fivesinatras’ (Possibly) First Annual Puzzle Hunt Walkthrough

Find the original Hunt pdf here to try the Hunt!

Congratulations to the Hunt Winners and everyone who made it to the end!

I am so sincerely happy that the puzzle hunt went well! People played and I tried to give nudges here and there since some intended connections may have been a bit far – ultimately, several people made it to the end and I think there was some amount of fun to be had. I am grateful to each of you who tried it and appreciate all the feedback I have received. There were a few bumps early on that are great lessons for the future, as I ironed out some website issues and fixed a typo in the Hunt itself. For the most part, the Hunt went very well – while writing it, I learned that it is easy to make a Hunt that no one can solve, and much harder to make one people will be challenged by while being able to actually solve it (and hopefully have some amount of fun). I know that my reliance on US pop culture may have somewhat favored US-icans, but, well, we write what we know  ¯\_(ツ)_/¯ I wrote it so that hopefully anyone would be able to track the answers down, once you had an idea what you were looking for.

Growing up, I got to participate in some of the city-wide Puzzle Hunts in Miami (the Tropic Hunt has been an annual puzzle hunt originally written by Dave Barry – in the 80s, my family did some of the early, county-wide Hunts as well as neighborhood-focused ones that came after – more info about the Tropic Hunt here). In recent years, I have struggled to solve some excellent Hunts (usually in teams with others more capable than me), attempting to take on MIT and other excellent hunts! There is a Discord group dedicated to such Hunts, so if you are interested in joining, let me know and I can send you an invite if you need.

This year, I created a pseudonymous account for Discord, super-sneakily asserting that I was “Not an Old Member of this Group.” Somehow, many people saw through this sophisticated ruse. I posted the Hunt (in the form of a pdf) on the Discord Mechanical Puzzle group and the aforementioned Puzzle Hunt group, claiming I had found it online (mostly facetiously as it was pretty clear I had not); if you would like to give it a shot before reading the walkthrough you can find the content of that pdf here.

The Hunt consisted of the pdf, which contained clues that led you to a “hidden” page on my website; this contained further clues to help people deduce the puzzle and codeword needed to win. Throughout, there were clues as to when and where to contact me with the solution. I thought it might be cool to provide a walkthrough of the hunt, in the event that someone might care to take a look:

Puzzle Hunt Sheet:

On November 28, 1989, a future Judge and her furry friend were trapped in a car, tuned to Song of the South; making the best of a colorful situation, they created a Hokey Pokey for the modern era whose title could help clarify parts of the story below. They stepped forward and back and wondered: How many and when?

Paragraph 1 of the Hunt Sheet

Para 1: This refers to the song Opposites Attract by Paula Abdul and MC Skat Kat: Paula has been a Judge on American Idol or the Voice (or something like that); Song of the South is a Disney movie that mixed live action and animation, as in the music video for Opposites Attract; and, Hokey Pokey / “forward and back” because the song’s dance is vaguely reminiscent (e.g. “2 steps forward, 2 steps back”). “Parts” is in italics to help indicate that you will want to find the opposite of the italicized parts of the story (3rd paragraph of the Hunt). The last sentence of this paragraph is to help you know what to do once you have deciphered the meaning of the story (we will come back to this).

Meanwhile, in the 21st Century, a blogger kept having visions of yet another musician, this one a crooner from a bygone era; the blogger’s sight blurred as he struggled to focus, ten blinking blue eyes staring back into his. He wondered where they were, doubting they would come and follow him home. Pack-ed into the baritone was the following story – I hope you can make better sense of it than I:  

Paragraph 2 of the Hunt Sheet

Para 2: This is primarily referring to me (crooner, ten blue eyes (Frank was known as Ol’ Blue Eyes), baritone) – the hunt was posted by me under a different name so the connection to me was not immediately apparent. You will notice that some letters are bolded: www dot com; it also says that they should “follow me home.” This means that once you have figured out solution to the story, you will have something to enter as part of my blog’s address:——–. 

Story: The story consists of five sentences; each sentence gives you a different movie franchise. “How many and when” + the hunt’s name (Mr, Mrs, etc = title & “order”) means that you will need to know how many movies in each series and then order them based on which came first. I will include each clue as well the explanation.

