of this puzzle – if you dig SD take-apart puzzles, then this is most definitely one for you. I suspect it will garner much love amongst the puzzle people puzzling around out there.

BMSD in its Natural Habitat, alongside its five siblings and cousins, Ali’s Bolt and Hokey Cokey Lock (and a number of other metal puzzling fun).

Leaning Tower of Puzzle: Fleur de Lis by Tracy Clemons

Fleur de Lis

Tracy Clemons, 11″ x 8″ x 7″5.5 lbs

I’ve been wanting to write about Fleur de Lis for some time: this is a rather massive sequential discovery puzzle by Tracy Clemons, maker of another massive sd classic, Dark Fairy Door. At close to 5.5 lbs, Fleur de Lis towers over most other puzzles, tilting to one side as if threatening to fall over (it doesn’t). With a beautiful Fleur de Lis on its top, the namesake is clear. It resembles a precarious stack of many-knobbed drawers whose odd stature belies the odd movements to come.

Entering into Fleur, you will rapidly build up a lot of pieces serving a variety of purposes; whether tools or locks or red herrings, there is plenty to work with. In the meantime, you get yourself into some strange positions, with multiple laugh out loud movements that had me smiling as I solved. Meanwhile, there is what is inside the drawers! In classic Tracy form there’s a meta-puzzle waiting to be discovered and solved as you make your way through numerous hidden compartments.

Approaching the puzzle it is an open question as to where one should begin. This is not really a linear puzzler with a single path to the solution, which makes it easy to get lost (as I would soon find out). Building up a stack of pieces, it becomes clear that a patient and careful approach will be necessary if one has any hope of resetting the puzzle (which would prove to be a major struggle for me, a series of puzzles in its own right). This is not a puzzle for the light of heart! Take caution ye who hope to enter into its wacky dimensions.

I would need a LOT of help resetting the puzzle – I had left it in a state of undress for so long that I’d forgotten where too much went, as I struggled with solving the meta-puzzle hidden within. I am loathe to admit that I actually had to send it to Tracy for some help, so sure was I that something had gone wrong (which was completely my fault, rather unsurprisingly). A better puzzler than I (of which there are many) would surely not need such desperate steps but if you’ve read this blog you know my affection for puzzles tends to outstrip my abilities.

If you dig complexity, this is a great puzzle for you to take on. I was scared to approach it once more for the writing of this blog and only let myself get so far before backtracking in fear (coward!). However, I only wanted to remind myself of some of its complexity before sitting down to write about it and felt my cowardice was excusable. Jokes aside, I just don’t have the hours needed to dedicate myself to solving and resetting in one sitting and feared my lack of abilities in setting the puzzle aside over time as I did before.

I may be laying it on a bit thick for the sake of (questionable) humor – speaking with other puzzlers who have taken this on, they did not have the trouble I had resetting but…. again…. who’s got two thumbs and is kind of an idiot? (and apparently seems to think you can see what he is doing through the screen?)… this guy.

Going in Circles: Orbit and Uplift by Dee Dixon

Welp, Dee as done it twice more with his most recent releases, Orbit and Uplift: I got there eventually but it took me quite a while to do it, with a nudge or three needed along the way (although I suppose I find that just talking about what I am doing is sometimes the most helpful part – more often than not in the process of explaining where I am and what I’ve done I clarify what I haven’t done and aha!…. that or I am just trying to make myself feel better about frequently asking for help from other, better puzzlers).

Oddly, both of these totally different boxes feature a freely spinning center piece in a frame – but that is where the similarity ends (other than Dee’s excellent craftsmanship, as always). Both look and feel great, as with any of Dee’s work in my sometimes humble opinion; Uplift has received some aesthetic comparisons to Bad Moon, which I can see, but really they both have that Dee look you can’t quite put your finger on but can still readily see. Uplift is especially gorgeous and I suspect that producing it is particularly no easy task. Neither box is an overly long solve but both had me stuck for quite a while, so my experience with both was nonetheless quite long… and of course they look great alongside their ever-growing set of siblings – delightfully, Dee definitely didn’t disappoint.


Orbit

In the hours (and hours) I spent going in circles with Orbit, I will admit there were times I was certain the solution must be too blind… I was convinced I was going to be annoyed by the solution but in reality this was not at all the case once I actually figured things out. You are given plenty of information and just need to bring some patient observation to make sense of things. It is extremely unlikely to just randomly open this box, although there were times when I was sure I was close (and found out later how wrong I probably was). This is the kind of puzzle where you really need to work out what is happening to be able to reach the solution. There are many puzzlers out there better at this than I, who may well have had an easier time, but I really had to struggle to get there.