  • Story Clue 1: On the day after the saddest night on tv, an athletic killer stalked the halls of a hotel’s most popular floor.
    • Friday the 13th (12 movies, 1980):
      • The opposite of saddest night is “happiest day,” referring you to the tv show Happy Days, whose theme song tells you that Saturday is, in fact, the aforementioned happiest day. “After” is in italics, directing you to its opposite (“before”) and so: Friday.
      • Many hotels (in the US anyway) skip the 13th floor due to superstition.
  • Story Clue 2: Down in the steam tunnels, a killer who reminded me of a topiary gardener I like to call Edward Burton, his face wrinkled with fear, pointed with every finger on his right hand at the teens who spent their day dreaming
    • Nightmare on Elm Street (9 movies, 1984):
      • Freddy lived in the steam tunnels with a burned (wrinkled) face, and knives (points) on the fingers of his right hand, focusing his ire on teens.
      • Edward Burton the topiary gardener refers to Edward Scissorhands by Tim Burton (whose hands were also tipped with blades). 
      • “Day dreaming” is in italics, its opposite leading you to “nightmare.”
  • Story Clue 3: Meanwhile, it was either a wild-eyed scientist, or a kid, that showed up asking about that book, the one called something like Nothing Loud off the Eastern…. well, I suppose by now the moment has passed.
    • Back to the Future (3 movies, 1985):
      • The start of this sentence contains a direct quote from the second movie (“it was either a wild-eyed scientist……… asking about that book”).
      • The opposite of Nothing Loud off the Eastern…. refers to the book All Quiet on the Western Front; the opposite of the missing word, “Front,” is “Back”.
      • Opposite of “passed” (pronounced “past”) is “future.”
  • Story Clue 4: Later that night, a tall hearse driver dropped his poking ball when there appeared before him something real and tangible.
    • Phantasm (5 movies, 1979):
      • The killer in the Phantasm movies is known as the Tall Man; he drives a hearse and kills with flying balls from which blades emerge.
      • “Something real and tangible” would be the opposite of a “phantasm.”
  • Story Clue 5: It must have been Christmas, because my friend was once again trapped inside, building kids’ toys, held hostage but feeling grateful that, all in all, the way he got to live was pretty easy.
    • Die Hard (5 movies, 1988):
      • This may be the easiest one, but it is probably my favorite clue in the story:
        • The first two movies take place on Christmas.
        • “Trapped inside, building….. held hostage” refers to the plot of the first movie.
        • “Live” and “easy” are in italics = “die” and “hard.”

When you arrange the number of movies in each franchise into chronological order (based on the year the first movie was released) you get: 512935. Go to and you get to the Hunt page. Unfortunately, WordPress automatically added the page to my site’s menu and so it could be found with a bit of sleuthing during the first few days. I also heard that the address might autofill on some browsers (but at least you would need to know how it began). Good lessons for me.

Hunt Sheet Poem (scroll down for solution)

Solve the hunt to know where to go,

And in that place a clue will be shown.

Decipher the code and then let me know,

it does matter where and when people might, though.


Come find me in the hostile place we’re all known,

And on the right day (no matter time zone),

Come and say the secrets you’ve been shown,

For a chance at the prize wrapped up in a bow.


I’ve already told you the where, and so:

La Navidad no es la única festividad dentro 

de una semana de Año Nuevo.

Poem at the bottom of the Hunt sheet

Poem: The poem at the bottom of the Hunt Sheet tells you what to do once you have solved the puzzle. First you must decipher the codeword on the website and let me know via DM/PM (these letters are bolded). “Hostile place” is a hint for discord, where you can find me (@fivesinatras). Finally, the last sentence tells you that there is a holiday within one week of New Year’s. The sentence is in Spanish because Three Kings’ Day is a holiday commonly celebrated in Spain (and Cuba, among other Spanish countries); it is on January 6, which is when you were meant to tell me the codeword and the puzzle via Discord DM (I accepted anyone who let me know the date, word, and puzzle regardless of when they let me know, although most of them still followed up on the 6th, which is awesome).

Webpage (this is where you are directed upon solving the Hunt Sheet Story

Puzzle: Having found the webpage you will find a picture of the puzzle that must be identified; there is a second photo of the back of the puzzle at the bottom of the page. I added a second prize but this did not need to be identified. There are also a few hints in the poem itself: “Dam” instead of “damn,” “Klass” instead of “class,” “sea, birds” as the puzzle was made by Pelikan, and “having fun” because it is named “Party.” The puzzle is: Party, designed by Klass Jan Damstra and produced by Jakub Dvorak of Pelikan Puzzles.

Webpage Poem (scroll down for solution)

Give Tommy’s friend Jenny 7 pieces of pie;

but make sure it’s spotless before you try.

Add what is left to Her Majesty’s most famous spy,

and make sure he stands backwards (I hope you know why).

It now needs the birthday with greetings and wine,

from four bug’s military band that sneezes and cries.


The answer can’t be whatever you please,

so replace the first part with what some say at sea.

All of the answers to clues such as these,

are just so you’ll know my favorite ______.

One more thing to do for the holiday lottery,

in addition to the codeword, I need you to remind me,

so go ahead and look at the pics:

I keep Dam forgetting… which puzzle it is?

I know it likes the sea, birds and having fun,

so share with the klass before this is won.

Follow the rules and you might be the one!


The instructions have told you what to do now,

and where and when and why and how.

Poem from the Hunt Webpage

Poem: The poem is intended to lead you to four numbers, which must be added/subtracted to give you a final number:

  • “Tommy’s friend Jenny” refers to the song “Jenny” by Tommy Tutone, which famously gives us Jenny’s phone number: 867-5309.
  • “7 pieces of pie” refers to the first 7 digits of pi; “spotless” as you need to remove the decimal: 3141592.
  • The spy is James Bond (007), who stands backwards to become: 700.
  • The last bit refers to the song When I’m Sixty-Four, from the Beatles album, Sgt. Pepper’s Lonely Hearts Club Band:
    • “Birthday greetings and wine” is a quote from the song;
    • Four bugs = the Beatles
    • Military Band (Sgt.) that sneezes (Pepper) and cries (Lonely).
  • It says to “give” the pieces of pie, so you are subtracting this from Jenny’s number. You then add the backwards spy and the beatles: 
    • 8675309 – 3141592 + 700 + 64 = 5534481
    • You now use a basic substitution cypher (A1B2) to get: EECDDHA
  • The poem then tells you to replace the “first part” (the letter “E”) with “what some say at sea” (a pirate’s favorite letter is…..?) = RECDDHA
    • The letters can now rearrange to: CHEDDAR. 
      • The rhyme scheme is also a clue (“sea” and “these” rhyme with “cheese”). Also, the Hunt’s title refers to a snack (“Comidita”).


  • DM me on January 6 on Discord
  • Codeword: cheddar
  • Party by Klass Jan Damstra

The winners were entered into a lottery to win Party. I also added a second prize, an approved print of Rob Yarger’s Snowflake by Pyrigan Puzzles (which comes disassembled, as figuring out how to build the puzzle box is especially fun), partially as I felt bad for the couple of issues early on and also because I had earmarked it for Secret Santa before figuring out that the intended recipient already had a copy (I guess that is a hint for my Santee).

Again, I am so happy folks had fun with this – any questions or feedback are more than welcome!

I couldn’t think of a witty title for this post but the box is still super cool.


Shiro Tajima, 2016, Monarch Birch, Black Walnut and Japanese Cherry, 4” x 4” x 4”

Shiro Tajima was creating puzzle boxes with the Karakuri Group until a few years ago; his Hermit Crab and Goblet boxes are probably the most recognized of his boxes, as they have been produced in larger numbers. I reviewed his Uroboros box a few months ago (with one of the few solution vids I’ve done, as it was requested by a fellow puzzler). Kakoi is quite different, not only from Uroboros but from any box I’ve seen or done.

Kakoi consistently gets listed in community polls as being among puzzlers’ favorite boxes; in fact, it won the 2017 Nob Yoshigahara Puzzle Design Competition Jury Grand Prize, which is basically a long way of saying it’s a damn good puzzle. The only reason it likely doesn’t get an even better showing is simply due to its rarity.

It is a bit bigger than your typical Karakuri box and eschews the traditional panels for a look that is anything but traditional (or a panel). Your first impulse is pretty clear from looking at it and it does in fact lead to some success, or at least it seems to: this is one of those puzzles where movement early on doesn’t necessarily give you much info on how to proceed from there. While I have chosen not to post pics that display these early movements, a simple search will let you see some slight spoilers for said steps.