Eventually I made some sense of the box and was sure I could solve it only to be confronted with a problem I eventually worked out with a laugh. Again, the information was there if I stopped and thought about it (and I appreciated how Dee incorporated something that in another puzzle may have felt disappointing but still managed here to feel novel… it’s hard to say more without crossing the line into SpoilerLand (which I’d say is like CandyLand but that would give too much away)).

Having solved Orbit I can now get through the solve in a few minutes – a testament to how not-really-at-all-blind the puzzle is, once you’ve worked it out; in my experience, a truly blind puzzle can stump me even once I know how to do it. Here, there is no way to get lost once you know where you are going.


Uplift

Uplift goes back to Dee’s SD roots with an SD-lite solve in what is an absolutely stunning circular “box.” It had me stuck spinning myself nowhere on more than one occasion, with a particularly delightful aha! at the start. I had spent a few hours (yes, sigh) going in circles, doing everything I could think of… everything but the one thing that would actually do something. I found a bunch of feedback that did nothing more than to distract me from finding my way into the start of the solve and when that aha! hit… you just gotta love that dopamine, bruh.

From there, I got stuck one or two more times but was able to get through the rest of the solve in a couple focused sessions. Dee messes with us as the puzzles progresses, causing me to fall down a rabbit hole or two along the way. Fortunately, I was able to get back on track without help, all by my big boy self. Overall, it was not a super long trek to the end once I got past that first wall; I managed to hit that last step with a laugh when I saw where Dee goofs us once more.

I know of one rather vocal critic of Uplift, someone who I suppose solved the puzzle quickly and felt it should have been longer (not a Karakuri collector, I imagine). To me, this first leaves out the importance of respecting the difficulty and complexity of physically producing a beautiful box, which is much of where the value of a collectible puzzle is derived. If you only care about how long it takes you to solve something, than you may not appreciate puzzles like Karakuri’s, for example, which, to some, may be solved quickly – I care more about the elegance of a solve, the flow from step to step, how it integrates with a novel aesthetic built with immense care… although I suppose it may be easy for me to say, since I rarely solve anything quickly (I never claimed to be smart… just circumlocutory and loquacious 😉

But, really, I do not want to give the impression that Uplift is a short puzzle; I don’t like giving a step count unless asked but, by my count, the length of the solve is about average (in terms of steps) for Dee’s work. Most important to me, I was never disappointed with my experience solving it. At the end of the day, I may have spent more time on Uplift than on Walter’s Radio, which does feature more steps (and is one of my favorite Dee boxes) and seems to have stumped some puzzlers as being too complex. Radio is the harder puzzle I think, but Uplift really got me looking in the wrong direction on more than one occasion, which just goes to show you how random the puzzling experience can be and how subjective our perspectives inevitably are.


One of the great things about Dee’s work is that he gets a lot of feedback before releasing puzzles – between prototype testers and a few early releases, he gets a lot of information before calling anything done, oftentimes even giving the public a look into the puzzle from a blogger or two before public release (not that you should listen to anything those guys say, cough cough). It should be no surprise that his puzzles are rarely, if ever, the subject of controversy or contention (and oftentimes the subject of confusion).

Dee has brought us two more beautiful and tricky puzzles that hit different price points and scratch different itches, both leaving me with the lovely feeling of success that solving a good puzzle can provide. Somehow, Dee is apparently putting the final touches on yet another puzzle so I may be back soon… assuming I can solve the darn thing.

To every puzzler… Turn Turn Turn by Perplex Puzzles

Turn Turn Turn

Perplex Puzzles, 6 lbs, 7″ x 5″ x 2.5″

It has been a couple years since Perplex Puzzles released Wishing Well and the anticipation for his follow-up puzzle has not waned. Turn Turn Turn (found here) is bigger, heavier, sequentialier discoverier, and has the potential to drive you a bit mad. Bill B. from Perplex sent me a copy a while ago to try out and if you liked Wishing Well, I am pretty darn sure you are going to love Turn.