After futzing with it for a while, essentially just poking the same few things back and forth, I began to get a sense of what might be possible and started experimenting. This is one of those puzzles where things have to be juuuust right before you’re able to proceed, and it’s not so easy to see what that is until things are, in fact, just right, a tautological conundrum that helps to build the aha into something truly satisfactory.

One you find that perfect setting and the move it permits, the main movement is quite elegant and unique. Having accomplished this, it doesn’t take much to find the final steps, allowing you to access a total of four(!) hidden compartments.

Opening the compartments makes the puzzle impossible to close and it is pretty easy to get turned around such that knowing how to close it and actually doing so are not quite the same thing, at least for a few moments. This forces you to really look at how everything works together to first prevent and then permit the main movement. Once again you need to find the exact right arrangement before you can reverse the main step; when closing it you can really appreciate the close tolerances, a bit of a vacuum is even created, with the displaced air acting as excellent evidence of this precision.

Resetting the box is quite satisfying: enough so that Kakoi is among the puzzles that I have a tendency to re-solve most frequently. There is something about that main movement that I find to be so pleasant to do; the fine adjustments never seem to get easier, such that a moment of confusion feels inevitable with each run-through.

Shiro Tajima’s Kakoi is an excellent example of the uniqueness of Karakuri boxes; its aesthetic and movement stand apart from other boxes and offer an elegant and fun solution that relies on high levels of precision that others might sometimes struggle to obtain. If you happen to see this one available somewhere, I’d recommend considering it – it certainly sits comfortably amongst my favorite Karakuri.

Overall Grade: 5 Sinatras

(click here for more information on the Sinatra Scaling System, (c) John Maynard Keynes, 1944)

The Other Best Blue Metal SD Puzzle Cube

Wishing Well

Perplex Puzzles, Stainless Steel, Aluminum, and Brass, 3.5″ x 3″ x 3″, Currently Available

Recently, a puzzling friend of mine sent a pic of a metal puzzle box that had my puzzling parts tingling: Wishing Well is a new (currently available) puzzle from Perplex Puzzles; while seemingly a newcomer to the mechanical puzzle scene (afaik), the creator is a machinist with 39 years experience and the impeccable craftsmanship of the puzzle is definitely consistent with this expertise. At first glance, it seems somewhat similar to Will Strijbos’s First Box: it is a blue metal cube, with a cylindrical protrusion on its top. However, it is a bit bigger and significantly heavier than that puzzling classic; its blue surface is ceramic-coated “for long life,” and it has a number of holes and nubs and such located around its periphery.

Perhaps more importantly, this puzzle boasts an approximate number of 50 steps to solve(!) – this is made even more sweet by its instructions, informing us that there are no magnets, no need to spin or shake, and no smacking or excessive force needed. Described as “sequential mechanical,” after spending time with it, it most definitely falls squarely into the sequential discovery sub-genre of take-apart puzzles: it contains an “intricate assembly” of various metal parts that have been “precision machined on both CNC and conventional machines.” Presumably, this requires a lot of time and effort to make (a fact belied by its significant price tag); I took a bit of a leap of faith and bought it (who am I kidding – a brand new 50 step, SD puzzle box?! yes, please). As stated on the website, these are made in small batches: “[d]ue to the extremely close tolerances and tight fits, they are individually fit and assembled.” Yet again, music to my puzzling soul.

Made in the US, it arrived in just a couple days, arriving in a heavy wood crate with a dozen or so screws around its edges. This was obviously extremely cool and had me anticipating the puzzling experience all the more. Opening the crate, I found a wooden case with a metal clasp taking up about half its interior. Inside this unassuming (not a puzzle) box, lay Wishing Well, comfortably nestled in the foam-lined interior. Lifting it out of its perfectly-sized hole, the first thing I noticed is that it is heavy. Like really heavy. I mean, noticeably heavier than Pachinko, let alone First Box. Its ceramic coating feels smooth and softer than most metal puzzles had led me to expect, and the two-stage, two-toned protrusion on top immediately grabs my eye: a two inch metal circle (aluminum, presumably) topped by a one inch brass circle with what appears to be a brass ball nestled within. The primary directive has been etched into the surface of the box, just above the circles: “Recover the Coin from the Bottom of the” (and then, curving around the bottom of the circle) “Wishing Well.” There is something so practical about it that I like – almost like coming across an odd-looking lock box deep inside the guts of a factory.