Bill has packed a lot of puzzling into this fat, orange parallelogram, which features a black handle on the front, a number of holes along the front and sides, and a protruding something emerging from its back. As with Wishing Well, Turn arrives in a large wooden box, with some instructions, a Bird guide 😉 and the aforementioned solution (in a separate manila envelope). This is 6 pounds of heavy metal puzzling and is not for the faint of heart – this is for puzzlers who want to be challenged with something that is going to take time to discover, understand and, ultimately, conquer. The enclosed laminated solution walks you through the solution and reset with fifteen pages (!) of steps (with pics!), which is to say this is neither a short, nor simple puzzling experience.

Bill is a retired machinist and his expertise is very much on display here, as well as his love of puzzles by designers such as Will Strijbos and Rainier Popp. Turn does not rely on magnets or force – it is truly and purely mechanical: discover tools, explore the various mechanisms that lay semi-hidden within the puzzle’s frame, experiment with the various moves and machinations possible while paying close (very close!) attention to the effects. This puzzle is absolutely solvable – it is not impossible as it is not blind: Bill gives you various ways to check on where you are, although it can be easy to get lost unless you are careful, developing a picture of what is going on through trial and error and close observation until you can begin to develop an understanding of how the mechanisms work, what needs to happen and how to get there.

I was able to make fast progress at first, discovering some initial tools that quickly begin to lead me into the puzzle. I would still be discovering tools and their uses over the next few hours as I progressed deeper into what can only be called a puzzle machine, slowly learning how it worked and how to manipulate it before I could zero in on how to reach the solution. Eventually I had a working understanding of the mechanisms and could orient myself towards the goal, which would take quite a bit longer to reach (along the way, I would need to decipher the included clues… and I may have asked my wife to check a thing or two against the solution for me, but I got there!).

Bill ends it with a flourish, a bit of a call-back in a moment of triumph that had me smiling – it was great to have something to clearly say: “you did it!” to acknowledge my efforts. I am confident that this is going to be a popular puzzle amongst fans of complicated metal hunks of puzzling that are difficult but solvable if you put in the time and brain power (this puzzle has an excellent ROI in terms of puzzling time, at least in my experience). The only downside: unlike some others, Turn’s shape will not lend itself towards being weaponized in a sock – Plant Cycle still earns the award for best puzzle in an apocalypse, in my opinion; otherwise, this is a novel, challenging and complicated puzzle machine to solve. They will be released in batches over the coming months, with Bill reaching out to those on his list. Pay attention as I bet they will go quickly!


When is a Door not a Door? When it’s Puzzleduck Pastures by Kel Snache

Puzzleduck Pastures

Kel Snache; 36 copies

In a land far away, under the old Sycamore tree is where you will find the cheery little fairy community of Duckbill.

These puzzle loving fairies have an obsession with all things mechanical and have nothing to do with ducks. One fairy named Lil’ Ms Fairy Pants had her tiny home newly outfitted with the crafty creations from one particular wizard named Kel Snake.

Sadly, Lil’ Ms Fairy Pants has a poor memory and has gotten herself locked out of her home, again.

Save the lovely fairy and be the gallant young knight by helping her to open her front door. She will repay you with a tiny tour of her home.

Duckbill Times

It may not be new but it is still worth writing about: I got my copy of Puzzleduck Pastures upon release way back in ye olden days of 2019. Back then, my blog was still pretty new, my tens of readers a mere fives of readers. I was writing less frequently than I am now (which really is still not as frequently as I’d like) and simply never sat down and wrote about this gem of a sequential discovery take-apart puzzle.

Puzzleduck Pastures is Kel’s “response” to Michael Toulouzas’ Fairy Door (and, in turn, precedes Tracy Clemons’ take: Dark Fairy Door). The puzzle looks like the facade of a playful, cartoonish home, the roof slightly askew, a bulbous door, sketched windows, and so on. The puzzle is a sizable 12″ tall and 8.5″ at its widest point on the base; at 3.5″ at its deepest, it evokes a sense of a theatrical facade from which one might expect Puck to dramatically emerge (“And those things do best please me, That befall prepost’rously.”)

And this is just part of its appeal: it’s playfulness is a manifestation of Kel’s good nature and reminds us that we are here to have fun – belying this intentionally imperfect aesthetic are the internal mechanisms that interact in varied ways, locking Lil Ms Fairy Pants’ door and tempting the puzzler with a number of holes across multiple sides.