Inside its wooden case were two folded sheets of paper: one were the instructions (see below), which included several points in addition to those listed above, instructing the puzzler to not only recover the coin, but to reassemble it completely before it can be considered solved. But the unassuming line that mechanical puzzlers will be likely to find most intriguing sits somewhere in the middle: “Disassembly and removal of the coin can be accomplished easily when taking the proper steps in the proper order.” Wunderbar! This is a puzzle that seems to follow a series of discrete steps – rather than vague movements blending into one another, I have found a tool-based mechanical progression that is by no means easy.

In addition to the instructions, there is a hint sheet – after spending a significant amount of time on the puzzle, I peeked at it, almost as much out of curiosity for the sheet’s contents as for the hint itself. Included hints are not a common occurrence with puzzles for some reason (many don’t even show up with instructions), and I found this to add to my enjoyment of the puzzle, especially as the hunts themselves are conceptual and do not really spoil anything: there are a couple quotes that provide as vague a nudge as any esoteric comment from a fellow puzzler might, as well as (wait for it) a crossword puzzle! Apparently, by solving the crossword, you can then put the words into the order provided to reveal an additional hint. The quotes were not anything particularly helpful – an experienced puzzler is likely to find them to be advice that is generally good to keep in mind when approaching a new, complicated take-apart puzzle, but I appreciate the vague nudges (and I think it is especially welcome to include something for those that may be relatively new to the puzzling world). I have not yet done the crossword, which I suspect may contain something a bit more concrete.

Along with the wooden case, there is a manila letter-sized envelope labelled “Solution.” Because of how heavy it is, I had to open it and at least peek in the top; careful not to reveal any of the actual content, I was able to see that it contains 10 laminated pages with printed text and pictures(!) – pretty awesome and likely quite thorough.

Finally, on to the puzzling experience. As I mentioned, I have not yet solved it fully (I suspect it will cause me to flounder and flail about for quite a while, which should come as no surprise if you know me at all); at this point, I have progressed through about dozen steps and I can confidently say that this thing is badass. As claimed, when you find a step, it is clearly a step; and yet, it is oftentimes totally unclear what to do – it seems like there is so much that you should be able to do, and yet at any given time it may take a while to find anything that you actually are able to do. The visible holes and nubs hide tools and inner working that change in nature as I work my way along – what did little, now does much; what was sticking out, is now sticking in; things move and potential pathways begin to open up, moving the puzzle along at a decent pace until I get to a point where I find myself yet again going in circles, able to do several things, but unsure which to do or in what way or order. Do I need to do this before I do that? Should this go here or should that go there? I am gathering intel on what lies inside the box, details emerging as I discover ways to make this or that happen. Each piece moves perfectly; this is a puzzle clearly made by an expert in the craft that knows how to get metal to do what he wants. Unlike some puzzles I have done, it does not feel like round pegs are being forced into square holes, where you are unsure whether you should do this or that – while it is by no means always clear what to do, I have found it very clear what not to do; this puzzle hides but it does not cheat.

I will end by saying this: it is very clear that this took a lot of thought to design and a lot of effort to make. The puzzling is very enjoyable, with well-concealed, discrete steps that incorporate tools and non-obvious movements that keep me interested and excited as I struggle to find my way through to the next wall. Perplex’s product page features a “Coming Soon” sign beneath Wishing Well; the new puzzle is named Turn, Turn, Turn and comes in at a slightly lower price tag. If it is anything like Wishing Well, the price is likely to be well worth it. I don’t know whether Perplex will continue to make Wishing Well after the new puzzle has been released, but I assume that once the puzzling world gets wind of these, they may start disappearing, so start saving or selling your solved stuff because this thing is seriously fun.

Craftsmanship: Five Sinatras
(No Terence Trent D’Arby jokes were made during the writing of this blog… until now)

Oh Schrat

My latest (meaning second) video takes a look at Schrat by Stephan Baumegger, an interlocking solid puzzle featuring 6 burr sticks in a wood cage. It is a beautiful puzzle of the high quality one should expect from Stephan’s work.

I have only started disassembling this piece and it is proving to be an accessible and fun solve. I have been getting better at these types of puzzles, having mostly collected boxes and other take apart puzzles in the past.

I generally find reassembling interlocking solids to be quite challenging. With practice (and some small, colored stickers), I am improving as I gain experience. In this case, I think I may have a chance at reassembly without resorting to burrtools (file to be begged off some other puzzler, because I am lazy and only semi-computer-literate).

This is a good-sized puzzle and it looks and feels great. I could say what woods are used, but I would be guessing and that is unlikely to be fair to the puzzle or to the maker. However, it is definitely a piece that shows well, with its corner joints an off-white color that plays well with the darker woods of the burr sticks, set within a frame that features lovely wood striations.

As with most of Stephan’s works, I think it is a great addition to my collection aesthetically, with a solve that feels fun (although I have only begun working on it).

Grade: Four Sinatras

You Deserve a Brake Today…

Snack Brake from Daniel Alterman (DanielScottWoodworks on Etsy) hit the puzzling scene from out of nowhere. It helped that a certain famous youtuber did a vid on it (you know, where someone manages to solve IMPOSSIBLE puzzles all the time – somewhat counter-intuitive, but I digress) – but mostly, it is just a unique looking puzzle with a fun design that just makes it stand out from the crowd.

First off, it’s fun to have a puzzle box (which I’d say this is, more than anything else) with a bit of a story: it’s a vending machine, and you got to get your snack out, right? But alas no coin slot! What shall I do? Well, it took me quite a while to figure out how to get my wooden snacks to drop down to the vending slot. Even then, more surprises await, a welcome double solve!

Snack Brake is a pretty big piece – it weighs a good amount, and comes with a viewing window on the front, behind which you can see your wooden snack, colorful tubes extending upwards; the panel is locked and you can see a key in a little vial on the same shelf as your snack.

The whole thing is pretty colorful, and has a good, nostalgic and playful feel to it; especially when you plug it in and use the handy remote to, that’s right, light up the back! Puzzle Party over heeere!

Like I said, the puzzle has some good challenges – the opening sequence of moves was something I’ve never seen before. I especially appreciated getting a good look at the build (eventually), which was even more original than I’d thought.

It’s also rare to have a puzzle with some electronics built in, and it made for a nice aesthetic addition to my collection.

Finally, Dan is a super nice guy – easy to get in touch with, and happy to provide some direction or just chat about the experience. He has since released his Toasted puzzle, which also looks fun and keeps with the theme of eating one’s wooden puzzle solutions, and who doesn’t love the thematic consistency of tongue splinters!

Seriously though, I think Dan is someone to watch, as he brings something of an outsider mindset to his puzzles, leading to mechanisms and themes that are unexpected and deviate significantly from many other emerging works.

Make sure to follow his shop on Etsy as his puzzles seem to fly off the cyber shelf…. maybe I shouldn’t say that as it only means more competition, but he’s just that nice! Besides, Ramsay may have already driven one or two more people than this blog.

Packing It In 2: Pack Harder

While Gretel remained unsolved (the first time), I became aware of how many excellent packing puzzles there are out there – and, unsurprisingly, Cubic Dissection held several excellent examples of my newfound delight.

I decided to take a few steps back, opting for a couple “easier” packers; mostly, I think, so I could show myself that, yes, I am actually capable of putting things into something else.

Pin Block Case is wonderfully made, as one would expect from anything from CubicDissection, with perfect dimensions that allow its pieces to juuuuust fit. True, it is not perhaps as challenging as some of its noteworthy cousins, but it does not change the fact that the solution is elegant and satisfying. Designed by Hajime Katsumoto, CubicDissection had released it as a part of their (unfortunately discontinued) Artisan series.

It is a pretty straightforward puzzle: 4 blocks with small metal pins on one side and a slot running down another must fit into a cube with one corner open. This is made much more difficult by the fact that the slots do not run the length of the block; the perfect fit into the cube creates a challenge in fitting them in despite the pins’ best efforts to the contrary.