The door is quite firmly locked: two of the three square central “locks” on the door move just a few mm, with the bottom one spinning freely. But don’t think that the rest of the puzzle can be ignored! In typical Kel fashion, you will find a number of interacting internal mechanisms keeping you from solving the puzzle and opening the door, although only the chimney appears to have any give when reset. It is quite typical of Kel’s style: multiple misdirections as you embark on a semi-linear sequential discovery journey with very few blind spots. Re-solving the puzzle after a few years, I was pleased by how well everything worked, even as I was sure something was wrong at one or two points (nope: it was me). And I was super pleased with myself when the door finally pulled open once again!

At the end of the journey you are rewarded with a view of some of the internal mechanisms as well as, even more delightfully, some lovely art of Lil Ms Fairy Pants’ home created by artist Nicole Lees for the project. (This is not a spoiler as it is stated in the description)

I love this kind of finale, bringing the story full circle and rewarding the puzzler with a good, satisfied laugh. By no means will you wonder if it is solved: it is quite clear that you’ve helped Lil Ms Fairy Pants home and you can sleep soundly knowing you’ve done a good deed for an imaginary person.

Puzzleduck is fun and tricky, Kel’s deviousness abounding throughout the puzzle’s playful frame. While not as long a solve as Kel’s EWE UFO, it is similarly smartly silly and delightful to behold (and they look adorable next to each other). Now if I could just get myself a copy of Toulouzas’ Fairy Door, I would have the trifecta, thereby opening a portal into the world of the fae!


Answer the Robocall: Walter’s Radio by Dee Dixon

When a wave of Angry Walters waged war on the world, we fought back valiantly, seeking to remove the cold fusion generators that fueled his robotic rage. Some of us succeeded, disabling the power sources in support of the sapien resistance; others struggled to make sense of the robotic systems, their patchwork patterns too puzzling, too complex to understand. The robots exploited this gap, continuing to grow in numbers as we humans faltered in the face of their fury. But the Walters soon faced a new dilemma: as they grew so too did the need for an infrastructure that could sustain the new robotic world order. As humanity sought refuge online, sharing stories of the underground at war with our new overlords, offering advice to those who could not overcome the Walters’ power, as we banded together, the Walters’ world frayed at the edges, humanity chipping away at the cracks within. The Walters scrambled to fill in these gaps, developing new communications technology that allowed for the instantaneous transfer of information between synthetic minds. Such profound development rested on the invention of the Dimensional Electronic Divergence (DED) Chip, a small transistor that disseminated data through tiny wormholes connecting the Robocall devices. 

Humanity’s hope faded as the radios allowed the robots to respond quickly to each battle, each spark of resistance snuffed out as soon as it surfaced. Humanity learned that the removal of the DED could turn the tides of the robopocalypse, diminishing the Walters’ ability to communicate. But they knew that any such success would come at a great cost and so they ensured that the removal of these devices would not be such a simple task. After humans stole what copies they could, they discovered that the removal and manipulation of the DED allowed them to transmit their own data, indistinguishable from that sent by the Walters, creating the opportunity to subvert their communications to humanity’s own ends. 

Human fighters recently secured a shipment of Robocalls that are being shared across the global resistance movement. We must find our way through the robotic defenses built into the radios to remove the DED Chip and undermine the Walters’ newest weapon in the war for our world’s future. Go forth and answer the Robocall!

Rev. 23.5 (as told to fivesinatras)


Ok, yes, I have written effusively about a lot of puzzles by Dee Dixon (cough cough all of them cough)… but it’s not my fault he keeps making great puzzles! And now, the Walter Wars rage on with his newest release: Walter’s Radio, a walkie talkie-ish sequential discovery take-apart puzzle that is as challenging and unique as it is fun: this is probably his longest puzzle in terms of discrete steps (20 – 25 by my count), and manages to taunt the puzzler despite not containing any truly blind mechanisms. Each aha! (and there are quite a few) can be clearly felt or seen, even if its purpose is not always so clear.

The puzzle consists of a rectangular block with a “speaker” at the top center that is able to spin freely, a loose block rattling around inside able to be seen through the speaker grates but not touched. At the bottom right is a symbol of some sort carved through the body, nothing special to be seen beneath. All five of the other sides show a single piece, flush with the puzzle’s body with no clear indication of what they are for or what they might do. None seem to do anything at first, with nothing more than an mm or two of wiggle room.

Some close examination and experimentation and I’m off. The central mechanism is itself quite unique and presents some entertaining trickiness to manipulate. It is possible to deduce much of the basics but it will lead you down some rabbit holes as you explore the various mechanisms that lay hidden throughout the puzzle.