I think that this is an excellent introduction to packing puzzles, and to wood puzzling generally; it shows how something that seems simple is not necessarily easy. What’s more, trial and error may help you to see what not to do, but the solution is best found by stepping back and, well, thinking.

Suddenly, the necessary angles and orders became clear, and they slipped in perfectly and elegantly, as though I should have known all along that is how they were meant to go. And an excellent final detail: unlike many packing puzzles, Pin Block may be displayed and shared solved without spoiling anything – all one sees are 4, apparently plain, same-sized blocks resting comfortably behind the quarter cut hole. Removing them offers the same challenge in reverse, although it should of course first be approached unsolved, as with packing puzzles generally.

Not being the most difficult puzzle is an attribute of this lovely piece; the satisfaction of the graceful solve is not lost in such relative simplicity, quickly adding packing puzzles to my addiction while putting a happily stupid grin on my face.

Packing It In: Pack Hard

I’m sure they’ll all go right back in – yeah, sure they will….

First off, I’ve decided to dispense with some of the bells and whistles to my posts, as I’ve found it prevents me from sitting down and writing. And I know my one (imaginary) follower is just salivating for more of my puzzling narratives.

Recently I began exploring packing puzzles; as one who had come to puzzles with a fascination with boxes and locks, the elusive, hidden “trick” being the main attraction, packing initially seemed a bit…. meh.

Once again, I was quite wrong! I began with Baumegger’s Gretel, quickly becoming disappointed I had not also bought her brother at the same time. First off, it is a truly lovely puzzle. The various woods are smooth and the colors play wonderfully with one another. Perhaps my favorite detail is the tiny nub at the top that secures the clear, acrylic cover (assuming you can solve it of course).

Stephen was easy to contact and talk with, and the puzzle arrived soon. For such a small, straightforward task, this thing was HARD. Maybe it is the ancient Tetris player within, but I took to it immediately. Solving it would take much longer, and in the meantime I would go on to collect several more packing puzzles.

Eventually, it just…. worked. Such satisfaction. I gleefully showed my wife, who glanced briefly over (“that’s nice, babe”), before returning her attention to the show I’d forgotten we were way supposed to be watching. My focus was all on my perfectly packed puzzle, grinning proudly (me, not the puzzle). My little cover slipped on, perfectly held in place, and off she went to join my small collection of solved packing puzzles.

Fast forward a couple weeks, and I was taking a pic to show a fellow puzzler how pretty she is: hold on…. I can’t take the pic of it solved lest too much be revealed. I’ll just dump it out; surely I can repack it, no prob.

Yes, it remains unsolved. Yes, I swear it was packed. Yes, she got moved back to her evil, unfriendly and unsolved cousins. Maybe she’s mad I didnt get her brother? Well, guess I have no choice. What’s one more puzzle? Right, it’s just one. One never hurt…… Sigh……

Puzzle Box Train(ing)

Railroad Crossing, Karakuri Puzzle Box

Akio Kamei and Shou Sugimoto,
11th Annual Idea Contest Winner, June 2019
Designed by Ichiro Sato
Unboxing Puzzle Boxes with fivesinatras

The newest puzzle box from Karakuri master Akio Kamei and Shou Sugimoto is based on a winning design of the 11th Annual Karakuri Idea Contest from Ichiro Sato. This trick box is made of Oak and Magnolia, and is a whimsical take on waiting for a train to pass, and the secrets that lurk beneath the surface, a comment on the underlying depravity of urban life and the innate search for escape…. well, maybe not, but the wood and whimsy are correct.

Not the hardest puzzle box from the Karakuri Group, as some of the more fun creations tend to be, but it still requires some creative thinking to make the few steps required to open the compartment beneath the tracks. It is pretty big and heavy, a puzzle box with some mass and heft to it, and one that looks great on my shelf, amongst its wooden friends.

And how fun it must have been for my wife to see her grown husband sitting on the floor playing train! I may have even allowed a choo-choo or two to escape my lips as I tried and failed and tried again, before showing my wife with glee the solution, complete with an imagined scene for full effect (“picture yourself in your car, the bells ringing to warn of the approaching train, searching for the correct steps that will allow you to gain access to the safety of the hidden compartment beneath your feet…..” – super cool, I know).

If you manage to get your hands on one, enjoy its weight and the light-hearted fun it carries. And let yourself play for a minute.