I got stuck several times – this is not an easy puzzle, after all; those who may have thought Bad Moon was more pretty than hard will be pleased to find the reverse here: while by no means unattractive, with its quite lovely wooden sheen and beautiful grains, it may not be the prettiest puzzle Dee has produced (WMH and Bad Moon share that designation) but it is one of the best, in my more-or-less-humble opinion. And, yes, I know I get super excited each time Dee releases a new puzzle, but careful reads will find that this is not something I say lightly.

It is most definitely sequential discovery, with a touch of dexterity for good measure (not to worry – if I could do it with my shaky hands, anyone can). The solve is a puzzling journey that leaves you with quite a few bits and pieces by the time you obtain the Dimensional Electronic Divergence (DED) Chip that is your ultimate goal, and yet the reset is pretty straightforward and logical; as it took me a while to solve, I worried that my terrible memory would cause me great consternation when I was finally ready to reset it. But in the end, the pieces do for you what logic does not.

After resetting it, I immediately turned around to solve it again, already needing to work out a few sections that had become a bit fuzzy (I told you: my memory is terrible… didn’t I? Well, it is). There really is quite a bit going on – some sections may flow naturally but there were multiple walls that had me stuck for quite some time; on at least one occasion I managed to work out how to get past a particularly tricky few steps without the puzzle in my hands, which is always a neat thing (the same thing happened on WMH, my subconscious solving a section when I woke one fine morning).

Walter’s Radio is the newest example of Dee’s evolving design skills – he managed to come up with a unique central mechanism that allows the puzzler to navigate a number of interlocking locks and tricks in their search to remove the DED Chip that lay hidden somewhere within. It provides a darn good challenge with a great balance of difficulty and fun that I suspect puzzlers will thoroughly enjoy – I suspect I will not be the only one to say this is one of his top puzzles!

Sound’s Flex: Hex Flex by Kagen Sound

Hex Flex

Kagen Sound, 2022; 55 copies;
Ziricote, Pacific Maple Burl, Curly English Sycamore, Hard Maple;
6.2″ x 5.4″ x 2.8″

At the close of 2022, Kagen Sound announced the release of Hex Flex, a new box that sounded entirely too intense to pass on (not like it is ever easy with the beautiful boxes he creates): the description states that it has “the most unusual opening” of any box he has ever made! Um……. I am but human.

A few weeks later and an absolutely gorgeous box arrived: dark Ziricote contrasting with Pacific Maple Burl and Curly English Sycamore, the burl wood’s tones shifting between light brown and pink, and a slight trim to the lids that is a subtle nod to his skills. This is a box to drool over (as with many of his creations). Its size is similar to Plus Box, smaller than the Lotus/Caterpillar/Butterfly boxes; a perfect fit for two hands. The sides feel like butter and the box has an overall feel of solidity that helps with what comes next, for Kagen warns us that we “will need to take a leap of faith and overcome [our] worst fear about the box.”

Settling into the solve, I was able to manipulate a few things on the box, which allowed me to reason out what it seems like it should maaaaybe do…. but…. no way, that’s crazy…. it can’t…. should I? Kagen’s warning/advice is helpful as I try something no box should do and it works! Beautifully and perfectly! Wow…. but the box is not yet open. I needed to continue stepping out over the puzzle abyss, my faith in Kagen’s work taking me even further from what my cautious collector’s conscience is commonly comfortable with.

Having worked another bit of logic, I find my way to the finale and realize that Kagen has made a box that manages to do something truly amazing, executing a concept that most woodworkers would surely run from and doing it in a way that the solver realizes that it’s ok, there’s nothing to worry about. Kagen accomplishes what he set out to do, creating something stunning and shocking for us to enjoy.

Shades of pink

Solving and re-solving it multiple times, I have to shake my head in awe at the craftsmanship and ingenuity represented by the work. Kagen continues to astound and push the boundaries of the craft… it may not be a singing desk but it is still one of the best boxes I’ve had the pleasure to solve, not to mention one of the prettiest, and quite certainly the most daring.

Left to Right: Clutch Box, Butterfly Box, Hex Flex, Dark Fairy Door

Rising to the Endless Occasion: Bad Moon & Apeiron Box by Dee Dixon

Bad Moon & Apeiron Box

Dee Dixon

You may have noticed by now that I am a fan of puzzle boxes by Dee Dixon… with six separate previous posts (plus an apocalyptic video), I have had the pleasure to write about the majority of the puzzles he has released (Space Case & WMH, Portal, Spirit, his first box as well as a Blinded III prototype, Angry Walter, and Menace, in case you were wondering and don’t mind a little self-promotist synergictivism).

And in the last few weeks I had the good fortune to try two new Dee Boxes: Bad Moon & Apeiron Box! Hells to the yeah!

Bad Moon

One of Dee’s two recent releases is a lovely and rather !large half-circle, sort of like a half eaten cookie with a creamy puzzle filling, the light tones of the center offsetting the darker top and bottom beautifully. This is perhaps Dee’s most beautiful box yet – it’s size (at a rather impressive 10″ x 2.5″) and distinctive shape allow it to stand out, and it is as soft and buttery as any a Dee box can be. So loathe to scratch this new addition to my Dee collection was I that I was amply pleased to find three circular feet on the bottom of the puzzle, perfect for protecting my pretty pretty precious. The only other obvious things at first are a rectangle and square on the front face, both grabbing my attention as likely targets for puzzling without giving any indication as to how to begin.

Dee doesn’t make it too difficult to get started, however, and before long I had made some progress. Bad Moon has some truly delightful mechanics and an oh so smooth series of movements overall that make opening it a delight. While it is not always clear how to proceed, you mostly know where to focus; and yet, I found myself stuck more than once as I navigated myself through the numerous, discrete steps to the end.

At one point, I found I had perhaps partly progressed through a section with at least a bit of luck – I backtracked to be sure I understood and was duly impressed by the mechanism at hand. Dee has focused this design on fun; while it is by no means easy, nor will you be banging your head against the wall in frustration as you find your way through (that said, I did notice that some well-seasoned puzzlers at a recent puzzle party struggled mightily with the puzzle, so it is most definitely not simple…). Dee tends to give you notice that you have reached the end and it is very clear when you have reached the end – even if there were no logo to find, the culmination of steps into the finale is well executed and kinda sums up the overall flow.

And the reset! This is one of those rare puzzles that contains puzzling steps that are unique to the reset (I’m looking at you, Dabbit Invasion). While resetting most boxes is simply a matter of reversing the order of the solution, I found myself needing to logic out one part of the reset after discovering something that is only put to use after having solved the puzzle (of course, no box is fully solved until it has been reset but the presence of unique puzzling makes me particularly appreciative of this puzzle). With a combination of experimentation and some of that thinking stuff, I managed to work my way through the reset, to where it flowed easily back to the starting point.

Dee’s Bad Moon is an excellent addition to an already excellent collection of boxes – I am not one to question a Dee box but, if I were, this would make it onto my list of “must-haves” (which, admittedly, I would have a hard time whittling down – not liking puzzle boxes is not my strong suit).

Apeiron Box

The second of Dee’s new puzzle boxes, Apeiron, presents a substantially different challenge – forgoing the sequential discovery chops of Bad Moon (and others), Dee turns back to some of the more blind mechanisms he has wonderfully created in the past – as someone who doesn’t generally prefer blind solves, I can say that Dee manages to walk the line between frustrating and fun extremely well – put another way, if I enjoy solving a demanding box like Space Case, whose mechanisms are hidden behind subtle cues and clues, then most any puzzler may as well.

Apeiron is not as hard as Space Case but is much trickier than Spirit – I spent a good hour or two just going in circles, which the design and name would seem to anticipate (Apeiron resembles an infinity sign (or perhaps a peanut) and its name means as much). This is how long it took for me to explore and understand all the subtle clues and feedback available, which is more than enough to develop working theories on the box’s mechanism(s). Its 6″ x 2.5″ size allows it to fit perfectly in two hands, the smooth curves begging to be explored and handled.

I took a break for a day or two and let my subconscious go to work (my brain surprises me sometimes – WMH had me stuck for weeks until I woke up one morning with a clear and correct understanding of what I was missing). Returning to the box, I found that I had developed sufficient context such that experimenting with the box now led to success: with a great aha! the box came open, allowing me to examine the inner mech as with most of Dee’s boxes (a trait which is just another reason why I love his work).

Having solved it, I opened and closed the box for a while, enjoying my newfound knowledge and hard-earned understanding and appreciating Dee’s ability to develop an idea into an entertaining reality. Dee’s skills as a puzzle designer continues to develop, his penchant for tricky but doable puzzles boxes leading to the creation of yet another box of devious trickery whose mastery had me smiling. Apeiron does not rely on random fiddling or dextrous fickleness – its solution is easily executed once understood but getting there may not be so simple (as some readers may know, my passion for puzzles sometimes outstrips my ability with them but I would not expect Apeiron to open for you without some degree of difficulty).

Bad Moon and Apeiron share an aesthetic to some extent, and look wonderful paired together amidst whatever other of Dee’s boxes you’ve had the good fortune or forethought to obtain. Both boxes should have additional releases in the near future, so keep an eye on Dee’s website for updates.


A Tragedy in the Puzzling World

Recently, we all lost someone truly special when the puzzling world was rocked by the unexpected and untimely passing of Eric Fuller, puzzle designer and maker and the person behind CubicDissection. Eric was much too young to leave us and his passing leaves a hole that is unlikely to ever be filled.

I was not personally close friends with Eric: we spoke on the phone a few times and chatted online here and there over the years. I wish I had known him better – I always hoped that I would have the chance to meet him at a puzzle party down the road; sadly this will never happen (Boxes & Booze wrote a wonderfully moving tribute to Eric that tells us more about his life beyond puzzling). His work includes many of my favorite puzzles and he is, by pretty far, the single most represented maker in my collection (the only source of puzzles that represents more of my collection than CubicDissection is from the various makers of the Karakuri Group). A few of these are boxes that I have been unable to solve despite owning them for years.

I had been prepared to post a write-up of the excellent trilogy produced by MW Puzzles when I heard the news. I did not feel comfortable posting it at the time and could not see how I could allow my site to move on without addressing this tragic loss.

I thought I would review something by Eric that is an example of his genius as a puzzle designer and his talent as a puzzle maker. And what better puzzle than one that sums up how I first felt after hearing the news last week: Nope Box. I just couldn’t picture a puzzling world without Eric’s work in it; it was my first reaction to hearing the news and seemed apropos.

Eric: I hope that whatever you find on the other side answers the big puzzles of life. We will all miss your humor, generosity and puzzling deviousness. You accomplished great things in much too short a time. My heart goes to out to Eric’s family and close friends – know that he was loved and respected by many many people all over the world. We all lost something with his passing.

Nope Box

Nope was originally released in 2019 as part of the Small Box series with a slightly updated version released in 2021. It is still one of my favorite puzzles and a go-to to show how a good designer can pack great puzzling into a small footprint.

Nope is a diminutive 2″ cube that had me stumped for quite a while. At first, you are able to press the center up and down a few mm within the frame, with it snapping back when released. It has a surprising amount of sd-lite puzzling for something so small – it would be a satisfying puzzle at any size and keeping it small just makes it that much cooler. Each step gives you a great aha! moment and I hit a wall each time I made progress, getting that rush that only a great puzzle can give when I finally managed to move on. The final steps had me especially stumped and the newly formed Discord group brought me the help I needed to get through it.

It is also simply a lovely little box: the original release was made with a Leopard/Lacewood frame and Walnut top and bottom, woods that give a beautiful contrast between color and grain. The newer version went with a somewhat different look, with a dark Chechen or Morado frame against a light quartersawn sycamore top and bottom.

As some may know, the original version had a design element that made it possible to damage the puzzle – this might make some people question why I would use it as an example of Eric’s work but it highlights another aspect of Eric’s personality: a strong sense of fairness and a need to “make it right.” Eric began shipping out parts to remedy the situation, just in case (I was, unsurprisingly, one of the people to break their copy and receiving this unprompted was one of the early examples of Eric’s character I saw – anyone who has had the rare issue with a CD puzzle knows that he could not allow a “wrong” to go unaddressed). This possible design issue was smartly addressed in the re-release (along with one other minor tweak).

Nope Box highlights Eric’s excellent skill at designing fun and challenging puzzles, as well as his high standards in production and business. Eric is known for creating assumptions so that he might exploit them, misdirecting you in unexpected ways. He is also someone who always strove to find ways to get more puzzles into more hands, always working to keep costs low despite the fact that his work routinely went for much higher on the secondary markets (Nope is also a good example of this; the small box series was an attempt to create quality boxes at a reasonable price point – not an easy feat to achieve). He was also just a cool, funny and interesting person to know, even if only a little.

Rest In Peace Eric – we miss you.